_HomeListPageState createState() => _HomeListPageState();
}

class _HomeListPageState extends State<HomeListPage> {br/>@override
Widget build(BuildContext context) {
var notes = widget._notes;

return ListView.builder(
  itemCount: notes.length,
  itemBuilder: (BuildContext context, int index) {
    return renderItem(notes[index]);
  },
);

}
//渲染条目
renderItem(NoteBean note) {
var line1_4 = Row(
children: <Widget>[
Image.asset("images/icon_90.png", width: 20, height: 20),
Expanded( child: pd(Text("张风捷特烈"), l: 5),),
Text( note.type,style: infoStyle,)
],
);
var center_right = Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[Text(note.name,style: littelStyle,maxLines: 2,),
pd(Text( note.info, style: infoStyle, maxLines: 2,
overflow: TextOverflow.ellipsis, ), t: 5),
],
);

//中间的信息
var center4 = Row(
children: <Widget>[
Expanded(child: pda(center_right, 5)),
Image.network( note.imgUrl,
width: 80, height: 80, fit: BoxFit.fitHeight )
],
);

var end4 = Row(
  children: <Widget>[
    Icon( Icons.grade, color: Colors.green, size: 20, ),
    Text( "1000W", style: infoStyle,),
    pd(Icon(Icons.tag_faces, color: Colors.lightBlueAccent, size: 20),
        l: 15, r: 5),
    Text("2000W", style: infoStyle),
  ],
);

var item4 = Column(
  children: <Widget>[line1_4, Expanded(child: center4), end4],
);

var aCard = Card(
    child: Container(  height: 160,color: Colors.white,
        padding: EdgeInsets.all(10), child: item4));
return aCard;

}
}


* * *

> `现在万事俱备,东风也到了,num小小动一下:num=30`

| /-- | /-- |
| --- | --- |
| ![](https://s2.51cto.com/images/20210910/1631213024854886.jpg) | ![](https://s2.51cto.com/images/20210910/1631213025335991.jpg) |

> 也许你感觉还未开始,但确实已经结束了...

* * *

##### 6.底部导航栏的切换:(下面两个图一样的,为了撑场面...)

> 刚才是数据没有分类型,现在点击底部导航,按范围进行展示

`get(style: "area/A", num: 30)//这样就是展示又有安卓类的文章`

| /- | /- |
| --- | --- |
| ![](https://s2.51cto.com/images/20210910/1631213025560375.jpg) | ![](https://s2.51cto.com/images/20210910/1631213025560375.jpg) |

> `android_stack.dart`添加成员变量

这里我默认加载完,做分页的话,再添加个/_count的成员变量就行了

String style = "area/A";

//页面打开,默认加载安卓页br/>@override
void initState() {
super.initState();
get(style: style, num: 1000).then((beanLi) {
_notes = beanLi;
setState(() {});
});
}

//底部栏点击监听—动态改变范围
void _onTapBNB(int position) {
switch (position) {
case 0:
style = "area/A";
break;
case 1:
style = "area/SB";
break;
case 2:
style = "area/Re";
break;
case 3:
style = "area/Note";
break;
case 4:
style = "area/A";
break;
}
_curIndex = position;
get(style: style, num: 1000).then((beanLi) {
_notes = beanLi;
setState(() {});
});
}


* * *

##### 7.底部栏和搜索功能

> 底部栏用法详情在[第四篇](

)

| /-- | /-- |
| --- | --- |
| ![底部栏.gif](https://s2.51cto.com/images/20210910/1631213027630167.jpg) | ![搜索功能.gif](https://s2.51cto.com/images/20210910/1631213027663351.jpg) |

* * *

> 底部栏:这里把事件写在里面了,你也可以抽成方法

或者有些控件太长,你也可以抽出来做变量

var searchSheet = BottomSheet(
onClosing: () {},
builder: (context) => (Card(
color: Color.fromARGB(255, 214, 242, 251),
child: Wrap(
children: <Widget>[
Center(child: pdhv(TextField(
onChanged: (v) {style = "name/" + v;}), h: 60)),
Center(child: pdhv( GestureDetector(child:
Image.asset("images/icon_90.png",width: 50,height: 50 ),
onTap: () {
get(style: style, num: 1000).then((beanLi) {
_notes = beanLi;
setState(() {});
});
},
),
v: 10)),
],
))));

//点击按钮弹出:
var scContext; //先声明一下Scaffold的context
var scaffold = Scaffold(
appBar: AppBar(
title: Text("张风捷特烈"),
),
body: Builder(builder: (context) {
scContext = context;
return HomeListPage(_notes);
}),
floatingActionButton: FloatingActionButton(
onPressed: () {
Scaffold.of(scContext).showBottomSheet(searchSheet.builder);
},
//下面不用修改,略…


> Ok,小案例就这样

* * *

#### 三、Android代码交互

##### 1.最简单的无参无返回函数调用:`两对应`

> 不得不说:前六天不能弹吐司真是不好受,原生交互肯定先拿他开刀

![toast](https://s2.51cto.com/images/20210910/1631213028416553.jpg)

* * *

##### 1.1:Android代码

public class MainActivity extends FlutterActivity {
private static final String CHANNEL = "www.toly1994.com/test.名字随意起";
br/>@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
GeneratedPluginRegistrant.registerWith(this);

    new MethodChannel(getFlutterView(), CHANNEL).setMethodCallHandler(
            new MethodChannel.MethodCallHandler() {
                @Override
                public void onMethodCall(MethodCall methodCall, MethodChannel.Result result) {
                    if (methodCall.method.equals("showToast")) {
                        showToast("Hello Flutter,I am in Android");
                    } else {
                        result.notImplemented();
                    }
                }
            }
    );
}
/**
 * 显示吐司
 *
 * @param msg 信息
 */
public void showToast(String msg) {
    Toast toast = Toast.makeText(this, msg, Toast.LENGTH_SHORT);
    toast.show();
}

}

import 'package:flutter/material.dart';
import 'package:flutter/services.dart';

const platform = const MethodChannel("www.toly1994.com/test.名字随意起");

var toastTest = Center(
  child: RaisedButton(
    onPressed: () {
      platform.invokeMethod("showToast");
    },
    child: new Text("点击弹吐司"),
  ),
); 

两个对应.png


2.Flutter中传参,调用Android含参方法:三对应

toast含参调用


2.1:Android代码
public class MainActivity extends FlutterActivity {
    private static final String CHANNEL = "www.toly1994.com/test.名字随意起";

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        GeneratedPluginRegistrant.registerWith(this);

        new MethodChannel(getFlutterView(), CHANNEL).setMethodCallHandler(
                new MethodChannel.MethodCallHandler() {
                    @Override
                    public void onMethodCall(MethodCall methodCall, MethodChannel.Result result) {
                        if (methodCall.method.equals("showToast")) {
                            //解析参数
                            String msg = methodCall.argument("msg");
                            showToast(msg);
                        } else {
                            result.notImplemented();
                        }
                    }
                }
        );
    }

    /**
     * 显示吐司
     *
     * @param msg 信息
     */
    public void showToast(String msg) {
        Toast toast = Toast.makeText(this, msg, Toast.LENGTH_SHORT);
        toast.show();
    }
} 

2.2:Flutter代码:
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';

const platform = const MethodChannel("www.toly1994.com/test.名字随意起");

var toastTest = Center(
  child: RaisedButton(
    onPressed: () {
      platform.invokeMethod("showToast",{"msg":"Flutter大爷我赏你一口吐司"});
    },
    child: new Text("点击弹吐司"),
  ),
); 

加参数.png


2.3:加返回值的方法调用:

举什么例子,我想了一会,就来个MD5码吧

调用Md5函数返回结果.gif

//Activity添加判断分支
if (methodCall.method.equals("getMD5")) {
    String arg = methodCall.argument("arg");
    String md5 = getMD5(arg);
    result.success(md5);
}

    /**
     * 获取一个字符串的Md5值
     *
     * @param content 内容
     * @return Md5值
     */
    public String getMD5(String content) {
        content = content + "芝麻开门";
        try {
            MessageDigest digest = MessageDigest.getInstance("MD5");
            digest.update(content.getBytes());
            return getHashString(digest);
        } catch (NoSuchAlgorithmException e) {
            e.printStackTrace();
        }
        return null;
    }

    private static String getHashString(MessageDigest digest) {
        StringBuilder builder = new StringBuilder();
        for (byte b : digest.digest()) {
            builder.append(Integer.toHexString((b >> 4) & 0xf));
            builder.append(Integer.toHexString(b & 0xf));
        }
        return builder.toString();
    } 
2.2:Flutter代码:
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';

const platform = const MethodChannel("www.toly1994.com/test.名字随意起");

var toastTest = Center(
  child: RaisedButton(
    onPressed: () {

      var result= platform.invokeMethod("getMD5",{"arg":"https://www.jianshu.com/p/9bac0072d1a0"});
      result.then((str){
        platform.invokeMethod("showToast",{"msg":str});
      });

    },
    child: new Text("点击弹吐司"),
  ),
); 

基本上也就这三种情况


[彩蛋]–以前Mark的一个小点:Card的shape

有人说学习的时候一个问题会牵扯到很多其他的问题,问题一多就无从下手

我只说一个字:"栈":来最后一波学习看源码的方法了,走起

默认卡片.png


1.shape是什么:形状

现在的问题栈

Flutter第7天--字体图标,成为一名合格Android架构师

可见默认圆角是4的RoundedRectangleBorder

---->[shape属性]----
/// The default shape is a [RoundedRectangleBorder] with a circular corner
/// radius of 4.0.
final ShapeBorder shape;

---->[RoundedRectangleBorder]----
 const RoundedRectangleBorder({
    this.side = BorderSide.none,
    this.borderRadius = BorderRadius.zero,

//可见有两个属性:BorderSide和BorderRadius

---->[BorderSide]----
class BorderSide {
  /// Creates the side of a border.
  ///
  /// By default, the border is 1.0 logical pixels wide and solid black.
  const BorderSide({
    this.color = const Color(0xFF000000),
    this.width = 1.0,
    this.style = BorderStyle.solid,

---->[BorderRadius]----
class BorderRadius extends BorderRadiusGeometry {
  /// Creates a border radius where all radii are [radius].
  const BorderRadius.all(Radius radius) : this.only(
    topLeft: radius,
    topRight: radius,
    bottomLeft: radius,
    bottomRight: radius,
  );

  /// Creates a border radius where all radii are [Radius.circular(radius)].
  BorderRadius.circular(double radius) : this.all(
    Radius.circular(radius),
  );

---->[Radius]------
class Radius {
  /// Constructs a circular radius. [x] and [y] will have the same radius value.
  const Radius.circular(double radius) : this.elliptical(radius, radius);

  /// Constructs an elliptical radius with the given radii.
  const Radius.elliptical(this.x, this.y);

  /// The radius value on the horizontal axis.
  final double x;

  /// The radius value on the vertical axis.
  final double y; 

一个shape牵扯出这么多类,有人可能就栈溢出了,还是使用默认的吧,等一下,且听我分析
当Radius入问题栈之后,看一下也就是两个值,就出栈了,BorderRadius跟着也出栈了

BorderSide三个字段,看一下,出栈了,现在栈顶是RoundedRectangleBorder你还不会吗?

Flutter第7天--字体图标,成为一名合格Android架构师

2. RoundedRectangleBorder改变圆角大小+边线

紫边.png

var card_shape = Card(
//    shape: CircleBorder(side: BorderSide(width: 1)),
    shape: RoundedRectangleBorder(
      side:BorderSide(color: Color(0xffD516F5),width: 5) ,
        borderRadius: BorderRadius.all(Radius.circular(20))),
    clipBehavior: Clip.antiAlias,
    child: Container(
      width: 100,
      height: 100,
      color: Color(0xffCDECF6),
      child: Center(child:Text(
        "捷",
        style: TextStyle(color: Colors.black,fontSize: 40),
      ) ,),
    )); 

那弹栈过后问题跑哪里?
我想应该是临时知识库吧,你解决的问题中获取的知识,经验会累积

可能长久不用知识库里的知识会漏掉,但印象有的,下一次再入栈,解决起来会更快
在的知识库里扎根的知识,那当你遇到时,就不是问题,直接弹栈,这样想学习是不是也挺好玩的

Flutter第7天--字体图标,成为一名合格Android架构师

大神级的Coder知识库丰富,问题都不是问题,也许偶尔入栈一两个,但栈很深(感觉挺浪费哈)

新手就是栈比较浅,问题多,所以容易StackOver,所以修炼你容忍问题的能力(栈深)很有必要
像我这样不深不浅的刚刚好,会碰到问题,也能一点点解决,一点一点踏上封神之路
但所有的大神也都是从新手这样过来的,解决问题的能力也不是与生俱来,祝你慢慢弹栈,收获多多。


3.接下来看ShapeBorder在栈顶,我们去瞅瞅

BorderSide现在已经化敌为友,CircleBorder岂不是秒出栈,并且俘获CircleBorder一枚

而且BorderSide强化+1,知识就是这样积累的,难道还有别的方法吗?除非记忆拷贝…

Flutter第7天--字体图标,成为一名合格Android架构师

转一转当CD背景感觉挺不错

Flutter第7天--字体图标,成为一名合格Android架构师

var card_shape = Card(
    shape: CircleBorder(side: BorderSide(width: 15,color: Color(0xffF9DFA7))),
    clipBehavior: Clip.antiAlias,
    child: Container(
      width: 100,
      height: 100,
      color: Color(0xffCDECF6),
      child: Center(child:Text(
        "捷",
        style: TextStyle(color: Colors.black,fontSize: 40),
      ) ,),
    )); 

4.前方高能,非战斗人员带好零食

其实觉得shape好玩,是在粗略看源码时,看到了canvas,才mark的

自定义ShapeBorder走起:画具在手,天下我有

捷.png

var card_shape = Card(
    shape: StarBorder(),
//    shape: CircleBorder(side: BorderSide(width: 15,color: Color(0xffF9DFA7))),
//    shape: RoundedRectangleBorder(
//      side:BorderSide(color: Color(0xffD516F5),width: 5) ,
//        borderRadius: BorderRadius.all(Radius.circular(20))),
    clipBehavior: Clip.hardEdge,
    child: Container(
      width: 100,
      height: 100,
      color: Color(0xffCDECF6),
      child: Center(
        child: Text(
          "捷",
          style: TextStyle(color: Colors.black, fontSize: 40),
        ),
      ),
    ));

class StarBorder extends ShapeBorder {
  @override
  // TODO: implement dimensions
  EdgeInsetsGeometry get dimensions => null;

  @override
  Path getInnerPath(Rect rect, {TextDirection textDirection}) {
    // TODO: implement getInnerPath
    return null;
  }

  @override
  Path getOuterPath(Rect rect, {TextDirection textDirection}) {
    print(rect.right);
    return regularPolygonPath(10, 50,x: rect.height/2,y: rect.width/2);
  }

  @override
  void paint(Canvas canvas, Rect rect, {TextDirection textDirection}) {
    canvas.translate(50, 50);
//    canvas.drawPath(nStarPath(5, 40, 20), new Paint());
  }

  @override
  ShapeBorder scale(double t) {
    // TODO: implement scale
    return null;
  }
} 
路径封装(稍微优化了一下)

/**
 * n角星路径
 *
 * @param num 几角星
 * @param R   外接圆半径
 * @param r   内接圆半径
 * @return n角星路径
 */
Path nStarPath(int num, double R, double r, {x = 0, y = 0}) {
  Path path = new Path();
  double perDeg = 360 / num; //尖角的度数
  double degA = perDeg / 2 / 2;