基本要求: 1、可以自拟题目,自拟的题目需要经过老师审核通过。 2、每个题目不设最高要求。 3、根据数据分析、数据结构设计、算法设计、功能设计、界面设计、系统实现、答辩情况以 及实验报告等综合进行成绩评定。 4、要求实现一个界面美观、功能完整、具有实用性的系统。 5、不限制编程语言,可以使用 JAVA。 6、完成本课程设计,需要查阅资料与文献,需要将参阅的文献列出。
A 类(系数 1.2) : 1、 线性结构的存储及操作的动画演示以及对应实际运行结果展示。包括:线性表、栈、队列(两种存储)。 要求:算法(程序代码)执行与存储结构的同步动态变化。 2、 二叉树与树的存储与操作的动画演示以及对应实际运行结果展示。包含各种基本操作。 3、 图的存储与操作的动画演示以及对应实际运行结果展示。包括:各种基本操作与算法。 4、查找的基本操作动画演示以及对应实际运行结果展示。包括:二叉排序树、平衡二叉树、B-树。 5、 排序的基本操作动画演示以及对应实际运行结果展示。包括:各种排序算法。
1)、界面 2)、实现效果: 3)、主界面代码
package sortingpackage; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.*; import javax.swing.*; import javax.swing.border.Border; import java.io.*; import java.util.Arrays; /** * @ClassName: Main * @description: 主界面类 * @author: Cyril_KI * @Date: 2019年12月20日 上午11:16:19 */ class MainGUI{ JFrame frame; JPanel panel1,panel2,panel3,panel4; JLabel speedLabel; JList<String> listCode; JMenuBar menuBar; JScrollPane pane; String str; DefaultListModel<String> model; JButton startButton,deceButton,acceButton,buttonStep,outLoopButton; JMenu insertMenu,selectMenu,exchangeMenu,mergeMenu,radixMenu; JMenuItem []items=new JMenuItem[9]; String []data={ "直接插入排序","折半插入排序","希尔排序","简单选择排序","堆排序","冒泡排序","快速排序","归并排序","基数排序"}; public MainGUI() { frame=new JFrame(); panel1=new JPanel(); panel2=new JPanel(); panel2.setLayout(new GridLayout(1, 3)); str= "代码区 "; model=new DefaultListModel<String>(); listCode=new JList<String>(model); model.add(0, str); speedLabel=new JLabel("当前速度为1000",JLabel.CENTER); panel3=new JPanel(); panel3.setLayout(new BorderLayout()); //panel1.setBorder(BorderFactory.createLoweredBevelBorder()); Border border1=BorderFactory.createLoweredBevelBorder(); panel1.setBorder(BorderFactory.createTitledBorder(border1,"动画演示区")); panel2.setBorder(BorderFactory.createTitledBorder(border1,"功能区")); listCode.setBackground(Color.darkGray); listCode.setForeground(Color.orange); pane=new JScrollPane(listCode); panel3.add(pane); Border border=BorderFactory.createEtchedBorder(); panel3.setBorder(border); ImageIcon startIcon=new ImageIcon("start.jpg"); ImageIcon stopIcon=new ImageIcon("stop.jpg"); ImageIcon continueIcon=new ImageIcon("continue.jpg"); startButton=new JButton("完整演示"); startButton.setFont(new Font("宋体",Font.BOLD,25)); startButton.setBackground(Color.LIGHT_GRAY); startButton.setPreferredSize(new Dimension(stopIcon.getIconWidth(), stopIcon.getIconHeight())); acceButton=new JButton("加速"); acceButton.setBackground(Color.LIGHT_GRAY); acceButton.setFont(new Font("宋体",Font.BOLD,25)); //acceButton.setForeground(Color.YELLOW); deceButton=new JButton("减速"); deceButton.setBackground(Color.LIGHT_GRAY); deceButton.setFont(new Font("宋体",Font.BOLD,25)); buttonStep=new JButton("单步执行"); buttonStep.setBackground(Color.white); buttonStep.setForeground(Color.RED); buttonStep.setFont(new Font("宋体",Font.BOLD,25)); outLoopButton=new JButton("跳出循环"); startButton.setBorder(BorderFactory.createLoweredBevelBorder()); acceButton.setBorder(BorderFactory.createLoweredBevelBorder()); deceButton.setBorder(BorderFactory.createLoweredBevelBorder()); buttonStep.setBorder(BorderFactory.createLoweredBevelBorder()); speedLabel.setFont(new Font("宋体",Font.BOLD,25)); speedLabel.setBorder(BorderFactory.createLoweredBevelBorder()); panel4=new JPanel(); panel4.setLayout(new GridLayout(1,2)); panel4.add(buttonStep);//panel4.add(outLoopButton); panel4.add(speedLabel); panel3.add(BorderLayout.SOUTH,panel4); panel2.add(startButton);//panel2.add(pauseButton);panel2.add(continueButton); panel2.add(acceButton);panel2.add(deceButton); menuBar=new JMenuBar(); insertMenu=new JMenu("插入"); selectMenu=new JMenu("选择"); exchangeMenu=new JMenu("交换"); mergeMenu=new JMenu("归并"); radixMenu=new JMenu("基数"); for(int i=0;i<items.length;i++) { items[i]=new JMenuItem(data[i]); } insertMenu.add(items[0]);insertMenu.addSeparator();insertMenu.add(items[1]);insertMenu.addSeparator(); insertMenu.add(items[2]); selectMenu.add(items[3]);selectMenu.addSeparator();selectMenu.add(items[4]); exchangeMenu.add(items[5]);exchangeMenu.addSeparator();exchangeMenu.add(items[6]); mergeMenu.add(items[7]); radixMenu.add(items[8]); menuBar.add(insertMenu); menuBar.add(selectMenu); menuBar.add(exchangeMenu); menuBar.add(mergeMenu); menuBar.add(radixMenu); frame.setJMenuBar(menuBar); frame.add(BorderLayout.CENTER,panel1); frame.add(BorderLayout.SOUTH,panel2); frame.add(BorderLayout.EAST,panel3); for(int i=0;i<9;i++) { items[i].addActionListener(new EventAction(this)); } startButton.addActionListener(new EventAction(this)); acceButton.addActionListener(new EventAction(this)); deceButton.addActionListener(new EventAction(this)); buttonStep.addActionListener(new EventAction(this)); frame.setSize(1200, 800); //frame.setSize(800, 600); frame.setTitle("DynamicSorting"); frame.setVisible(true); frame.setResizable(false); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setLocationRelativeTo(null); } } class EventAction implements ActionListener{ MainGUI gui; int [][]codeNum=new int[9][]; int pivot=0,low=0,high=0,temp=0; static String flag=""; //判断执行哪一个操作函数 static int speed=1000,card=0,card1=0; static int index=1,index1=0,current=0; static int width=1,flagBinser=1; static int flagStep=0,flagBubble=0,flagSelect=0; static int flagDirec=1,flagDirect=1,gap=0; static boolean flagIndex=true; static boolean []cleanFlag= new boolean[9]; Graphics graphics; //int []x= {41,100,63,12,4,45,8,55,11,68,93}; int []x= { 70,73,70,23,93,18,11,68}; int []radix= { 70,83,45,78,37,16,22,57,11,99}; static int flagHeap=0; //int []x= {1,3,4,5,2}; PaintRec paintRec; SortingFunction function; public EventAction(MainGUI gui) { this.gui=gui; paintRec=new PaintRec(gui); //创建画图对象 function=new SortingFunction(gui); codeNum[0]=new int[20];codeNum[1]=new int[20];codeNum[2]=new int[20];codeNum[3]=new int[20];codeNum[4]=new int[13]; codeNum[5]=new int[20];codeNum[6]=new int[20];codeNum[7]=new int[20];codeNum[8]=new int[20]; for(int i=0;i<codeNum.length;i++) { for(int j=0;j<codeNum[i].length;j++) { codeNum[i][j]=j+1; } } for(int i=0;i<cleanFlag.length;i++) { cleanFlag[i]=true; } graphics=gui.panel1.getGraphics(); } public void recover() { //每次排序之后都要复原,方便进行下一次排序 int []x= { 70,73,70,23,93,18,11,68}; int []radix= { 70,83,45,78,37,16,22,57,11,99}; this.x=Arrays.copyOfRange(x, 0, x.length); this.radix=Arrays.copyOfRange(radix, 0, radix.length); } public void actionPerformed(ActionEvent e) { if(e.getSource()==gui.acceButton) { //设置加速,且只能在一开始就设置加速 if(speed>=100) { speed-=100; PaintRec.speed=EventAction.speed; //设置速度 gui.speedLabel.setText("当前速度为"+String.valueOf(2000-PaintRec.speed)); //JOptionPane.showMessageDialog(gui.frame, "当前速度为"+String.valueOf(2000-PaintRec.speed), "提示", JOptionPane.INFORMATION_MESSAGE); } else { JOptionPane.showMessageDialog(gui.frame, "已达到最快速度!!", "提示", JOptionPane.INFORMATION_MESSAGE); } } if(e.getSource()==gui.deceButton) { if(2000-speed>=200) { speed+=100; PaintRec.speed=EventAction.speed; gui.speedLabel.setText("当前速度为"+String.valueOf(2000-PaintRec.speed)); } else { JOptionPane.showMessageDialog(gui.frame, "已是最慢速度!!", "提示", JOptionPane.INFORMATION_MESSAGE); } } if(e.getActionCommand()=="冒泡排序") { try { File file=new File("冒泡排序.txt"); String str; BufferedReader reader=new BufferedReader(new FileReader(file)); gui.model=new DefaultListModel<String>(); gui.model.add(0, gui.str); int index=1; while((str=reader.readLine())!=null) { gui.model.add(index, str); index++; } reader.close(); gui.listCode.setModel(gui.model); gui.listCode.setSelectedIndex(0); } catch (IOException e2) { e2.printStackTrace(); } flag="冒泡排序"; Border border=BorderFactory.createLoweredBevelBorder(); gui.panel1.setBorder(BorderFactory.createTitledBorder(border,"冒泡排序")); } if(e.getActionCommand()=="快速排序") { try { File file=new File("快速排序.txt"); String str; BufferedReader reader=new BufferedReader(new FileReader(file)); gui.model=new DefaultListModel<String>(); gui.model.add(0, gui.str); int index=1; while((str=reader.readLine())!=null) { gui.model.add(index, str); index++; } reader.close(); gui.listCode.setModel(gui.model); gui.listCode.setSelectedIndex(0); } catch (IOException e2) { e2.printStackTrace(); } flag="快速排序"; Border border=BorderFactory.createLoweredBevelBorder(); gui.panel1.setBorder(BorderFactory.createTitledBorder(border,"快速排序")); } if(e.getActionCommand()=="直接插入排序") { try { File file=new File("直接插入排序.txt"); String str; BufferedReader reader=new BufferedReader(new FileReader(file)); gui.model=new DefaultListModel<String>(); gui.model.add(0, gui.str); int index=1; while((str=reader.readLine())!=null) { gui.model.add(index, str); index++; } reader.close(); gui.listCode.setModel(gui.model); gui.listCode.setSelectedIndex(0); } catch (IOException e2) { e2.printStackTrace(); } flag="直接插入排序"; Border border=BorderFactory.createLoweredBevelBorder(); gui.panel1.setBorder(BorderFactory.createTitledBorder(border,"直接插入排序")); } if(e.getActionCommand()=="折半插入排序") { try { File file=new File("折半插入排序.txt"); String str; BufferedReader reader=new BufferedReader(new FileReader(file)); gui.model=new DefaultListModel<String>(); gui.model.add(0, gui.str); int index=1; while((str=reader.readLine())!=null) { gui.model.add(index, str); index++; } reader.close(); gui.listCode.setModel(gui.model); gui.listCode.setSelectedIndex(0); } catch (IOException e2) { e2.printStackTrace(); } flag="折半插入排序"; Border border=BorderFactory.createLoweredBevelBorder(); gui.panel1.setBorder(BorderFactory.createTitledBorder(border,"折半插入排序")); } if(e.getActionCommand()=="希尔排序") { try { File file=new File("希尔排序.txt"); String str; BufferedReader reader=new BufferedReader(new FileReader(file)); gui.model=new DefaultListModel<String>(); gui.model.add(0, gui.str); int index=1; while((str=reader.readLine())!=null) { gui.model.add(index, str); index++; } reader.close(); gui.listCode.setModel(gui.model); gui.listCode.setSelectedIndex(0); } catch (IOException e2) { e2.printStackTrace(); } flag="希尔排序"; Border border=BorderFactory.createLoweredBevelBorder(); gui.panel1.setBorder(BorderFactory.createTitledBorder(border,"希尔排序")); } if(e.getActionCommand()=="简单选择排序") { try { File file=new File("简单选择排序.txt"); String str; BufferedReader reader=new BufferedReader(new FileReader(file)); gui.model=new DefaultListModel<String>(); gui.model.add(0, gui.str); int index=1; while((str=reader.readLine())!=null) { gui.model.add(index, str); index++; } reader.close(); gui.listCode.setModel(gui.model); gui.listCode.setSelectedIndex(0); } catch (IOException e2) { e2.printStackTrace(); } flag="简单选择排序"; Border border=BorderFactory.createLoweredBevelBorder(); gui.panel1.setBorder(BorderFactory.createTitledBorder(border,"简单选择排序")); } if(e.getActionCommand()=="堆排序") { try { File file=new File("堆排序.txt"); String str; BufferedReader reader=new BufferedReader(new FileReader(file)); gui.model=new DefaultListModel<String>(); gui.model.add(0, gui.str); int index=1; while((str=reader.readLine())!=null) { gui.model.add(index, str); index++; } reader.close(); gui.listCode.setModel(gui.model); gui.listCode.setSelectedIndex(0); } catch (IOException e2) { e2.printStackTrace(); } flagHeap=x.length-1; //后续单步演示 flag="堆排序"; Border border=BorderFactory.createLoweredBevelBorder(); gui.panel1.setBorder(BorderFactory.createTitledBorder(border,"堆排序")); } if(e.getActionCommand()=="归并排序") { try { File file=new File("归并排序.txt"); String str; BufferedReader reader=new BufferedReader(new FileReader(file)); gui.model=new DefaultListModel<String>(); gui.model.add(0, gui.str); int index=1; while((str=reader.readLine())!=null) { gui.model.add(index, str); index++; } reader.close(); gui.listCode.setModel(gui.model); gui.listCode.setSelectedIndex(0); } catch (IOException e2) { e2.printStackTrace(); } flag="归并排序"; Border border=BorderFactory.createLoweredBevelBorder(); gui.panel1.setBorder(BorderFactory.createTitledBorder(border,"归并排序")); } if(e.getActionCommand()=="基数排序") { try { File file=new File("基数排序.txt"); String str; BufferedReader reader=new BufferedReader(new FileReader(file)); gui.model=new DefaultListModel<String>(); gui.model.add(0, gui.str); int index=1; while((str=reader.readLine())!=null) { gui.model.add(index, str); index++; } reader.close(); gui.listCode.setModel(gui.model); gui.listCode.setSelectedIndex(0); } catch (IOException e2) { e2.printStackTrace(); } flag="基数排序"; Border border=BorderFactory.createLoweredBevelBorder(); gui.panel1.setBorder(BorderFactory.createTitledBorder(border,"基数排序")); } //完整过程演示 if(e.getSource()==gui.startButton&&flag.equals("冒泡排序")) { function.bubbleSort(x); recover(); } if(e.getSource()==gui.startButton&&flag.equals("直接插入排序")) { function.insertSort(x); recover(); } if(e.getSource()==gui.startButton&&flag.equals("简单选择排序")) { function.selectionSort(x); recover(); } if(e.getSource()==gui.startButton&&flag.equals("希尔排序")) { function.shellSort(x); recover(); } if(e.getSource()==gui.startButton&&flag.equals("快速排序")) { function.QuickSort(x, 0, x.length-1,true,true); recover(); } if(e.getSource()==gui.startButton&&flag.equals("折半插入排序")) { function.binsertSort(x); recover(); } if(e.getSource()==gui.startButton&&flag.equals("堆排序")) { function.heapSort(x); recover(); } if(e.getSource()==gui.startButton&&flag.equals("归并排序")) { function.mergeSort(x); recover(); } if(e.getSource()==gui.startButton&&flag.equals("基数排序")) { function.radixSort(radix); recover(); } if(e.getSource()==gui.startButton&&flag.length()<2||e.getSource()==gui.buttonStep&&flag.length()<2) { JOptionPane.showMessageDialog(gui.frame, "请先在菜单中选择一种排序方式!", "提示", JOptionPane.INFORMATION_MESSAGE); } if(e.getSource()==gui.buttonStep&&flag.length()>=2&&flag.substring(flag.length()-2).equals("排序")) { gui.listCode.setSelectedIndex(index); if(flag.equals("堆排序")) { if(cleanFlag[0]) { graphics=gui.panel1.getGraphics(); graphics.clearRect(gui.panel1.getX(), gui.panel1.getY(), gui.panel1.getWidth(), gui.panel1.getHeight()); cleanFlag[0]=false; } if(index==5) { function.heapSortInit(x); } if(flagHeap>0) { if(index==11) { function.heapSortStepsOut(x,flagHeap); flagHeap--; index=6; gui.listCode.setSelectedIndex(index); flagIndex=false; } } if(index==6&&flagHeap==0) { index=12; gui.listCode.setSelectedIndex(index); flagIndex=false; } if(index==13) { Graphics graphics=gui.panel1.getGraphics(); graphics.clearRect(150, 450, 450 , 80); graphics.setFont(new Font("宋体",Font.BOLD,25)); graphics.setColor(Color.black); graphics.drawString("调整完毕,最终序列即树结点逆序序列:", 120, 500); function.heapSortLast(x); } if(index==13) { index=0; recover(); } } if(flag.equals("归并排序")) { if(cleanFlag[1]) { graphics=gui.panel1.getGraphics(); graphics.clearRect(gui.panel1.getX(), gui.panel1.getY(), gui.panel1.getWidth(), gui.panel1.getHeight()); cleanFlag[1]=false; } if(flagDirec==x.length-1) { index=12; gui.listCode.setSelectedIndex(index); flagIndex=false; } if(index==7) { if(width<x.length) { function.mergeSortSingleStep(width, x); width*=2; index=5; flagIndex=false; if(width<x.length) { gui.listCode.setSelectedIndex(index); } else { index=8; gui.listCode.setSelectedIndex(index); flagIndex=false; } } else { index=10; flagIndex=false; gui.listCode.setSelectedIndex(index); } } if(index==9) { index=0; recover(); } } if(flag.equals("基数排序")) { if(cleanFlag[2]) { graphics=gui.panel1.getGraphics(); graphics.clearRect(gui.panel1.getX(), gui.panel1.getY(), gui.panel1.getWidth(), gui.panel1.getHeight()); cleanFlag[2]=false; } if(index==16) { function.radixSortInit(radix); //初始化 } if(index==22&&flagStep==0) { function.radixSortCore1(radix, 10, 1); //第一次分配 flagStep++; } if(index==27&&flagStep==1) { //第一次收集 function.radixSortCore2(radix, function.bucketList1); flagStep++; } if(index==29&&flagStep==2) { //回到循环初始位置 index=18; flagIndex=false; gui.listCode.setSelectedIndex(index); } if(index==22&&flagStep==2) { function.radixSortCore1(radix, 100, 10); //第二次分配 flagStep++; } if(index==27&&flagStep==3) { //第二次收集 function.radixSortCore2(radix, function.bucketList1); } if(index==31) { Graphics graphics=gui.panel1.getGraphics(); graphics.setColor(Color.black); graphics.setFont(new Font("宋体",Font.BOLD,25)); graphics.drawString("RaidxSorting Completed!!", 190, 500); } if(index==32) { index=0; recover(); } } if(flag.equals("直接插入排序")) { //OK if(cleanFlag[3]) { graphics=gui.panel1.getGraphics(); graphics.clearRect(gui.panel1.getX(), gui.panel1.getY(), gui.panel1.getWidth(), gui.panel1.getHeight()); cleanFlag[3]=false; } if(card==0&&flagDirec<x.length) { index1=flagDirec; current=x[flagDirec]; card++; } if(index==3) { function.paintRec.directInsertInit(x); } if(index==3&&flagDirec==x.length) { index=12; gui.listCode.setSelectedIndex(index); flagIndex=false; } if(flagDirec<x.length) { if(index==4) { function.paintRec.directInsertDown(x, flagDirec,PaintRec.speed); //第待排序长方形块下落 } if(index==8) { //寻找插入位置 while(index1-1 >= 0 && current < x[index1-1]){ function.paintRec.directInsertLeft(x, index1,current,PaintRec.speed); x[index1] = x[index1-1]; //小矩形右移 index1--; //这里的数怎么能够保存下来呢 } } if(index==10) { function.paintRec.directInsertUp(x, index1,current,PaintRec.speed); //找到插入位置 x[index1]=current; flagDirec++; //i++ card=0; //进行下一轮循环 index=3; gui.listCode.setSelectedIndex(index); flagIndex=false; } } if(index==13) { Graphics graphics=gui.panel1.getGraphics(); graphics.setColor(Color.black); graphics.setFont(new Font("宋体",Font.BOLD,25)); graphics.drawString("Completed!!", 270, 500); } if(index==14) { index=0; recover(); } } if(flag.equals("冒泡排序")) { if(cleanFlag[4]) { graphics=gui.panel1.getGraphics(); graphics.clearRect(gui.panel1.getX(), gui.panel1.getY(), gui.panel1.getWidth(), gui.panel1.getHeight()); cleanFlag[4]=false; } if(index==3) { function.initBubble(x); //初始化 if(flagBubble==x.length) { //跳出循环 index=12; gui.listCode.setSelectedIndex(index); flagIndex=false; } } if(flagBubble<x.length) { if(index==7) { function.bubbleSortExchange(flagBubble, x); flagBubble++; index=3; gui.listCode.setSelectedIndex(index); flagIndex=false; } } if(index==14) { index=0; recover(); } } if(flag.equals("快速排序")) { if(cleanFlag[5]) { graphics=gui.panel1.getGraphics(); graphics.clearRect(gui.panel1.getX(), gui.panel1.getY(), gui.panel1.getWidth(), gui.panel1.getHeight()); cleanFlag[5]=false; } if(index==2) { function.quickInit(x); } if(index==4) { pivot=function.partition(x, 0, x.length-1);//得到第一轮排序的基准所落位置 } if(index==6) { function.paintRec.quickSortClean(pivot,PaintRec.speed); //清除重合的两个箭头 function.paintRec.quickSortInit(x, 0, pivot-1); function.quickLeft(x, 0, pivot-1); } if(index==8) { function.paintRec.quickSortClean(0,PaintRec.speed); //清除重合的两个箭头 function.paintRec.quickSortInit(x, pivot+1, x.length-1); function.quickRight(x, pivot+1, x.length-1); } if(index==9) { index=0; recover(); } } if(flag.equals("简单选择排序")) { if(cleanFlag[6]) { graphics=gui.panel1.getGraphics(); graphics.clearRect(gui.panel1.getX(), gui.panel1.getY(), gui.panel1.getWidth(), gui.panel1.getHeight()); cleanFlag[6]=false; } if(index==2) { function.paintRec.bubbleSortInit(x); //初始化 } if(index==3&&flagSelect==x.length) { index=17; gui.listCode.setSelectedIndex(index); flagIndex=false; } if(index==12) { if(flagSelect<x.length) { int minIndex = flagSelect; for(int j = flagSelect;j<x.length;j++){ //遍历未剩余未排序元素中继续寻找最小元素 if(x[j] < x[minIndex]){ minIndex = j; } } if(minIndex != flagSelect){ function.paintRec.bubbleSortExchange(flagSelect, minIndex, x.length, x,PaintRec.speed); int temp = x[minIndex]; x[minIndex] = x[flagSelect]; x[flagSelect] = temp; } flagSelect++; index=3; gui.listCode.setSelectedIndex(index); flagIndex=false; } } if(index==18) { index=0; recover(); } } if(flag.equals("希尔排序")) { if(cleanFlag[7]) { graphics=gui.panel1.getGraphics(); graphics.clearRect(gui.panel1.getX(), gui.panel1.getY(), gui.panel1.getWidth(), gui.panel1.getHeight()); cleanFlag[7]=false; } if(index==2) { //初始化 function.paintRec.shellSortInit(x); } if(index==4) { gap=x.length/2; function.paintRec.drawShellGap(gap,PaintRec.speed); } if(index==5&&gap==0) { index=18; gui.listCode.setSelectedIndex(index); flagIndex=false; } if(gap>0) { if(index==12) { for(int i = gap;i < x.length;i++) { int temp = x[i]; //待插入结点上移 function.paintRec.shellUp(x, i,PaintRec.speed); int index = i - gap; while(index >= 0 && x[index] > temp) { function.paintRec.shellLeft(x, index+gap, temp, gap,PaintRec.speed); x[index + gap] = x[index]; //后移一个元素 index -= gap; } function.paintRec.shellDown(index+gap, x, temp,PaintRec.speed); x[index + gap] = temp; //待插入元素下落 } } if(index==15) { gap/=2; function.paintRec.drawShellGap(gap,PaintRec.speed); index=5; gui.listCode.setSelectedIndex(index); flagIndex=false; } } if(gap<0) { index=17; gui.listCode.setSelectedIndex(index); flagIndex=false; } if(index==19) { index=0; recover(); } } if(flag.equals("折半插入排序")) { if(cleanFlag[8]) { graphics=gui.panel1.getGraphics(); graphics.clearRect(gui.panel1.getX(), gui.panel1.getY(), gui.panel1.getWidth(), gui.panel1.getHeight()); cleanFlag[8]=false; } if(card1==0&&flagBinser<x.length) { low=0; high=flagBinser-1; temp=x[flagBinser]; card1++; } if(index==1) { Graphics graphics=gui.panel1.getGraphics(); graphics.setColor(Color.black); graphics.setFont(new Font("宋体",Font.BOLD,25)); graphics.drawString("插入位置为high+1!!", 200, 500); paintRec.binsertSortInit(x, 0, 0); //初始状态下画图 } if(index==2&&flagBinser==x.length) { //跳出循环 index=20; gui.listCode.setSelectedIndex(index); flagIndex=false; } if(flagBinser<x.length) { if(index==5) { paintRec.drawArrowAgain(low, high, x,PaintRec.speed); paintRec.binsertSortUp(flagBinser, x,PaintRec.speed); } if(index==8) { //找到插入位置 while(low<=high) { // int mid = (high+low)/2; if(x[mid]<temp) { //不移动直接全部删掉重新设置箭头避免麻烦 paintRec.drawArrowAgain(mid+1, high, x,PaintRec.speed); low = mid+1; } else { paintRec.drawArrowAgain(low, mid-1, x,PaintRec.speed); high = mid-1; } } index=14; gui.listCode.setSelectedIndex(index); flagIndex=false; } if(index==17) { for (int j = flagBinser-1; j > high; --j) { paintRec.binsertSortReplacement(x, j,PaintRec.speed); x[j+1] = x[j]; //array[j]上升然后右移到array[j+1]上方,此时array[j+1]同步消失,然后上方圆形数据下落 } } if(index==19) { paintRec.binsertSortLastSteps(high, temp,flagBinser,PaintRec.speed); x[high+1] = temp; flagBinser++; card1=0; //新的一轮排序过程 index=2; gui.listCode.setSelectedIndex(index); flagIndex=false; } } if(index==21) { paintRec.binsertClean(x); index=0; recover(); } } if(flagIndex) { index++; } flagIndex=true; } } } public class Main { public static void main(String[] args) { new MainGUI(); } }
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原创文章,作者:ItWorker,如若转载,请注明出处:https://blog.ytso.com/290683.html