ios zxing扫码问题详解手机开发

在ios 中 扫瞄二维码,条形码基本有 2中第三方的库,一个是zbar 一个是zxing,zxing 在android中表现的比较出色,但是在ios 中不是很好用,扫瞄效率低,我们一般都用zbar,但是有些 条形码就是很奇葩,用zbar无法识别,下面就是一种

ios zxing扫码问题详解手机开发

 我用了好多ios 的app 都无法识别, 《我查查》,《快拍二维码》,《微信》,自己用zbar都不行,最后用android 手机轻松扫瞄ok,哪我知道为什么了,是zxing可以搞定这种条形码。马上就换了zxing 来测试。 去github 找到了 zxing 的demo。但是悲剧的时无法识别各种条形码。

而且工程还报错。

  报Private field ‘cached_y_’ not used 编译通不过,解决办法就是

删除工程“buliding setting”的"Other Warning Flags"  的后面的参数:
"-Werror" ,  "-Wno-unused-parameter"  等等

  然后真机debug 完全ok,但是还是无法扫瞄 条形码!为什么呢?

  我在网上着了下原因 ,问题解决了。

方法是:

 1.修改 OverlayView.m文件中的61行左右

 co

注释掉下面代码

// self.oneDMode = isOneDModeEnabled;  

2.在ZXingWidgetController.m中用这个函数替换以前的函数


 也就是上面红色的部分做了修改

- (void)captureOutput:(AVCaptureOutput *)captureOutput    
didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer    
       fromConnection:(AVCaptureConnection *)connection    
{   
  if (!decoding) {   
    return;   
  }   
  CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);    
  /*Lock the image buffer*/   
  CVPixelBufferLockBaseAddress(imageBuffer,0);    
  /*Get information about the image*/   
  size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);    
  size_t width = CVPixelBufferGetWidth(imageBuffer);    
  size_t height = CVPixelBufferGetHeight(imageBuffer);    
       
  uint8_t* baseAddress = CVPixelBufferGetBaseAddress(imageBuffer);    
  void* free_me = 0;   
  if (true) { // iOS bug?   
    uint8_t* tmp = baseAddress;   
    int bytes = bytesPerRow*height;   
    free_me = baseAddress = (uint8_t*)malloc(bytes);   
    baseAddress[0] = 0xdb;   
    memcpy(baseAddress,tmp,bytes);   
  }   
   
  CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();    
  CGContextRef newContext =   
    CGBitmapContextCreate(baseAddress, width, height, 8, bytesPerRow, colorSpace,   
                          kCGBitmapByteOrder32Little | kCGImageAlphaNoneSkipFirst);    
   
  CGImageRef capture = CGBitmapContextCreateImage(newContext);    
  CVPixelBufferUnlockBaseAddress(imageBuffer,0);   
  free(free_me);   
   
  CGContextRelease(newContext);    
  CGColorSpaceRelease(colorSpace);   
   
  CGRect cropRect = [overlayView cropRect];   
  if (oneDMode) {   
    // let's just give the decoder a vertical band right above the red line   
<span style="color:#ff0000;">//    cropRect.origin.x = cropRect.origin.x + (cropRect.size.width / 2) - (ONE_D_BAND_HEIGHT + 1);   
//    cropRect.size.width = ONE_D_BAND_HEIGHT;   
//    // do a rotate   
//    CGImageRef croppedImg = CGImageCreateWithImageInRect(capture, cropRect);   
//    CGImageRelease(capture);   
//    capture = [self CGImageRotated90:croppedImg];   
//    capture = [self CGImageRotated180:capture];   
//    //              UIImageWriteToSavedPhotosAlbum([UIImage imageWithCGImage:capture], nil, nil, nil);   
//    CGImageRelease(croppedImg);   
//    CGImageRetain(capture);   
//    cropRect.origin.x = 0.0;   
//    cropRect.origin.y = 0.0;   
    cropRect.size.width = CGImageGetWidth(capture);   
    cropRect.size.height = CGImageGetHeight(capture);   
  }   
   
  // N.B.   
  // - Won't work if the overlay becomes uncentered ...   
  // - iOS always takes videos in landscape   
  // - images are always 4x3; device is not   
  // - iOS uses virtual pixels for non-image stuff   
   
  {   
    float height = CGImageGetHeight(capture);   
    float width = CGImageGetWidth(capture);   
   
    CGRect screen = UIScreen.mainScreen.bounds;   
    float tmp = screen.size.width;   
    screen.size.width = screen.size.height;;   
    screen.size.height = tmp;   
   
    cropRect.origin.x = (width-cropRect.size.width)/2;   
    cropRect.origin.y = (height-cropRect.size.height)/2;   
  }   
  CGImageRef newImage = CGImageCreateWithImageInRect(capture, cropRect);   
  CGImageRelease(capture);   
<span style="color:#ff0000;"> // UIImage *scrn = [[UIImage alloc] initWithCGImage:newImage];   
    int backCameraImageOrientation = UIImageOrientationRight;   
    UIImage *scrn = [[UIImage alloc] initWithCGImage:newImage scale:   
                     (CGFloat)1.0 orientation:backCameraImageOrientation];   
   
  CGImageRelease(newImage);   
  Decoder *d = [[Decoder alloc] init];   
  d.readers = readers;   
  d.delegate = self;   
  cropRect.origin.x = 0.0;     
  cropRect.origin.y = 0.0;   
  decoding = [d decodeImage:scrn cropRect:cropRect] == YES ? NO : YES;   
  [d release];   
  [scrn release];   
}   

3.在ViewController.mm 文件中做下面的修改

#import "MultiFormatOneDReader.h"   
   
- (void)pressButton1:(UIButton *)button   
{   
  <span style="color:#ff0000;">  ZXingWidgetController *widController = [[ZXingWidgetController alloc] initWithDelegate:self showCancel:YES OneDMode:YES];   
    NSMutableSet *readers = [[NSMutableSet alloc] init];   
    QRCodeReader *qrcodeReader = [[QRCodeReader alloc] init];   
   
    MultiFormatOneDReader *OneReaders=[[MultiFormatOneDReader alloc]init];   
    
    [readers addObject:qrcodeReader];   
     [readers addObject:OneReaders];   
    widController.readers = readers;   
    [self presentViewController:widController animated:YES completion:^{}];   
}  

 
c

然后修改全部ok了,扫瞄条形码就完全ok了。

 看效果:

ios zxing扫码问题详解手机开发

 二:

ios zxing扫码问题详解手机开发

三:

ios zxing扫码问题详解手机开发

ios zxing扫码问题详解手机开发

四:

ios zxing扫码问题详解手机开发

原创文章,作者:奋斗,如若转载,请注明出处:https://blog.ytso.com/5959.html

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