java扫雷游戏代码详解编程语言

CleanMine.java

    import java.awt.BorderLayout;   
import java.awt.Dimension;   
import java.awt.event.ActionEvent;   
import java.awt.event.ActionListener;   
import javax.swing.ButtonGroup;   
import javax.swing.JButton;   
import javax.swing.JFrame;   
import javax.swing.JLabel;   
import javax.swing.JMenu;   
import javax.swing.JMenuBar;   
import javax.swing.JMenuItem;   
import javax.swing.JOptionPane;   
import javax.swing.JPanel;   
import javax.swing.JRadioButtonMenuItem;   
public class CleanMine extends JFrame implements ActionListener{   
public static int result,showNumb;//result表示标记是雷的个数,而showNumb表示点开的个数   
private boolean isFirst = true;//设置必须点击新游戏才能开始游戏   
private JLabel jlbtime,jlbremain;   
public static JLabel time;//时间   
public static JLabel remainMine;//剩余雷的个数   
private JButton start;   
private JPanel jpane;   
public static int row,col,mineNumber;//雷的排列,行和列,以及雷的总个数   
private Dimension dim;   
private JRadioButtonMenuItem[] difficult;//菜单项   
public CleanMine(){   
super("扫雷");   
dim=this.getToolkit().getScreenSize();//获取屏幕分辨率   
this.setLocation(dim.width*2/5, dim.height/3);//设置位置,根据难易程度做出人性化变动   
this.setDefaultCloseOperation(EXIT_ON_CLOSE);   
addMenu();   
jlbremain=new JLabel("剩余地雷:");   
time=new JLabel("10");   
remainMine=new JLabel("0");   
jlbtime=new JLabel("耗时:");   
start=new JButton("新游戏");   
start.setActionCommand("new");   
start.addActionListener(this);   
JPanel p=new JPanel();   
p.add(jlbremain);p.add(remainMine);p.add(start);p.add(jlbtime);p.add(time);   
this.add(p,BorderLayout.NORTH);   
this.row=9;this.col=9;this.mineNumber=10;   
restart();   
}   
private void restart() {   
if(jpane!=null){   
this.remove(jpane);   
}   
jpane=new MinePanel(row,col,mineNumber,isFirst);   
this.add(jpane,BorderLayout.CENTER);   
this.remainMine.setText(mineNumber+"");   
this.time.setText("0");   
this.setSize(col*30, row*30+10);   
this.setResizable(false);   
this.setVisible(true);   
}   
public void addMenu(){   
JMenuBar jbar=new JMenuBar();   
this.setJMenuBar(jbar);   
JMenu game = new JMenu("游戏");   
JMenu help = new JMenu("帮助");   
JMenuItem jitemexit=new JMenuItem("退出");   
jitemexit.setActionCommand("exit");   
ButtonGroup bgp=new ButtonGroup();   
String[] difficults={"复杂","中等","简单"};   
difficult=new JRadioButtonMenuItem[difficults.length];   
for(int i=difficults.length-1;i>=0;i--){   
difficult[i]=new JRadioButtonMenuItem(difficults[i],true);   
difficult[i].addActionListener(this);   
bgp.add(difficult[i]);   
game.add(difficult[i]);   
}   
game.addSeparator();jitemexit.addActionListener(this);game.add(jitemexit);   
jbar.add(game);   
JMenuItem jitemview=new JMenuItem("关于扫雷");   
jitemview.setActionCommand("view");   
jitemview.addActionListener(this);   
help.add(jitemview);   
jbar.add(help);   
}   
public static void main(String[] args){   
new CleanMine();   
}   
public void actionPerformed(ActionEvent e) {   
if(e.getActionCommand().equalsIgnoreCase("new")){   
this.result=0;   
this.showNumb=0;   
this.isFirst=false;   
restart();   
return ;   
}   
if(e.getActionCommand().equals("简单")){   
this.row=9;this.col=9;this.mineNumber=10;   
this.setLocation(dim.width*2/5, dim.height/3);   
restart();   
return ;   
}   
if(e.getActionCommand().equals("中等")){   
this.row=16;this.col=16;this.mineNumber=40;   
this.setLocation(dim.width*2/5, dim.height/5);   
restart();   
return ;   
}   
if(e.getActionCommand().equals("复杂")){   
this.row=16;this.col=30;this.mineNumber=99;   
this.setLocation(dim.width/7, dim.height/7);   
restart();   
return ;   
}   
if(e.getActionCommand().equalsIgnoreCase("exit")){   
System.exit(0);   
}   
if(e.getActionCommand().equalsIgnoreCase("view")){   
JOptionPane.showMessageDialog(this,"扫雷的规则:/n/t尽快找到雷区中的所有不是地雷的格子,而不许踩到地雷。" +   
"点开的数字是几,/n则说明该数字旁边的8个位置中有几个雷,如果挖开的是地雷,则会输掉游戏。");   
}   
}   
}   
MinePanel.java 
[java] view plaincopyprint? 
package xjj;   
import java.awt.Color;   
import java.awt.GridLayout;   
import java.awt.event.ActionEvent;   
import java.awt.event.ActionListener;   
import java.awt.event.MouseAdapter;   
import java.awt.event.MouseEvent;   
import javax.swing.JButton;   
import javax.swing.JOptionPane;   
import javax.swing.JPanel;   
public class MinePanel extends JPanel implements ActionListener{   
private boolean isFirst;   
private int row,col,mineNumber;   
private JButton[][] mine;   
private int[][] mark;   
Thread t;   
public MinePanel(int row,int col,int mineNumber,boolean isFirst){   
this.isFirst=isFirst;   
this.row=row;   
this.col=col;   
this.mineNumber=mineNumber;   
mine=new JButton[this.row][this.col];   
mark=new int[this.row][this.col];   
this.setLayout(new GridLayout(row,col));   
createMine();   
createButtons();   
if(isFirst){   
firstinist();   
}else{   
init();//初始化   
}   
}   
private void firstinist(){   
for(int i=0;i<mine.length;i++){   
for(int j=0;j<mine[i].length;j++){   
mine[i][j]=new JButton();   
this.add(mine[i][j]);   
}   
}   
}   
private void init() {   
this.setLayout(new GridLayout(row,col));   
for(int i=0;i<mine.length;i++){   
for(int j=0;j<mine[i].length;j++){   
this.add(mine[i][j]);   
}   
}   
}   
private void createButtons() {   
for(int i=0;i<mine.length;i++){   
for(int j=0;j<mine[i].length;j++){   
mine[i][j]=new MineButton(i,j);   
mine[i][j].setSize(6, 6);   
mine[i][j].addActionListener(this);   
mine[i][j].addMouseListener(   
new MouseAdapter(){   
public void mouseClicked(MouseEvent e){   
if(e.getButton()==MouseEvent.BUTTON3){   
int remain=Integer.parseInt(CleanMine.remainMine.getText());   
JButton b=(JButton)e.getSource();   
if(b.getText().equals("")&&remain>0){   
CleanMine.result++;//System.out.println(CleanMine.showNumb+" "+CleanMine.result);   
if(CleanMine.result==CleanMine.row*CleanMine.col-CleanMine.showNumb){   
JOptionPane.showMessageDialog(b, "congratulations ! xjj万岁 !");   
}   
remain--;   
CleanMine.remainMine.setText(remain+"");   
b.setText("$");   
}else if(b.getText().equals("$")){   
CleanMine.result--;System.out.println(CleanMine.showNumb);   
remain++;   
CleanMine.remainMine.setText(remain+"");   
b.setText("");   
}   
}   
}   
}   
);   
}   
}   
}   
private void createMine() {   
int n=0;   
while(n<mineNumber){//随机生成规定个数的雷的位置   
int i=(int)(Math.random()*row);   
int j=(int)(Math.random()*col);   
if(mark[i][j]!=-1){   
mark[i][j]=-1;   
n++;   
}   
}   
for(int i=0;i<mark.length;i++){//对地图做标记   
for(int j=0;j<mark[i].length;j++){   
if(mark[i][j]!=-1){   
mark[i][j]=getSurroundMineNumber(mark,i,j);   
}   
}   
}   
}   
private int getSurroundMineNumber(int[][] mark2, int n, int m) {   
int numb=0;   
int[] direct={0,1,-1};   
int x,y;   
for(int i=0;i<direct.length;i++){   
for(int j=0;j<direct.length;j++){   
if(i==0&&j==0){   
continue;   
}   
x=n+direct[i];   
y=m+direct[j];   
if(x>=0 && x<mark2.length && y>=0 &&  y<mark2[0].length){//对周围八个方向进行遍历   
numb+=(mark2[x][y]==-1? 1:0);   
}   
}   
}   
return numb;   
}   
public void actionPerformed(ActionEvent e) {   
MineButton b=(MineButton)e.getSource();   
int r=b.getRow();   
int c=b.getCol();   
if(mark[r][c]==-1){//踩到雷,将地图所有都显示出来   
//String str=CleanMine.time.getText();   
//isFirst=true;   
CleanMine.time.setText("0");   
for(int i=0;i<mark.length;i++){   
for(int j=0;j<mark[i].length;j++){   
if(mark[i][j]==-1){   
mine[i][j].setText("@");   
}else if(mark[i][j]==0){   
mine[i][j].setText("");   
mine[i][j].setBackground(Color.green);   
}else{   
mine[i][j].setText(mark[i][j]+"");   
mine[i][j].setBackground(Color.green);   
}   
}   
}   
JOptionPane.showMessageDialog(this, "叫你扫雷,不是踩雷,游戏结束 !");   
}else{   
showEmpty(mark,r,c);   
}   
}   
private void showEmpty(int[][] mark2, int r, int c) {   
MineButton b=(MineButton)mine[r][c];   
if(b.isCleared()){   
return ;   
}CleanMine.showNumb++;//System.out.println(CleanMine.showNumb);   
if(CleanMine.result==CleanMine.row*CleanMine.col-CleanMine.showNumb){   
JOptionPane.showMessageDialog(this,"congratulations ! xjj万岁 !");   
}   
int x,y;   
int[] direct={0,1,-1};   
if(mark[r][c]==0){//若是空的  将其显示出来,并继续遍历   
b.setBackground(Color.green);   
b.setCleared(true);   
for(int i=0;i<direct.length;i++){   
for(int j=0;j<direct.length;j++){   
if(i==0&&j==0){   
continue;   
}   
if(b.getText().equals("$")){   
continue;   
}   
x=r+direct[i];   
y=c+direct[j];   
if(x>=0 && x<mark2.length && y>=0 &&  y<mark2[0].length){   
//CleanMine.showNumb++;   
showEmpty(mark2,x,y);   
}   
}   
}   
}else{   
if(b.getText().equals("$")){//若被标记是雷,则不显示   
return ;   
}   
b.setText(mark[r][c]+"");//若是数字,则将数字显示出来   
b.setBackground(Color.green);   
b.setCleared(true);   
}   
}   
}  

MinePanel.java

import java.awt.Color;   
import java.awt.GridLayout;   
import java.awt.event.ActionEvent;   
import java.awt.event.ActionListener;   
import java.awt.event.MouseAdapter;   
import java.awt.event.MouseEvent;   
import javax.swing.JButton;   
import javax.swing.JOptionPane;   
import javax.swing.JPanel;   
public class MinePanel extends JPanel implements ActionListener{   
private boolean isFirst;   
private int row,col,mineNumber;   
private JButton[][] mine;   
private int[][] mark;   
Thread t;   
public MinePanel(int row,int col,int mineNumber,boolean isFirst){   
this.isFirst=isFirst;   
this.row=row;   
this.col=col;   
this.mineNumber=mineNumber;   
mine=new JButton[this.row][this.col];   
mark=new int[this.row][this.col];   
this.setLayout(new GridLayout(row,col));   
createMine();   
createButtons();   
if(isFirst){   
firstinist();   
}else{   
init();//初始化   
}   
}   
private void firstinist(){   
for(int i=0;i<mine.length;i++){   
for(int j=0;j<mine[i].length;j++){   
mine[i][j]=new JButton();   
this.add(mine[i][j]);   
}   
}   
}   
private void init() {   
this.setLayout(new GridLayout(row,col));   
for(int i=0;i<mine.length;i++){   
for(int j=0;j<mine[i].length;j++){   
this.add(mine[i][j]);   
}   
}   
}   
private void createButtons() {   
for(int i=0;i<mine.length;i++){   
for(int j=0;j<mine[i].length;j++){   
mine[i][j]=new MineButton(i,j);   
mine[i][j].setSize(6, 6);   
mine[i][j].addActionListener(this);   
mine[i][j].addMouseListener(   
new MouseAdapter(){   
public void mouseClicked(MouseEvent e){   
if(e.getButton()==MouseEvent.BUTTON3){   
int remain=Integer.parseInt(CleanMine.remainMine.getText());   
JButton b=(JButton)e.getSource();   
if(b.getText().equals("")&&remain>0){   
CleanMine.result++;//System.out.println(CleanMine.showNumb+" "+CleanMine.result);   
if(CleanMine.result==CleanMine.row*CleanMine.col-CleanMine.showNumb){   
JOptionPane.showMessageDialog(b, "congratulations ! xjj万岁 !");   
}   
remain--;   
CleanMine.remainMine.setText(remain+"");   
b.setText("$");   
}else if(b.getText().equals("$")){   
CleanMine.result--;System.out.println(CleanMine.showNumb);   
remain++;   
CleanMine.remainMine.setText(remain+"");   
b.setText("");   
}   
}   
}   
}   
);   
}   
}   
}   
private void createMine() {   
int n=0;   
while(n<mineNumber){//随机生成规定个数的雷的位置   
int i=(int)(Math.random()*row);   
int j=(int)(Math.random()*col);   
if(mark[i][j]!=-1){   
mark[i][j]=-1;   
n++;   
}   
}   
for(int i=0;i<mark.length;i++){//对地图做标记   
for(int j=0;j<mark[i].length;j++){   
if(mark[i][j]!=-1){   
mark[i][j]=getSurroundMineNumber(mark,i,j);   
}   
}   
}   
}   
private int getSurroundMineNumber(int[][] mark2, int n, int m) {   
int numb=0;   
int[] direct={0,1,-1};   
int x,y;   
for(int i=0;i<direct.length;i++){   
for(int j=0;j<direct.length;j++){   
if(i==0&&j==0){   
continue;   
}   
x=n+direct[i];   
y=m+direct[j];   
if(x>=0 && x<mark2.length && y>=0 &&  y<mark2[0].length){//对周围八个方向进行遍历   
numb+=(mark2[x][y]==-1? 1:0);   
}   
}   
}   
return numb;   
}   
public void actionPerformed(ActionEvent e) {   
MineButton b=(MineButton)e.getSource();   
int r=b.getRow();   
int c=b.getCol();   
if(mark[r][c]==-1){//踩到雷,将地图所有都显示出来   
//String str=CleanMine.time.getText();   
//isFirst=true;   
CleanMine.time.setText("0");   
for(int i=0;i<mark.length;i++){   
for(int j=0;j<mark[i].length;j++){   
if(mark[i][j]==-1){   
mine[i][j].setText("@");   
}else if(mark[i][j]==0){   
mine[i][j].setText("");   
mine[i][j].setBackground(Color.green);   
}else{   
mine[i][j].setText(mark[i][j]+"");   
mine[i][j].setBackground(Color.green);   
}   
}   
}   
JOptionPane.showMessageDialog(this, "叫你扫雷,不是踩雷,游戏结束 !");   
}else{   
showEmpty(mark,r,c);   
}   
}   
private void showEmpty(int[][] mark2, int r, int c) {   
MineButton b=(MineButton)mine[r][c];   
if(b.isCleared()){   
return ;   
}CleanMine.showNumb++;//System.out.println(CleanMine.showNumb);   
if(CleanMine.result==CleanMine.row*CleanMine.col-CleanMine.showNumb){   
JOptionPane.showMessageDialog(this,"congratulations ! xjj万岁 !");   
}   
int x,y;   
int[] direct={0,1,-1};   
if(mark[r][c]==0){//若是空的  将其显示出来,并继续遍历   
b.setBackground(Color.green);   
b.setCleared(true);   
for(int i=0;i<direct.length;i++){   
for(int j=0;j<direct.length;j++){   
if(i==0&&j==0){   
continue;   
}   
if(b.getText().equals("$")){   
continue;   
}   
x=r+direct[i];   
y=c+direct[j];   
if(x>=0 && x<mark2.length && y>=0 &&  y<mark2[0].length){   
//CleanMine.showNumb++;   
showEmpty(mark2,x,y);   
}   
}   
}   
}else{   
if(b.getText().equals("$")){//若被标记是雷,则不显示   
return ;   
}   
b.setText(mark[r][c]+"");//若是数字,则将数字显示出来   
b.setBackground(Color.green);   
b.setCleared(true);   
}   
}   
}  

MineButton.java

import java.awt.Insets;   
import javax.swing.JButton;   
public class MineButton extends JButton {   
private int row,col;   
private boolean cleared=false;   
public MineButton(int row, int col) {   
this.row=row;   
this.col=col;   
this.setMargin(new Insets(0,0,0,0));   
}   
public int getCol() {   
return col;   
}   
public int getRow() {   
return row;   
}   
public boolean isCleared() {   
return cleared;   
}   
public void setCleared(boolean cleared) {   
this.cleared = cleared;   
}   
}  

原创文章,作者:Maggie-Hunter,如若转载,请注明出处:https://blog.ytso.com/10178.html

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