Android Framework层看硬件加速详解手机开发

Android 从Android3.0(API Level 11)开始就支持了硬件加速,在target api >= 14会默认开启,利用GPU代替CPU绘制,软加速是利用Skia,而硬件加速是利用OpenGL绘制。缺点是增加了内存占用。

本文只是在java层去看硬件加速,没有深究jni层如何绘制。

  • RenderNode 每个View都有一个RenderNode与之对应

  • RenderThread jin层会创建一个对应的线程,loop循环接收RenderNode

  • DisplayList jin层将DisplayListCanvas的操作转化到DisplayList

  • DisplayListCanvas java层上canvas缓存所有绘制操作,设置到RenderNode中

基本流程:

  1. UI线程负责构建操作DisplayList
  2. RenderThread线程利用OpenGL去绘制DisplayList的操作

参考之前的文章《View/ViewGroup 绘制流程和疑惑(一)》 可以了解整个View/ViewGroup/ViewRootImpl整体的绘制流程。

硬件加速的绘制流程基本上是一致的,只不过在draw流程上有不同的分歧点。

我们知道,子View的invalidate标记dirty区域,借由着ViewParent的invalidateChildInParent(int[] location, Rect dirty),到顶层的DecorView,最后触发了ViewRootImpl的invalidateChildInParent(),引起schedualTraversals()。

在文章《Android 屏幕刷新机制》讲过Vsync信号到来的时候,才会引起ViewRootImpl的preformTraversals()流程到draw()。


ThreadedRender初始化

在添加窗口WindowManagerGlobal.addView()会调用ViewRootlImpl的setView()

// WindowManagerGlobal 
public void addView(View view, ViewGroup.LayoutParams params, 
Display display, Window parentWindow) {
 
root.setView(view, wparams, panelParentView); 
} 
public void setView(View view, WindowManager.LayoutParams attrs, View panelParentView) {
 
if (mSurfaceHolder == null) {
 
enableHardwareAcceleration(attrs); 
} 
} 
private void enableHardwareAcceleration(WindowManager.LayoutParams attrs) {
 
mAttachInfo.mHardwareAccelerated = false; 
mAttachInfo.mHardwareAccelerationRequested = false; 
// 根据标记位,判断是否要硬件加速 
final boolean hardwareAccelerated = 
(attrs.flags & WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED) != 0; 
if (hardwareAccelerated) {
 
// 是否支持硬件加速:判断是否支持OpenGL 
if (!ThreadedRenderer.isAvailable()) {
 
return; 
} 
if (!ThreadedRenderer.sRendererDisabled 
|| (ThreadedRenderer.sSystemRendererDisabled && forceHwAccelerated)) {
 
if (mAttachInfo.mThreadedRenderer != null) {
 
mAttachInfo.mThreadedRenderer.destroy(); 
} 
// 创建ThreadedRender 
mAttachInfo.mThreadedRenderer = ThreadedRenderer.create(mContext, translucent, 
attrs.getTitle().toString()); 
} 
} 
} 
public static ThreadedRenderer create(Context context, boolean translucent, String name) {
 
ThreadedRenderer renderer = null; 
if (isAvailable()) {
 
renderer = new ThreadedRenderer(context, translucent, name); 
} 
return renderer; 
} 
ThreadedRenderer(Context context, boolean translucent, String name) {
 
// jni 创建 RenderNode 
long rootNodePtr = nCreateRootRenderNode(); 
// 赋值给根布局的RenderNode 
mRootNode = RenderNode.adopt(rootNodePtr); 
// 创建ThreadProxy用来向RenderThread线程提交操作 
mNativeProxy = nCreateProxy(translucent, rootNodePtr); 
} 

View的RenderNode初始化

// View.java 
public View(Context context) {
 
mRenderNode = RenderNode.create(getClass().getName(), this); 
} 
public static RenderNode create(String name, @Nullable View owningView) {
 
return new RenderNode(name, owningView); 
} 
private RenderNode(String name, View owningView) {
 
mNativeRenderNode = nCreate(name); 
NoImagePreloadHolder.sRegistry.registerNativeAllocation(this, mNativeRenderNode); 
mOwningView = owningView; 
} 

Draw() 流程

private void draw(boolean fullRedrawNeeded) {
 
Surface surface = mSurface; 
final Rect dirty = mDirty; 
if (!dirty.isEmpty() || mIsAnimating || accessibilityFocusDirty) {
 
// 硬件加速 
if (mAttachInfo.mThreadedRenderer != null && mAttachInfo.mThreadedRenderer.isEnabled()) {
 
boolean invalidateRoot = accessibilityFocusDirty || mInvalidateRootRequested; 
mInvalidateRootRequested = false; 
if (invalidateRoot) {
 
mAttachInfo.mThreadedRenderer.invalidateRoot(); 
} 
mAttachInfo.mThreadedRenderer.draw(mView, mAttachInfo, this); 
} else {
 
// 软件加速 
if (!drawSoftware(surface, mAttachInfo, xOffset, yOffset, scalingRequired, dirty)) {
 
return; 
} 
} 
} 

硬件加速:mAttachInfo.mThreadedRenderer.draw(mView, mAttachInfo, this)

软件加速:drawSoftware(surface, mAttachInfo, xOffset, yOffset, scalingRequired, dirty)

// ThreadedRender 
// view指向的DecorView 
void draw(View view, AttachInfo attachInfo, DrawCallbacks callbacks) {
 
attachInfo.mIgnoreDirtyState = true; 
final Choreographer choreographer = attachInfo.mViewRootImpl.mChoreographer; 
choreographer.mFrameInfo.markDrawStart(); 
updateRootDisplayList(view, callbacks);int syncResult = nSyncAndDrawFrame(mNativeProxy, frameInfo, frameInfo.length); 
} 
// 更新所有RenderNode 创建DisplayListCanvas赋值到RenderNode 
private void updateRootDisplayList(View view, DrawCallbacks callbacks) {
 
updateViewTreeDisplayList(view); 
if (mRootNodeNeedsUpdate || !mRootNode.isValid()) {
 
DisplayListCanvas canvas = mRootNode.start(mSurfaceWidth, mSurfaceHeight); 
try {
 
final int saveCount = canvas.save(); 
canvas.translate(mInsetLeft, mInsetTop); 
callbacks.onPreDraw(canvas); 
canvas.insertReorderBarrier(); 
canvas.drawRenderNode(view.updateDisplayListIfDirty()); 
canvas.insertInorderBarrier(); 
callbacks.onPostDraw(canvas); 
canvas.restoreToCount(saveCount); 
mRootNodeNeedsUpdate = false; 
} finally {
 
mRootNode.end(canvas); 
} 
} 
} 
// 
private void updateViewTreeDisplayList(View view) {
 
... 
view.updateDisplayListIfDirty(); 
} 

RenderedThread从DecorView开始,往所有的ViewGroup/View更新RenderNode

// View.java 
public RenderNode updateDisplayListIfDirty() {
 
final RenderNode renderNode = mRenderNode; 
final DisplayListCanvas canvas = renderNode.start(width, height); 
canvas.setHighContrastText(mAttachInfo.mHighContrastText); 
try {
 
if (layerType == LAYER_TYPE_SOFTWARE) {
 
buildDrawingCache(true); 
Bitmap cache = getDrawingCache(true); 
if (cache != null) {
 
canvas.drawBitmap(cache, 0, 0, mLayerPaint); 
} 
} else {
 
// 如果是ViewGroup,自身不用绘制,直接递归子View 
if ((mPrivateFlags & PFLAG_SKIP_DRAW) == PFLAG_SKIP_DRAW) {
 
dispatchDraw(canvas); 
} else {
 
draw(canvas); 
} 
} 
} finally {
 
renderNode.end(canvas); 
setDisplayListProperties(renderNode); 
} 
return renderNode; 
} 
public void end(DisplayListCanvas canvas) {
 
long displayList = canvas.finishRecording(); 
nSetDisplayList(mNativeRenderNode, displayList); 
canvas.recycle(); 
} 

从RenderNode获取DisplayListCanvas,将所有操作写入到DisplayListCanvas,最后交给RenderNode,完成构建DisplayList。最后调用nSyncAndDrawFrame

参考:
https://www.jianshu.com/p/7bf306c09c7e
https://www.jb51.net/article/143618.htm

原创文章,作者:奋斗,如若转载,请注明出处:https://blog.ytso.com/6241.html

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