java编写五子棋详解编程语言

MyJFrame.java 
package chi1.JFrame; 
import java.awt.Color; 
import java.awt.Font; 
import java.awt.Graphics; 
import java.awt.Toolkit; 
import java.awt.event.MouseEvent; 
import java.awt.event.MouseListener; 
import java.awt.image.BufferedImage; 
import java.io.File; 
import java.io.IOException; 
import javax.imageio.ImageIO; 
import javax.swing.JFrame; 
import javax.swing.JOptionPane; 
public class MyJFrame extends JFrame implements MouseListener { 
private static final long serialVersionUID = -46847020668994298L; 
BufferedImage buff = null;   // 声明对象,为获取图片 
int x , y ; 
// 保存所有的点多的坐标 
int[][] allChess = new int[15][15] ;  // 用一个二维数组保存黑白子信息。 
String show1 = "" ;   // 默认黑方下棋 
//默认下黑子 , 判断下什么棋子。bool=true 下黑子    ; bool=false 下白子 
// boolean bool = true ; 
// 判断是否赢了比赛, 如果赢了比赛, 就不能再继续下棋了, 
boolean win =true ; 
public MyJFrame(){  
int width = Toolkit.getDefaultToolkit().getScreenSize().width ;        
int height = Toolkit.getDefaultToolkit().getScreenSize().height ;    
this.setTitle("五子棋");       
this.setResizable(false);     
this.setSize(500,550 );     
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);     
this.setLocation((width-500)/2 , (height-550)/2);    
this.repaint(); 
this.addMouseListener(this);      
try { 
buff = ImageIO.read(new File("e:/wzq.jpg" ));   
} catch (IOException e) { 
// TODO Auto-generated catch block 
e.printStackTrace(); 
} 
this.setVisible(true);          
}; 
//  boolean rekai = true ;  
int select = 0 ; 
boolean bool2=true ; 
@Override 
public void mouseClicked(MouseEvent e) { 
// TODO Auto-generated method stub 
// System.out.println(e.getX()); 
//  System.out.println(e.getY()); 
} 
@Override 
public void mousePressed(MouseEvent e) { 
boolean bool = true ; 
for(int x = 0 ; x<15 ; x++){ 
for(int y = 0 ; y < 15 ; y++){ 
if(allChess[x][y]==0){ 
if(select==2){ 
bool = true ; 
}else if(select==1){ 
bool = false; 
} 
} 
} 
} 
if(win==true){      
// TODO Auto-generated method stub 
x = e.getX();      
y = e.getY();      
if(x>=65&&x<=418&&y>=70&&y<=430){ 
x =  (x-60)/25;     //得到距离附近的交叉点X轴坐标 
y =  (y-70)/25;     
if(allChess[x][y]==0){    
if(bool==true){       //默认下黑棋子先 
allChess[x][y] =1;    
show1 = "白方下棋";   // 提示下步棋下白色 
bool = false ;    // 修改标记, 下步棋应该由白方下 
select = 1 ; 
}else{ 
allChess[x][y]= 2 ;    
show1 = "黑方下棋";    
bool = true;    
select = 2 ; 
} 
this.repaint();     
int zong = 0  ; 
for(int i = 0 ; i < 15 ; i++ ){ 
for(int k = 0 ; k < 15 ; k++){ 
if(allChess[i][k]!=0){ 
zong++ ;  
} 
} 
} 
if(zong==225){ 
JOptionPane.showMessageDialog(this, "游戏平局,请点击“重新开始”重 
新比过!");  
} 
boolean heng1 = this.myCheck1() ;  //横  false 
boolean heng2 = this.myCheck2() ;  
boolean heng3 = this.myCheck3() ;   
boolean heng4 = this.myCheck4() ;   
if(heng1==true||heng2==true||heng3==true||heng4==true){ 
JOptionPane.showMessageDialog(this,"游戏结束:" +  
(allChess[x][y]==1?"黑方":"白方")+"胜利"); 
win = false ;  
}      
} 
} 
}  
if(e.getX()>=427&&e.getX()<=495&&e.getY()>193&&e.getY()<228){   // 关于设计 
JOptionPane.showMessageDialog(this, "本程序用JAVA设计") ; 
} 
if(e.getX()>=301&&e.getX()<=407&&e.getY()>466&&e.getY()<532){    // 重新开始 
JOptionPane.showMessageDialog(this, "重新游戏") ; 
for(int i = 0 ; i < 15 ; i++ ){ 
for(int k = 0 ; k < 15 ; k++){ 
allChess[i][k] = 0 ;  
} 
}    
show1 = "" ; 
bool = true ; 
win =true ; 
select = 0 ; 
bool2 = true ; 
this.repaint() ;  
} 
if(e.getX()>=425&&e.getX()<=491&&e.getY()>101&&e.getY()<140){   //  设置设计  
for(int x = 0 ; x<15 ; x++){ 
for(int y = 0 ; y < 15 ; y++){ 
if(allChess[x][y]==0&&select!=0){ 
bool2 = false ; 
} 
} 
} 
if(bool2==true){ 
String input = JOptionPane.showInputDialog( "选择谁先下棋:白方输入“1” ; 黑方输入 
“2” ") ;  
try{ 
select = Integer.parseInt(input); 
if(select!=1&&select!=2){ 
JOptionPane.showMessageDialog(this, "您输入的不是1或2,请重新设置!"); 
select = 0;  
} 
}catch(Exception e1){ 
JOptionPane.showMessageDialog(this, "输入有误,请重新输入!"); 
} 
}else{ 
JOptionPane.showMessageDialog(this, "游戏比赛中,不能设置此项目!!!"); 
} 
}     
if(e.getX()>=426&&e.getX()<=495&&e.getY()>382&&e.getY()<425){   // 结束设计 
int a = JOptionPane.showConfirmDialog(this, "游戏是否结束?") ;    
if(a==0){ 
System.exit(0); 
} 
if(a==1){ 
JOptionPane.showMessageDialog(this, "欢迎您回到游戏来!");  
} 
if(a==2){ 
JOptionPane.showMessageDialog(this, "小样, 请别再耍我!");    
} 
} 
if(e.getX()>=433&&e.getX()<=495&&e.getY()>289&&e.getY()<334){    //游戏说明 
JOptionPane.showMessageDialog(this, "五子棋游戏规则: 谁先把5颗棋子相连,谁 
就是赢家") ; 
} 
} 
public void paint(Graphics g){     
BufferedImage B1 = new BufferedImage(500 , 550 ,BufferedImage.TYPE_INT_ARGB);  
// 定义一个新的缓冲图片 
Graphics g2 = B1.createGraphics(); 
g2.drawImage(buff, 0, 20, this);     // 将图片显示在窗体上 
g2.setColor(Color.BLACK);           // 设置画笔颜色为黑色 
g2.fillOval(135, 144, 6, 6); 
g2.fillOval(334, 144, 6, 6);      //  画几个定点 
g2.fillOval(138, 342, 6, 6); 
g2.fillOval(334, 342, 6, 6); 
g2.fillOval(236, 242, 6, 6);  
g2.setFont(new Font("黑体" , Font.BOLD , 20));    
g2.drawString("游戏信息:"+show1, 83, 49);   //显示当前由哪一方下棋 
g2.drawString("黑方:", 65, 473); 
g2.drawString("白方:", 62, 518); 
for(int i = 0 ; i < 15 ; i++ ){    // 循环判断 
for(int j = 0 ; j < 15 ; j++){ 
if(allChess[i][j]==1){     
//黑子 
int tempX = i*25 + 63 ;    
int tempY = j*25 + 70 ;   
g2.fillOval(tempX-8, tempY-8, 16,16);    
} 
if(allChess[i][j]==2){      
//白子 
int tempX = i*25 + 63 ;   
int tempY = j*25 + 70 ;   
g2.setColor(Color.WHITE);     
g2.fillOval(tempX-8, tempY-8, 16,16);     
g2.setColor(Color.BLACK); 
g2.drawOval(tempX-8, tempY-8, 16, 16);  
} 
} 
} 
g.drawImage(B1, 0, 5, this);   // 把B1这张图片在窗体显示出来 
}  
public boolean myCheck1() {                // 判断横向是否有五子相连 
int count = 1;   
boolean heng = false ;  // 
int color = allChess[x][y] ;  // 判断颜色  
// TODO Auto-generated method stub 
int i = 1 ; 
while(x+i<=14&&color == allChess[x+i][y]){ 
i++ ; 
count++ ; 
// System.out.println(count); 
//System.out.println(i); 
} 
i = 1 ; 
while(x-i>=0&&color == allChess[x-i][y]){ 
i++; 
count++ ; 
} 
if(count>=5){ 
heng = true ; 
} 
return heng ; 
} 
public boolean myCheck2() {             // 判断纵向是否有五子相连 
int count = 1; 
boolean zhong = false ;  
int color = allChess[x][y] ; 
// TODO Auto-generated method stub 
int i = 1 ; 
while((y+i)<=14&&color == allChess[x][y+i]){ 
i++ ; 
count++ ;   
} 
i = 1 ; 
while((y-i)>=0&&color == allChess[x][y-i]){ 
i++; 
count++ ; 
} 
if(count>=5){ 
zhong = true ;   
}  
return zhong ; 
} 
public boolean myCheck3() {            // 判断右斜向是否有五子相连 
int count = 1; 
boolean zhong = false ;  
int color = allChess[x][y] ; 
// TODO Auto-generated method stub 
int i = 1 ; 
while((x+i)<=14&&(y-i)>=0&&color == allChess[x+i][y-i]){ 
i++ ; 
count++ ;   
} 
i = 1 ; 
while((x-i)>=0&&(y+i)<=14&&color == allChess[x-i][y+i]){ 
i++; 
count++ ; 
} 
if(count>=5){ 
zhong = true ; 
} 
return zhong ; 
} 
public boolean myCheck4() {              // 判左斜向是否有五子相连 
int count = 1; 
boolean zhong = false ;  
int color = allChess[x][y] ; 
// TODO Auto-generated method stub 
int i = 1 ; 
while((x-i)>=0&&(y-i)>=0&&color == allChess[x-i][y-i]){ 
i++ ; 
count++ ;   
} 
i = 1 ; 
while((x+i)<=14&&(y+i)<=14&&color == allChess[x+i][y+i]){ 
i++; 
count++ ; 
} 
if(count>=5){ 
zhong = true ; 
} 
return zhong ; 
} 
@Override 
public void mouseReleased(MouseEvent e) { 
// TODO Auto-generated method stub 
} 
@Override 
public void mouseEntered(MouseEvent e) { 
// TODO Auto-generated method stub 
} 
@Override 
public void mouseExited(MouseEvent e) { 
// TODO Auto-generated method stub 
} 
} 
Text01.java 
package chi1.Text; 
import chi1.JFrame.MyJFrame; 
public class Text01 { 
/** 
* @param args 
*/ 
public static void main(String[] args) { 
// TODO Auto-generated method stub 
MyJFrame jf =  new MyJFrame() ; 
// String b1 = JOptionPane.showInputDialog("请输入你的名字:") ; 
//int b =   JOptionPane.showConfirmDialog(jf, "我的信息:" + b1); 
}  
}


java编写五子棋详解编程语言

原创文章,作者:ItWorker,如若转载,请注明出处:https://blog.ytso.com/10175.html

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