# 只处理了ascii字符
local Node = {} Node.__cname = "util.TrieTree.Node" Node.__index = Node function Node.new(v) local obj = {} setmetatable(obj, Node) obj:ctor(v) return obj end function Node:ctor(v) self.value = v self.passCount = 0 self.endCount = 0 ---isWord? self.children = nil end function Node:GetChild(key) if nil == self.children then return nil end return self.children[key] end function Node:SetChild(key, child) if nil == self.children then if nil == child then return end self.children = {} end self.children[key] = child end function Node:DiffPassCount(diff) self.passCount = self.passCount + diff return self.passCount end function Node:DiffEndCount(diff) self.endCount = self.endCount + diff return self.endCount end local TrieTree = {} TrieTree.__cname = "util.TrieTree" TrieTree.__index = TrieTree function TrieTree.new() local obj = {} setmetatable(obj, TrieTree) obj:ctor() return obj end function TrieTree:ctor() self.count = 0 self.root = Node.new() end function TrieTree:Clear() self.count = 0 end function TrieTree:GetCount() return self.count end function TrieTree:Add(word) local cur = self.root cur:DiffPassCount(1) for i=1,#word do local c = string.sub(word, i, i) local child = cur:GetChild(c) if nil == child then child = Node.new(c) self.count = self.count + 1 cur:SetChild(c, child) end cur = child cur:DiffPassCount(1) end cur:DiffEndCount(1) end function TrieTree:Contains(word) return self:WordCount(word) > 0 end ---统计单词出现次数 function TrieTree:WordCount(word) local ct = self.count if ct < 1 then return 0 end local cur = self.root for i=1,#word do local c = string.sub(word, i, i) local child = cur:GetChild(c) if nil == child then return 0 end cur = child end return cur.endCount end function TrieTree:ContainsPrefix(prefix) return self:PrefixCount(prefix) > 0 end function TrieTree:PrefixCount(prefix) local ct = self.count if ct < 1 then return 0 end local cur = self.root for i=1,#prefix do local c = string.sub(prefix, i, i) local child = cur:GetChild(c) if nil == child then return 0 end cur = child end return cur.passCount end function TrieTree:Remove(word) local ct = self.count if ct < 1 then return false end local cur = self.root local validWord = false for i=1,#word do local c = string.sub(word, i, i) local child = cur:GetChild(c) if nil ~= child then validWord = true child:DiffPassCount(-1) if 0 == child.passCount then cur:SetChild(c, nil) self.count = self.count - 1 end cur = child else break end end if validWord then self.root:DiffPassCount(-1) cur:DiffEndCount(-1) end end function TrieTree:__tostring() local ct = self.count if ct < 1 then return "" end local strTb = {} local level = 1 local stack = {} local cur = self.root table.insert(stack, { cur, level }) local printLevel = level while #stack > 0 do local top = stack[1] table.remove(stack, 1) local node = top[1] local level = top[2] if level ~= printLevel then printLevel = level table.insert(strTb, "/n") elseif printLevel > 1 then table.insert(strTb, ",") end table.insert(strTb, tostring(node.value)) if node.children then for k, v in pairs(node.children) do table.insert(stack, { v, level+1 }) end end end return table.concat(strTb) end return TrieTree
【参考】
数据结构之Trie字典树_端碗吹水的技术博客_51CTO博客
算法数据结构:Trie 树 – 掘金 (juejin.cn)
数据结构篇——字典树(trie树) (shuzhiduo.com)
【游戏开发实战】手把手教你在Unity中使用lua实现红点系统(前缀树 | 数据结构 | 设计模式 | 算法 | 含工程源码)_林新发的博客-CSDN博客_红点系统实现
原创文章,作者:奋斗,如若转载,请注明出处:https://blog.ytso.com/245331.html