Android Framework实战视频–init进程的bootanimation启动源码分析(补充Android 10部分的BootAnimation的启动源码分析)


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专题博客系列:
Android 8.1 zygote 启动过程源码
Android Framework实战视频–Zygote的fork进程篇
Android Framework实战视频–SystemServer启动篇
Android Framework实战视频–SystemServer启动FallbackHome篇
Android Framework实战视频–FallbackHome进程启动及Activity启动篇
Android Framework实战视频–FallbackHome结束启动Launcher篇
Android Framework实战视频–BootAnimation的启动源码分析(Android8.1)

Android Framework实战视频–init进程的bootanimation启动源码分析(补充Android 10部分的BootAnimation的启动源码分析)

Android Framework实战视频–BootAnimation的启动源码分析(补充Android 10部分的差异)
提示:针对有的同学可能代码较新这里基于Android 10源码对init部分进行分析
针对Android init进程启动property service的启动部分流程如下:
init进程的入口main函数已经不在init.cpp而是在main.cpp
路径如下:
system/core/init/main.cpp

int main(int argc, char** argv) {

if __has_feature(address_sanitizer)

__asan_set_error_report_callback(AsanReportCallback);

endif

if (!strcmp(basename(argv[0]), "ueventd")) {
    return ueventd_main(argc, argv);
}

if (argc > 1) {
    if (!strcmp(argv[1], "subcontext")) {
        android::base::InitLogging(argv, &android::base::KernelLogger);
        const BuiltinFunctionMap function_map;

        return SubcontextMain(argc, argv, &function_map);
    }

    if (!strcmp(argv[1], "selinux_setup")) {
        return SetupSelinux(argv);
    }

    if (!strcmp(argv[1], "second_stage")) {
        return SecondStageMain(argc, argv);//这里是关键,二阶段启动
    }
}

return FirstStageMain(argc, argv);

}

这里主要看的是二阶段启动方法SecondStageMain,该方法又是回到init.cpp

int SecondStageMain(int argc, char** argv) {
//省略
StartPropertyService(&property_fd);
if (auto result = epoll.RegisterHandler(property_fd, HandlePropertyFd); !result) { //监听fd的事件
LOG(FATAL) << “Could not register epoll handler for property fd: ” << result.error();
}
//省略
return 0;
}

这里又看一个熟悉的方法StartPropertyService,而且传递进去了一个property_fd地址,然后对property_fd进行监听,该方法如下:

void StartPropertyService(int* epoll_socket) {
property_set(“ro.property_service.version”, “2”);

int sockets[2];
if (socketpair(AF_UNIX, SOCK_SEQPACKET | SOCK_CLOEXEC, 0, sockets) != 0) {//特别注意这里双工通信
    PLOG(FATAL) << "Failed to socketpair() between property_service and init";
}
//特别注意这里双工通信,可以实现0端写入1端读取,1端写入0端读取
*epoll_socket = sockets[0];//把fd传递给了指针
init_socket = sockets[1];

property_set_fd = CreateSocket(PROP_SERVICE_NAME, SOCK_STREAM | SOCK_CLOEXEC | SOCK_NONBLOCK,false, 0666, 0, 0, nullptr);//创建PROP_SERVICE_NAME 的socket进行通信
if (property_set_fd == -1) {
    PLOG(FATAL) << "start_property_service socket creation failed";
}

listen(property_set_fd, 8);

std::thread{PropertyServiceThread}.detach();//启动线程监听数据

property_set = [](const std::string& key, const std::string& value) -> uint32_t {
    android::base::SetProperty(key, value);
    return 0;
};

}

这里其实和8.1差不多,主要创建socket,监听socket绑定和接收数据(特别注意这里双工通信,可以实现0端写入1端读取,1端写入0端读取),而且接收数据和对数据处理是在PropertyServiceThread方法中实现:

static void PropertyServiceThread() {
Epoll epoll;
if (auto result = epoll.Open(); !result) {
LOG(FATAL) << result.error();
}

if (auto result = epoll.RegisterHandler(property_set_fd, handle_property_set_fd); !result) {
    LOG(FATAL) << result.error();
}

if (auto result = epoll.RegisterHandler(init_socket, HandleInitSocket); !result) {
    LOG(FATAL) << result.error();
}

while (true) {
    if (auto result = epoll.Wait(std::nullopt); !result) {
        LOG(ERROR) << result.error();
    }
}

}

这里主要使用了epoll来监听各个fd的变化,这里我们主要关心是epoll.RegisterHandler(property_set_fd, handle_property_set_fd); !result),这个property_set_fd才是我们关心的fd,有数据变化这里会触发handle_property_set_fd方法:

static void handle_property_set_fd() {
//省略
switch (cmd) {
case PROP_MSG_SETPROP: {
//省略
uint32_t result =HandlePropertySet(prop_name, prop_value, source_context, cr, nullptr, &error);
//省略
break;
}

case PROP_MSG_SETPROP2: {
  //省略
    uint32_t result = HandlePropertySet(name, value, source_context, cr, &socket, &error);
    //省略
default:
  //省略
    break;
}

}

这里最后其实最后调用到了HandlePropertySet:

// This returns one of the enum of PROP_SUCCESS or PROP_ERROR.
uint32_t HandlePropertySet(const std::string& name, const std::string& value,
const std::string& source_context, const ucred& cr,
SocketConnection
socket, std::string* error) {
//省略
if (StartsWith(name, “ctl.”)) {//开机动画就是符合这个
return SendControlMessage(name.c_str() + 4, value, cr.pid, socket, error);
}
//省略

return PropertySet(name, value, error);

}

代码可以看出开机动画就是符合这个“ctrl.”情况接下来执行SendControlMessage:

static uint32_t SendControlMessage(const std::string& msg, const std::string& name, pid_t pid,SocketConnection* socket, std::string* error) {
//省略
if (auto result = SendMessage(init_socket, property_msg); !result) {
// We’ve already released the fd above, so if we fail to send the message to init, we need
// to manually free it here.
if (fd != -1) {
close(fd);
}
*error = “Failed to send control message: ” + result.error_string();
return PROP_ERROR_HANDLE_CONTROL_MESSAGE;
}

return PROP_SUCCESS;

}

这里其实就是调用SendMessage来发一个消息,但是这里大家注意发给了init_socket这个fd(就是前面说过的0端写入1端读取),那接下来在就会在init.cpp的HandlePropertyFd收到消息,故来分析方法:

static void HandlePropertyFd() {
auto message = ReadMessage(property_fd);
//省略
switch (property_message.msg_case()) {
case PropertyMessage::kControlMessage: {
auto& control_message = property_message.control_message();
//这里是关键,又会调用HandleControlMessage启动及判断是否成功
bool success = HandleControlMessage(control_message.msg(), control_message.name(),
control_message.pid());

        uint32_t response = success ? PROP_SUCCESS : PROP_ERROR_HANDLE_CONTROL_MESSAGE;
        if (control_message.has_fd()) {
            int fd = control_message.fd();
            TEMP_FAILURE_RETRY(send(fd, &response, sizeof(response), 0));
            close(fd);
        }
        break;
    }
    case PropertyMessage::kChangedMessage: {
        auto& changed_message = property_message.changed_message();
        property_changed(changed_message.name(), changed_message.value());
        break;
    }
    default:
        LOG(ERROR) << "Unknown message type from property service: "
                   << property_message.msg_case();
}

}

这里最后又调用到HandleControlMessage:

bool HandleControlMessage(const std::string& msg, const std::string& name, pid_t pid) {
//获取一个control msg的map
const auto& map = get_control_message_map();
const auto it = map.find(msg);
//省略
const ControlMessageFunction& function = it->second;//得到对应function

Service* svc = nullptr;

switch (function.target) {
    case ControlTarget::SERVICE:
        svc = ServiceList::GetInstance().FindService(name);//寻找出对于service
        break;
    case ControlTarget::INTERFACE:
        svc = ServiceList::GetInstance().FindInterface(name);
        break;
    default:
        LOG(ERROR) << "Invalid function target from static map key '" << msg << "': "
                   << static_cast<std::underlying_type<ControlTarget>::type>(function.target);
        return false;
}

if (svc == nullptr) {
    LOG(ERROR) << "Could not find '" << name << "' for ctl." << msg;
    return false;
}

if (auto result = function.action(svc); !result) {//获取service后,会调用function进行执行
    LOG(ERROR) << "Could not ctl." << msg << " for '" << name << "': " << result.error();
    return false;
}
return true;

}

其实就是根据control msg获取对应的function,然后执行方法,那具体执行什么方法呢?
这里的get_control_message_map如下:

static const std::map<std::string, ControlMessageFunction>& get_control_message_map() {
// clang-format off
static const std::map<std::string, ControlMessageFunction> control_message_functions = {
{“sigstop_on”, {ControlTarget::SERVICE,
[](auto* service) { service->set_sigstop(true); return Success(); }}},
{“sigstop_off”, {ControlTarget::SERVICE,
[](auto* service) { service->set_sigstop(false); return Success(); }}},
{“start”, {ControlTarget::SERVICE, DoControlStart}},
{“stop”, {ControlTarget::SERVICE, DoControlStop}},
{“restart”, {ControlTarget::SERVICE, DoControlRestart}},
{“interface_start”, {ControlTarget::INTERFACE, DoControlStart}},
{“interface_stop”, {ControlTarget::INTERFACE, DoControlStop}},
{“interface_restart”, {ControlTarget::INTERFACE, DoControlRestart}},
};
// clang-format on

return control_message_functions;

}

所以这里我们bootanimation(“ctrl.start”)明显属于start,所以匹配的方法为DoControlStart:

static Result DoControlStart(Service* service) {
return service->Start();
}

看到service->Start();后就知道和以前8.1一模一样了,都是service启动,不再进行分析,看对于视频或者blog既可以
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版权声明:本文为CSDN博主「learnframework」的原创文章,遵循CC 4.0 BY-SA版权协议,转载请附上原文出处链接及本声明。
原文链接:https://blog.csdn.net/learnframework/article/details/116719986

原创文章,作者:sunnyman218,如若转载,请注明出处:https://blog.ytso.com/272047.html

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