unit rei11; interface uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, ExtCtrls; type //定义记录 类型,角色管理用 TPatDt = record Used:Byte; //角色所使用的标记 Sban:Byte; // 复合图案的编号 Xpos:Integer; // X 坐标 Ypos:Integer; // Y 坐标 Smov:Byte; //移动方向,0右,1 左,2下,3上 Scon:Byte; // 移动计数器 end; TRein11 = class(TForm) tmr1: TTimer; procedure FormCreate(Sender: TObject); procedure FormClose(Sender: TObject; var Action: TCloseAction); procedure tmr1Timer(Sender: TObject); private { Private declarations } procedure LoReg(Sban:Byte; X1,Y1 :Integer); procedure MiReg(Sban:Byte; X1,Y1 :Integer); procedure HiReg (Sban:Byte; X1,Y1 :Integer); procedure DpSprite; procedure ClSprite; procedure ChrDi(Xsiz,Ysiz :Byte; Dpon:Word;X1,Y1 :Integer;Bmap:TBitmap); procedure PatDi(Pnum:Byte;X1,Y1 :Integer; Bmap:TBitmap); procedure ChrCl(Sban:Byte;X1,Y1 :Integer; Bmap:TBitmap); public { Public declarations } end; const Yoko = 37; //横向图案数 Tate = 27; //纵向图案数 DYoko = Yoko * 16; //横向点数 DTate = Tate * 16; //纵向点数 PtFull = 16; //全面显示的图案数 MaxSp = 6; //复合图案总数 MaxChr =120; //登场的移动角色总数 MAX 255 Mdots = 3; //角色移动的点数 var Rein11 : TRein11; // 载入,去除模板,背景,绘制用 点阵图 LoadBmap,XpatBmap,BackBmap,MakeBmap :TBitmap; P,PX,PY,Sn,Rn :Byte; Sc,Xdot,Ydot: Word; RectL,RectB,RectM,RectD:TRect; Y2 :Integer; //角色数组 MAX 255 ChPon : array[0..255] of TPatDt; // 登陆数组,在一开始时绘制,绘制顺的顺序为登陆顺序,最多处理255个, DipLo : array[0..(3*255)] of Integer; // 从角色的下端在画面上方的角色开始绘制 DipMi : array[0..(4*255)]of Integer; // 在最后时绘制,绘制的顺序为登陆顺序 DipHi : array[0..(3*255)]of Integer; //复合图案数组 // 复合图案的大小和数据 在设计程序时设置 //复合图案的大小(纵横)连续排列 ,MaxSp 复合图案总数 6 SpSiz :array[0..(MaxSp*2-1)] of Byte =(2,2, 2,2, 2,2, 2,3, 3,3, 31,1 ); //显示复合图案上的SpDat 的数据起始位置, SpPon :array[0..(MaxSp-1)] of Word; // 复合图案的各项数据,连续排列 SpDat :array[0..57] of Byte =( 24,25,26,27, // 对应SpSiz的2,2 28,29,30,31, 32,33,48,49, 64,65,80,81,96,97, // 对应SpSiz的2,3 0,19,0,19,0,19,0,19,0, //3,3 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16); //31,1 implementation {$R *.dfm} procedure TRein11.FormCreate(Sender: TObject); var X,Y,Cn,n :Byte; begin Rein11.Height := 480; Rein11.Width := 640; LoadBmap := TBitmap.Create; LoadBmap.LoadFromFile(GetCurrentDir + '/Pat_Sample.bmp'); XpatBmap := TBitmap.Create; XpatBmap.Width := 256; XpatBmap.Height := 256; RectL := Rect(0,0,256,256); XpatBmap.Canvas.CopyMode := cmSrcCopy; XpatBmap.Canvas.CopyRect(RectL,LoadBmap.Canvas,RectL); XpatBmap.Canvas.Brush.Color := clBlack; XpatBmap.Canvas.BrushCopy(RectL,LoadBmap,RectL,clWhite); XpatBmap.Canvas.CopyMode := cmMergePaint; XpatBmap.Canvas.CopyRect(RectL,LoadBmap.Canvas,RectL); Sc :=0; //计算复合图案的位置 for n := 0 to (MaxSp -1) do begin SpPon[n] := Sc; Sc := Sc + SpSiz[n*2] * SpSiz[n*2+1] ; end; //绘制背景 BackBmap := TBitmap.Create; BackBmap.Width := DYoko +32; BackBmap.Height := DTate + 32; for Y :=0 to (Tate -1) do for X := 0 to (Yoko -1) do begin if (X = 0 ) or (Y =0 ) or (X = Yoko -1) or (Y = Tate-1) then P :=22 else P :=15; PatDi(P,X*16+16,Y*16+16,BackBmap); end; MakeBmap :=TBitmap.Create; MakeBmap.Width := BackBmap.Width; MakeBmap.Height := BackBmap.Height; MakeBmap.Canvas.Draw(0,0,BackBmap); //角色数组初始设置 for Cn :=0 to (MaxChr -1) do begin ChPon[Cn].Used :=1; ChPon[Cn].Sban := Cn and 1 +1; //1,2 ChPon[Cn].Xpos := Random(528)+ 32; ChPon[Cn].Ypos := Cn *24 +20; ChPon[Cn].Smov := Random(4); ChPon[Cn].Scon := Random(20)+ 20; end; DipLo[0] := 0; DipMi[0] :=0 ; DipHi[0] :=0; end; procedure TRein11.LoReg(Sban:Byte; X1,Y1 :Integer); begin Sn := DipLo[0]; //零件贴图显示登陆 [0] 用来存放登陆计数 if Sn <> 255 then begin DipLo[Sn *3 + 1] := Sban ; //零件贴图编号, DipLo[Sn *3 + 2] := X1 ; // X坐标 DipLo[Sn *3 + 3] := Y1 ; // Y 坐标 DipLo[0] := Sn + 1 ; //登陆计数+1 end; end; procedure TRein11.MiReg(Sban:Byte; X1,Y1 :Integer); var n : Byte; begin Sn := DipMi[0]; if Sn <> 255 then begin Rn := 0; Y2 := Y1 + SpSiz[Sban * 2 + 1] * 16; // SpSiz[Sban * 2 + 1] 其图案纵向个数 //下端Y坐标 进行比较,确定登陆排列位置 while(Rn < Sn ) and (Y2 >= DipMi[Rn *4 + 4]) do Rn := Rn + 1; // 位置向后移动,空出位置 SN为最尾 if Rn < Sn then // for n := Sn downto (Rn + 1) do begin DipMi[n * 4 + 4] := DipMi[(n-1) * 4 + 4]; //n,n-1 = Rn + 1 ,Rn DipMi[n * 4 + 3] := DipMi[(n-1) * 4 + 3]; // DipMi[n * 4 + 2] := DipMi[(n-1) * 4 + 2]; DipMi[n * 4 + 1] := DipMi[(n-1) * 4 + 1]; end; DipMi[0] := Sn + 1; DipMi[Rn * 4 + 1] := Sban; DipMi[Rn * 4 + 2] := X1; DipMi[Rn * 4 + 3] := Y1; DipMi[Rn * 4 + 4] := Y2; end; end; procedure TRein11.HiReg (Sban:Byte; X1,Y1 :Integer); begin Sn := DipHi[0]; if Sn <> 255 then begin DipHi[Sn*3+1]:= Sban; DipHi[Sn*3+2]:=X1; DipHi[Sn*3+3]:=Y1; DipHi[0]:= Sn + 1; end; end; procedure TRein11.DpSprite; var n,Dpn : Byte; begin for Dpn := 1 to DipLo[0] do begin n := DipLo[Dpn * 3 -2]; //n 0..MaxSp-1 复合图案编号 ChrDi(SpSiz[n * 2],SpSiz[n * 2 + 1],SpPon[n], DipLo[Dpn * 3 -1] + 16, DipLo[Dpn *3]+16,MakeBmap); end; for Dpn :=1 to DipMi[0] do begin n := DipMi[Dpn *4 -3]; ChrDi(SpSiz[n * 2],SpSiz[n *2 + 1],SpPon[n], DipMi[Dpn * 4 -2]+ 16,DipMi[Dpn * 4 -1] + 16,MakeBmap); end; for Dpn := 1 to DipHi[0] do begin n := DipHi[Dpn * 3 - 2]; ChrDi(SpSiz[n * 2],SpSiz[n * 2 + 1],SpPon[n], DipHi[Dpn * 3 -1] + 16,DipHi[Dpn * 3] + 16,MakeBmap); end; end; procedure TRein11.ClSprite; var Dpn : Byte; begin for Dpn := 1 to DipLo[0] do ChrCl(DipLo[Dpn * 3 - 2],DipLo[Dpn * 3 - 1] + 16, DipLo[Dpn * 3] + 16,MakeBmap); for Dpn := 1 to DipMi[0] do ChrCl(DipMi[Dpn * 4 - 3],DipMi[Dpn * 4 - 2] + 16, DipMi[Dpn *4 - 1] + 16,MakeBmap); for Dpn := 1 to DipHi[0] do ChrCl(DipHi[Dpn * 3 - 1],DipHi[Dpn * 3 -1] + 16, DipHi[Dpn * 3] + 16,MakeBmap); DipLo[0] := 0; DipMi[0] := 0; DipHi[0] := 0; end; procedure TRein11.ChrDi(Xsiz,Ysiz :Byte; Dpon:Word;X1,Y1 :Integer;Bmap:TBitmap); var CDX,CDY :Byte; begin for CDY := 0 to (Ysiz -1 ) do for CDX :=0 to (Xsiz -1 ) do begin if (X1 + CDX * 16 >= 0) and (X1 + CDX *16 <= DYoko +16) and (Y1 + CDY * 16 >= 0 ) and (Y1 + CDY *16 <= DTate + 16) then PatDi(SpDat[Dpon],X1 + CDX *16,Y1 + CDY *16,Bmap); Dpon := Dpon + 1; end; end; procedure TRein11.PatDi(Pnum:Byte;X1,Y1 :Integer; Bmap:TBitmap); begin PX := (Pnum and $F)*16; PY := (Pnum and $F0); RectL :=Rect(PX,PY,PX +16,PY + 16); RectD :=Rect(X1,Y1,X1 + 16,Y1 +16); if Pnum <> 0 then if Pnum >= PtFull then begin Bmap.Canvas.CopyMode := cmSrcPaint; Bmap.Canvas.CopyRect(RectD,XpatBmap.Canvas,RectL); Bmap.Canvas.CopyMode := cmSrcAnd; Bmap.Canvas.CopyRect(RectD,LoadBmap.Canvas,RectL); end else begin Bmap.Canvas.CopyMode := cmSrcCopy; Bmap.Canvas.CopyRect(RectD,LoadBmap.Canvas,rectl); end; end; procedure TRein11.ChrCl(Sban:Byte;X1,Y1 :Integer; Bmap:TBitmap); begin Xdot := SpSiz[Sban *2] *16 +16; Ydot := SpSiz[Sban *2 +1 ]*16 +16; if X1 <0 then begin Xdot := Xdot + X1; X1 := 0; end; if Y1 <0 then begin Ydot := Ydot + Y1; Y1 :=0; end; if (X1 < DYoko + 32) and ( Y1 < DTate + 32) then begin if (X1 + Xdot) >= (DYoko +32) then Xdot := DYoko +32 - X1; if (Y1 + Ydot)>= (Dtate +32) then Ydot := DTate + 32 - Y1; Bmap.Canvas.CopyMode := cmSrcCopy; RectB := Rect(X1,Y1,X1 + Xdot,Y1 + Ydot) ; Bmap.Canvas.CopyRect(RectB,BackBmap.Canvas,RectB ); end; end; procedure TRein11.FormClose(Sender: TObject; var Action: TCloseAction); begin LoadBmap.Free; XpatBmap.Free; BackBmap.Free; MakeBmap.Free; end; procedure TRein11.tmr1Timer(Sender: TObject); var Cn : Byte; begin for Cn := 0 to (MaxChr - 1) do if ChPon[Cn].Used = 1 then begin ChPon[Cn].Scon := ChPon[Cn].Scon - 1; //移动计数器-1 if ChPon[Cn].Scon = 0 then begin ChPon[Cn].Scon := Random(20) + 20; //重置移动计数器 ChPon[Cn].Smov := Random(4); //重置方向 end; case ChPon[Cn].Smov of //方向移动 0: ChPon[Cn].Xpos := ChPon[Cn].Xpos + Mdots; 1: ChPon[Cn].Xpos := ChPon[Cn].Xpos - Mdots; 2: ChPon[Cn].Ypos := ChPon[Cn].Ypos + Mdots; 3: ChPon[cn].Ypos := ChPon[Cn].Ypos - Mdots; end; //边界 改变相反移动方向, if ChPon[Cn].Xpos < 17 then begin ChPon[Cn].Xpos := ChPon[Cn].Xpos + Mdots; ChPon[cn].Smov := 0; end else if ChPon[Cn].Xpos > DYoko - 49 then begin ChPon[Cn].Xpos := ChPon[Cn].Xpos - Mdots; ChPon[Cn].Smov := 1; end else if ChPon[Cn].Ypos < 17 then begin ChPon[Cn].Ypos := ChPon[Cn].Ypos + Mdots; ChPon[Cn].Smov := 2; end else if ChPon[Cn].Ypos > DTate - 49 then begin ChPon[Cn].Ypos := ChPon[Cn].Ypos - Mdots; ChPon[Cn].Smov := 3; end; // 零件贴图登陆 MiReg(ChPon[Cn].Sban,ChPon[Cn].Xpos,ChPon[Cn].Ypos); end; //栅栏 MiReg(5, 3 * 16, 13 * 16); // 树 MiReg(3, 80, 11 * 16 -6); MiReg(3, 200, 11 * 16 + 12); MiReg(3, 330, 11 * 16 - 8); MiReg(3, 480, 11 * 16 + 16); MiReg(3, 299, 11 * 3 + 16); //黑洞 LoReg(0, 32, 32); LoReg(0, 32, 23 * 16); LoReg(0, 33 * 16, 32); LoReg(0, 33 * 16, 23 * 16); // 星星 HiReg(4, 17 * 16, 12 * 16); DpSprite; Rein11.Canvas.CopyMode := cmSrcCopy; RectM := Rect(16, 16, DYoko + 16, DTate + 16); RectD := Rect(0, 0, DYoko, DTate); Rein11.Canvas.CopyRect(RectD, MakeBmap.Canvas, RectM); ClSprite; end; end.
一个月前照着书本敲的代码,
忘的差不多了,基本一个星期不敲代码就忘了
得坚持持续的学习啊
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