类似米聊、微信上的涂鸦和手写文字功能
实现原理是自定义View,通过手势识别获取轨迹,然后通过画笔画图
这里添加了手势记录功能,并不难理解
代码
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public class TuyaView extends View {
private Bitmap mBitmap;
private Canvas mCanvas;
private Path mPath;
private Paint mBitmapPaint;
// 画布的画笔
private Paint mPaint;
// 真实的画笔
private float mX, mY;
// 临时点坐标
private static final float TOUCH_TOLERANCE = 4;
// 保存Path路径的集合,用List集合来模拟栈
private static List<DrawPath> savePath;
// 记录Path路径的对象
private DrawPath dp;
private int screenWidth, screenHeight;
// 屏幕長寬
private class DrawPath {
public Path path;
// 路径
public Paint paint;
// 画笔
}
public TuyaView(Context context, int w, int h) {
super
(context);
screenWidth = w;
screenHeight = h;
mBitmap = Bitmap.createBitmap(screenWidth, screenHeight, Bitmap.Config.ARGB_8888);
// 保存一次一次绘制出来的图形
mCanvas =
new Canvas(mBitmap);
mBitmapPaint =
new Paint(Paint.DITHER_FLAG);
mPaint =
new Paint();
mPaint.setAntiAlias(
true );
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
// 设置外边缘
mPaint.setStrokeCap(Paint.Cap.SQUARE);
// 形状
mPaint.setStrokeWidth(5);
// 画笔宽度
savePath =
new ArrayList<DrawPath>();
}
@Override
public void onDraw(Canvas canvas) {
canvas.drawColor(0xFFAAAAAA);
// 将前面已经画过得显示出来
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
if
(mPath != null ) {
// 实时的显示
canvas.drawPath(mPath, mPaint);
}
}
private void touch_start(float x, float y) {
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x – mX);
float dy = Math.abs(mY – y);
if
(dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
// 从x1,y1到x2,y2画一条贝塞尔曲线,更平滑(直接用mPath.lineTo也是可以的)
mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
mCanvas.drawPath(mPath, mPaint);
//将一条完整的路径保存下来(相当于入栈操作)
savePath.add(dp);
mPath =
null ; // 重新置空
}
/**
* 撤销的核心思想就是将画布清空,
* 将保存下来的Path路径最后一个移除掉,
* 重新将路径画在画布上面。
*/
public void undo() {
mBitmap = Bitmap.createBitmap(screenWidth, screenHeight,
Bitmap.Config.ARGB_8888);
mCanvas.setBitmap(mBitmap);
// 重新设置画布,相当于清空画布
// 清空画布,但是如果图片有背景的话,则使用上面的重新初始化的方法,用该方法会将背景清空掉…
if
(savePath != null && savePath.size() > 0) {
// 移除最后一个path,相当于出栈操作
savePath.remove(savePath.size() – 1);
Iterator<DrawPath> iter = savePath.iterator();
while
(iter.hasNext()) {
DrawPath drawPath = iter.next();
mCanvas.drawPath(drawPath.path, drawPath.paint);
}
invalidate();
// 刷新
/*在这里保存图片纯粹是为了方便,保存图片进行验证*/
String fileUrl = Environment.getExternalStorageDirectory()
.toString() + “/android/data/test.png”;
try
{
FileOutputStream fos =
new FileOutputStream( new File(fileUrl));
mBitmap.compress(CompressFormat.PNG, 100, fos);
fos.flush();
fos.close();
}
catch (FileNotFoundException e) {
e.printStackTrace();
}
catch (IOException e) {
e.printStackTrace();
}
}
}
/**
* 重做的核心思想就是将撤销的路径保存到另外一个集合里面(栈),
* 然后从redo的集合里面取出最顶端对象,
* 画在画布上面即可。
*/
public void redo(){
//如果撤销你懂了的话,那就试试重做吧。
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch
(event.getAction()) {
case
MotionEvent.ACTION_DOWN:
// 每次down下去重新new一个Path
mPath =
new Path();
//每一次记录的路径对象是不一样的
dp =
new DrawPath();
dp.path = mPath;
dp.paint = mPaint;
touch_start(x, y);
invalidate();
break
;
case
MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break
;
case
MotionEvent.ACTION_UP:
touch_up();
invalidate();
break
;
}
return
true ;
}
}
调用的地方
public class TuyaActivity extends Activity {
private TuyaView tuyaView =
null ;
@Override
public void onCreate(Bundle savedInstanceState) {
super
.onCreate(savedInstanceState);
DisplayMetrics dm =
new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(dm);
tuyaView =
new TuyaView( this , dm.widthPixels, dm.heightPixels);
setContentView(tuyaView);
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
if
(keyCode == KeyEvent.KEYCODE_BACK) { // 返回键
tuyaView.undo();
return
true ;
}
return
super .onKeyDown(keyCode, event);
}
}
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原创文章,作者:奋斗,如若转载,请注明出处:https://blog.ytso.com/5648.html