Android之ActivityManagerService启动详解手机开发

ActivityManagerService,简称AMS,具有管理Activity行为、控制activity的生命周期、派发消息事件、内存管理等功能,AMS的另外两个重要概念是两大核心功能是WindowManagerService.java和View.java。
分析ActivityManagerService的流程之前需要先下载Android的系统源码,相关下载可以参照下面的文章:中国大陆如何下载 Android 源码

用户从Launcher程序点击应用图标可启动应用的入口Activity,Activity启动时需要多个进程之间的交互,如下图所示。
这里写图片描述

其中,AMS进程实际上是SystemServer进程,因为AMS只是SystemServer启动的一个服务而已,运行在SystemServer的某个线程中。

具体的,用户在Launcher程序里点击应用图标时,会通知ActivityManagerService启动应用的主Activity,ActivityManagerService发现这个应用还未启动,则会通知Zygote进程执行ActivityThread的main方法。应用进程接下来通知ActivityManagerService应用进程已启动,ActivityManagerService保存应用进程的一个代理对象,这样ActivityManagerService可以通过这个代理对象控制应用进程,然后ActivityManagerService通知应用进程创建主Activity的实例,并执行它的生命周期方法,也就是诸如OnCreadte()等方法。

Launcher启动

当点击应用程序图标后,Launcher 使用一个带有 Intent.FLAG_ACTIVITY_NEW_TASK flag 的 Intent,调用 startActivity 方法来启动App。相关源码如下:

public static Intent makeLaunchIntent(Context context, LauncherActivityInfoCompat info, 
            UserHandleCompat user) { 
        long serialNumber = UserManagerCompat.getInstance(context).getSerialNumberForUser(user); 
        return new Intent(Intent.ACTION_MAIN) 
            .addCategory(Intent.CATEGORY_LAUNCHER) 
            .setComponent(info.getComponentName()) 
            .setFlags(Intent.FLAG_ACTIVITY_NEW_TASK | Intent.FLAG_ACTIVITY_RESET_TASK_IF_NEEDED) 
            .putExtra(EXTRA_PROFILE, serialNumber); 
    }

当点击app的图标时会执行如下的代码调用流程。

public void onClick(View v) { 
      ... 
      Object tag = v.getTag(); 
      if (tag instanceof ShortcutInfo) { 
          onClickAppShortcut(v); 
      } 
       ... 
  } 
 
 
protected void onClickAppShortcut(final View v) { 
... 
      // Start activities 
      startAppShortcutOrInfoActivity(v); 
... 
} 
 
 
void startAppShortcutOrInfoActivity(View v) { 
... 
        // 得到launcher提供的启动这个app主activity的intent 
        intent = shortcut.intent; 
... 
        boolean success = startActivitySafely(v, intent, tag); 
... 
    } 
 
 boolean startActivitySafely(View v, Intent intent, Object tag) { 
 
  ...   
  success = startActivity(v, intent, tag); 
  ... 
 
} 
 
 
private boolean startActivity(View v, Intent intent, Object tag) { 
       intent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); 
        ... 
        startActivity(intent, optsBundle); 
        ... 
}

从以上代码流程可知当Launcher启动一个app时,会在自己的startActivity()方法中为Intent中添加一个FLAG_ACTIVITY_NEW_TASK flag,然后调用继承自Activity的startActivity()方法来进一步启动app。

Activity向AMS发起请求启动App

Activity启动Activity的流程如下,具体可以查看相关的源码,需要注意的是Android 6.0的实现和8.0版本实现有略微的区别。

这里写图片描述

下面我们看一下ActivityThread类,ActivityThread类是Android应用进程的核心类,这个类包含了应用框架中其他重要的类。其源码如下:

public final class ActivityThread { 
........ 
private ContextImpl mSystemContext; 
 
static IPackageManager sPackageManager; 
// 保存该app中所有的Activity 
final ArrayMap<IBinder, ActivityClientRecord> mActivities = new ArrayMap<>(); 
// 保存该app中所有的service 
final ArrayMap<IBinder, Service> mServices = new ArrayMap<>(); 
// 保存该app中所有的provider 
final ArrayMap<ProviderKey, ProviderClientRecord> mProviderMap 
        = new ArrayMap<ProviderKey, ProviderClientRecord>(); 
//管理应用的资源 
private final ResourcesManager mResourcesManager; 
 
// 存储包含代码,即dex文件的apk文件保存在该变量中 
final ArrayMap<String, WeakReference<LoadedApk>> mPackages 
        = new ArrayMap<String, WeakReference<LoadedApk>>(); 
// 不包含代码,紧紧包含资源的apk放在该变量中 
final ArrayMap<String, WeakReference<LoadedApk>> mResourcePackages 
 
// 如果app中自己实现了Application的子类,并在清单文件中声明了,那么该变量就指向自己实现的那个子类对象 
Application mInitialApplication; 
 
AppBindData mBoundApplication; 
 
// 用于binder通信,AMS通过它来调用应用的接口 
final ApplicationThread mAppThread = new ApplicationThread(); 
 
// 主线程中的Handler 
static Handler sMainThreadHandler;  // set once in main() 
 
final Looper mLooper = Looper.myLooper(); 
 
// H继承自Handler,mH用来发送和处理ApplicationThread通过binder接受的AMS请求 
final H mH = new H(); 
 
......... 
}

ActivityThread类中没有定义数据结构来存储BroadcastReceiver对象,因为BroadcastReceiver对象生命周期很短暂,属于调用一次运行一次的类型,因此不需要保存其对象。AppBindData类为ActivityThread的内部类,定义如下,记录了与之绑定的app的相关数据。

static final class AppBindData { 
    LoadedApk info; 
    String processName; 
    ApplicationInfo appInfo; 
    List<ProviderInfo> providers; 
    ComponentName instrumentationName; 
    Bundle instrumentationArgs; 
    IInstrumentationWatcher instrumentationWatcher; 
    IUiAutomationConnection instrumentationUiAutomationConnection; 
    int debugMode; 
    boolean enableOpenGlTrace; 
    boolean restrictedBackupMode; 
    boolean persistent; 
    Configuration config; 
    CompatibilityInfo compatInfo; 
 
    /** Initial values for [email protected] Profiler}. */ 
    ProfilerInfo initProfilerInfo; 
 
    public String toString() { 
        return "AppBindData{appInfo=" + appInfo + "}"; 
    } 
} 

其中 ApplicationThread类型的变量mAppThread用于AMS所在app的接口,应用进程需要调用AMS提供的功能,而AMS也需要主动调用应用进程以控制应用进程并完成指定操作。ApplicationThread的运作流程如下图:
这里写图片描述
如上图可知,AMS通过IApplicationThread接口管理应用进程,ApplicationThread类实现了IApplicationThread接口,实现了管理应用的操作,ApplicationThread对象运行在应用进程里。ApplicationThreadProxy对象是ApplicationThread对象在AMS线程 (AMS线程运行在system_server进程)内的代理对象,AMS通过ApplicationThreadProxy对象调用ApplicationThread提供的功能,比如让应用进程启动某个Activity。ApplicationThread中的scheduleDestroyActivity的源码如下:

public final void scheduleDestroyActivity(IBinder token, boolean finishing, 
               int configChanges) { 
           sendMessage(H.DESTROY_ACTIVITY, token, finishing ? 1 : 0, 
                   configChanges); 
}

而Binder服务端的最终调用的是ActivityThread的sendMessage函数。

private void sendMessage(int what, Object obj, int arg1, int arg2) { 
    sendMessage(what, obj, arg1, arg2, false); 
} 
 
private void sendMessage(int what, Object obj, int arg1, int arg2, boolean async) { 
    if (DEBUG_MESSAGES) Slog.v( 
        TAG, "SCHEDULE " + what + " " + mH.codeToString(what) 
        + ": " + arg1 + " / " + obj); 
    Message msg = Message.obtain(); 
    msg.what = what; 
    msg.obj = obj; 
    msg.arg1 = arg1; 
    msg.arg2 = arg2; 
    if (async) { 
        msg.setAsynchronous(true); 
    } 
    mH.sendMessage(msg); 
}

而ActivityThread类中内部类H(继承自Handler,mH就是H的对象)中则定义了处理消息的方法,该函数用来处理接收到的数据。

AMS启动Activity

前面讲到AMS使用startActivity启动APP,为了加深印象在来看一下startActivity函数(需要注意的是,6.0和8.0的代码有细微的区别)。

public final int startActivity(IApplicationThread caller, String callingPackage, 
          Intent intent, String resolvedType, IBinder resultTo, String resultWho, int requestCode, 
          int startFlags, ProfilerInfo profilerInfo, Bundle options) { 
      return startActivityAsUser(caller, callingPackage, intent, resolvedType, resultTo, 
          resultWho, requestCode, startFlags, profilerInfo, options, 
          UserHandle.getCallingUserId()); 
  } 
 
 
  public final int startActivityAsUser(IApplicationThread caller, String callingPackage, 
            Intent intent, String resolvedType, IBinder resultTo, String resultWho, int requestCode, 
            int startFlags, ProfilerInfo profilerInfo, Bundle options, int userId) { 
        // 如果是隔离的应用的话,不允许其打开其他app的activity 
        //  appid是99000-99999之间的属于隔离app 
        enforceNotIsolatedCaller("startActivity"); 
        userId = handleIncomingUser(Binder.getCallingPid(), Binder.getCallingUid(), userId, 
                false, ALLOW_FULL_ONLY, "startActivity", null); 
        // TODO: Switch to user app stacks here. 
        return mStackSupervisor.startActivityMayWait(caller, -1, callingPackage, intent, 
                resolvedType, null, null, resultTo, resultWho, requestCode, startFlags, 
                profilerInfo, null, null, options, false, userId, null, null); 
    }

判断发起者是否是隔离的app,不允许隔离的app调用其他app。然后调用ActivityStackSupervisor类中的startActivityMayWait方法。

final int startActivityMayWait( 
            IApplicationThread caller,//AMS通过这个参数可以和发起者进行交互 
            int callingUid,//发起者uid 
            String callingPackage,//发起者包名 
            Intent intent, // 启动activity的intent 
            String resolvedType, // intent的类型,也就是MIME type 
            IVoiceInteractionSession voiceSession, 
            IVoiceInteractor voiceInteractor, 
            IBinder resultTo,//用于接收startActivityForResult的结果,launcher启动app这种情景下没有用,为null 
            String resultWho, 
            int requestCode,//这个是调用者来定义其意义,若值大于等于0,则AMS内部保存该值并通过onActivityResult返回调用者,这里为-1 
             int startFlags,// 传入的为0 
            ProfilerInfo profilerInfo, 
            WaitResult outResult, 
            Configuration config, 
            Bundle options, 
            boolean ignoreTargetSecurity, 
            int userId, 
            IActivityContainer iContainer,  // 传入的为null 
            TaskRecord inTask)/ // 传入为null 
{ 
        // Refuse possible leaked file descriptors 
        if (intent != null && intent.hasFileDescriptors()) { 
            throw new IllegalArgumentException("File descriptors passed in Intent"); 
        } 
        // 当启动一个app时 ,launcher会构造一个intent,前面已经介绍了,是一个显示的intent 
        // 所以这里为true, 
        boolean componentSpecified = intent.getComponent() != null; 
 
        // Don't modify the client's object! 
        // 创建一个新的intent,方便改动 
        intent = new Intent(intent); 
 
        // 收集 要启动的app的主activity的信息 
        ActivityInfo aInfo = 
                resolveActivity(intent, resolvedType, startFlags, profilerInfo, userId); 
 
        // 传入的该参数为null 
        ActivityContainer container = (ActivityContainer)iContainer; 
        synchronized (mService) { 
            if (container != null && container.mParentActivity != null && 
                    container.mParentActivity.state != RESUMED) { 
                // Cannot start a child activity if the parent is not resumed. 
                return ActivityManager.START_CANCELED; 
            } 
        .................................... 
            final ActivityStack stack; 
            if (container == null || container.mStack.isOnHomeDisplay()) { 
                stack = mFocusedStack; 
            } else { 
                stack = container.mStack; 
            } 
            // 传入的config为null 
            stack.mConfigWillChange = config != null && mService.mConfiguration.diff(config) != 0; 
            if (DEBUG_CONFIGURATION) Slog.v(TAG_CONFIGURATION, 
                    "Starting activity when config will change = " + stack.mConfigWillChange); 
 
            final long origId = Binder.clearCallingIdentity(); 
 
            if (aInfo != null && 
                    (aInfo.applicationInfo.privateFlags 
                            &ApplicationInfo.PRIVATE_FLAG_CANT_SAVE_STATE) != 0) { 
              ....................... 
              } 
 
            int res = startActivityLocked(caller, intent, resolvedType, aInfo, 
                    voiceSession, voiceInteractor, resultTo, resultWho, 
                    requestCode, callingPid, callingUid, callingPackage, 
                    realCallingPid, realCallingUid, startFlags, options, ignoreTargetSecurity, 
                    componentSpecified, null, container, inTask); 
 
            Binder.restoreCallingIdentity(origId); 
 
            if (stack.mConfigWillChange) { 
              ............. 
            } 
            // 传入的为null 
            if (outResult != null) { 
              ....................... 
                 mService.wait(); //等待应用进程的activity启动完成 
             ........... 
            } 
            ............. 
            } 
 
            return res; 
        } 
    } 

startActivityAsUser()方法最主要的目地是进行权限检查,检查发起者是否被隔离,是的话,是不允许调用别的app的activity的。startActivityMayWait()方法主要是利用传入的intent去向PMS搜集要启动的APP的信息,储存到aInfo中.。名字中有wait字眼,预示着该方法可能导致线程等待,不过在我们这个场景中不会出现这种情况,因为wait出现在对结果的处理中,我们这个场景中是不需要处理结果的。
这里写图片描述

ActivityThread.main

Android APP的入口类在ActivityThread中,有一个Main函数,该函数的源码如下:

public static void main(String[] args) { 
      Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain"); 
      SamplingProfilerIntegration.start(); 
      CloseGuard.setEnabled(false); 
 
      // 环境初始化,主要是app运行过程中需要使用到的系统路径 
      // 比如外部存储路径等等 
      Environment.initForCurrentUser(); 
 
      // Set the reporter for event logging in libcore 
      EventLogger.setReporter(new EventLoggingReporter()); 
      //增加一个保存key的provider 
      AndroidKeyStoreProvider.install(); 
 
      // 为应用社会当前用户的CA证书保存的位置 
      final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId()); 
      TrustedCertificateStore.setDefaultUserDirectory(configDir); 
      // 设置app进程的名字 
      // 通过前面的分析可知,前面的过程中已经设置过名字了,这里又改为了“pre-initialized”,不知道为啥, 
      // 因为后面还要在调用该方法,重新设置进程名字为app 包名或者app指定的名字。 
      Process.setArgV0("<pre-initialized>"); 
      // 创建主线程looper 
      Looper.prepareMainLooper(); 
      // 创建ActivityThread对象。 
      ActivityThread thread = new ActivityThread(); 
      // 将创建的ActivityThread附加到AMS中,这样 
      // AMS就可以控制这个app中组件的生命周期了 
      thread.attach(false); 
 
      if (sMainThreadHandler == null) { 
          sMainThreadHandler = thread.getHandler(); 
      } 
 
      if (false) { 
          Looper.myLooper().setMessageLogging(new 
                  LogPrinter(Log.DEBUG, "ActivityThread")); 
      } 
 
      // End of event ActivityThreadMain. 
      Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER); 
      //App主线程开始执行消息处理循环 
      Looper.loop(); 
 
      throw new RuntimeException("Main thread loop unexpectedly exited"); 
  } 
}

当ActivityThread对象创建之后,就开始调用其attach()方法,这是一个很重要的方法,参数为false表明是普通app进程。

private void attach(boolean system) 
{ 
        sCurrentActivityThread = this; 
        mSystemThread = system; 
        // app进程传入fasle 
        if (!system) { 
            ViewRootImpl.addFirstDrawHandler(new Runnable() { 
                @Override 
                public void run() { 
                    ensureJitEnabled(); 
                } 
            }); 
            android.ddm.DdmHandleAppName.setAppName("<pre-initialized>", 
                                                    UserHandle.myUserId()); 
            // mAppThread是ApplicationThread对象; 
            // 下面这个方法会把mAppThread放到RuntimeInit类中的静态变量mApplicationObject中 
            RuntimeInit.setApplicationObject(mAppThread.asBinder()); 
            final IActivityManager mgr = ActivityManagerNative.getDefault(); 
            try { 
                // 执行AMS的attachApplication方法 
                // 将mAppThread传入AMS,这样AMS就可以通过它来控制app了 
                mgr.attachApplication(mAppThread); 
            } catch (RemoteException ex) { 
                // Ignore 
            } 
            // Watch for getting close to heap limit. 
            BinderInternal.addGcWatcher(new Runnable() { 
              ............ 
            }); 
        } else { 
          .............. 
        } 
 
        // add dropbox logging to libcore 
        DropBox.setReporter(new DropBoxReporter()); 
 
        ViewRootImpl.addConfigCallback(new ComponentCallbacks2() { 
          ....... 
        }); 
    }

其中,RuntimeInit.setApplicationObject方法源码如下:

public static final void setApplicationObject(IBinder app) { 
       mApplicationObject = app; 
   }

AMS的attachApplication方法

attachApplication方法主要负责APP与AMS的绑定操作,该方法的源码如下:

public final void attachApplication(IApplicationThread thread) { 
        synchronized (this) { 
            int callingPid = Binder.getCallingPid(); 
            final long origId = Binder.clearCallingIdentity(); 
            attachApplicationLocked(thread, callingPid); 
            Binder.restoreCallingIdentity(origId); 
        } 
    }

该方法最终调用了attachApplicationLocked()方法。

private final boolean attachApplicationLocked(IApplicationThread thread, 
            int pid) { 
        ProcessRecord app; 
        if (pid != MY_PID && pid >= 0) { 
            synchronized (mPidsSelfLocked) { 
              // 在创建startProcessLocked()方法中调用Process.start()方法创建进程后 
              // 会以接收传递过来的进程号为索引,将ProcessRecord加入到AMS的mPidsSelfLocked中 
              // 这里可以以进程号从mPidsSelfLocked中拿到ProcessRecord 
                app = mPidsSelfLocked.get(pid); 
            } 
        } else { 
            app = null; 
        } 
if (app == null) { 
          ........ 
            return false; 
        } 
if (app.thread != null) { 
       handleAppDiedLocked(app, true, true); 
   } 
 
   // 注册app进程死亡通知处理机制,也就是创建监听app死亡的对象 
   // App进程死亡后,会调用AppDeathRecipient.binderDied()方法 
   final String processName = app.processName; 
   try { 
       AppDeathRecipient adr = new AppDeathRecipient( 
               app, pid, thread); 
       thread.asBinder().linkToDeath(adr, 0); 
       app.deathRecipient = adr; 
   } catch (RemoteException e) { 
       app.resetPackageList(mProcessStats); 
       startProcessLocked(app, "link fail", processName); 
       return false; 
   } 
   //调用ProcessStatsService开始记录process的状态 
   //该方法中将thread赋值给app.thread 
   app.makeActive(thread, mProcessStats); 
   // 初始化App进程优先级等信息 
   app.curAdj = app.setAdj = -100; 
   app.curSchedGroup = app.setSchedGroup = Process.THREAD_GROUP_DEFAULT; 
   app.forcingToForeground = null; 
   updateProcessForegroundLocked(app, false, false); 
   app.hasShownUi = false; 
   app.debugging = false; 
   app.cached = false; 
   app.killedByAm = false; 
   // 移除PROC_START_TIMEOUT_MSG消息 
   // 前面在AMS.startProcessLocked方法中会在调用Process.start()方法之后,将这个消息放入消息队列中 
   // 如果没有在规定的时间内将该消息移除消息队列,那么会导致进程启动超时 
   mHandler.removeMessages(PROC_START_TIMEOUT_MSG, app); 
 
   // mProcessesReady为true 
   boolean normalMode = mProcessesReady || isAllowedWhileBooting(app.info); 
   // 拿到App的provider 
   List<ProviderInfo> providers = normalMode ? generateApplicationProvidersLocked(app) : null; 
   ........ 
   // If the app is being launched for restore or full backup, set it up specially 
   boolean isRestrictedBackupMode = false; 
   if (mBackupTarget != null && mBackupAppName.equals(processName)) { 
       isRestrictedBackupMode = (mBackupTarget.backupMode == BackupRecord.RESTORE) 
               || (mBackupTarget.backupMode == BackupRecord.RESTORE_FULL) 
               || (mBackupTarget.backupMode == BackupRecord.BACKUP_FULL); 
   } 
   // 判断是否需要执行dex2oat命令 
   // 在app安装的时候,会执行一次dex2oat 
   // 当生成的oat文件被破外或者删除的时候,需要重新执行dex2oat 
   ensurePackageDexOpt(app.instrumentationInfo != null 
                    ? app.instrumentationInfo.packageName 
                    : app.info.packageName); 
    //  instrument app 技术先关 
    // 比如Android studio  开发时,修改某些代码时,没必要重新安装apk,即可查看之后的结果 
    // 后续单独在分析instrument技术 
    if (app.instrumentationClass != null) { 
          ensurePackageDexOpt(app.instrumentationClass.getPackageName()); 
    } 
    .... 
    // 调用ApplicationThread的bindApplication接口 
    thread.bindApplication(processName, appInfo, providers, app.instrumentationClass, 
                   profilerInfo, app.instrumentationArguments, app.instrumentationWatcher, 
                   app.instrumentationUiAutomationConnection, testMode, enableOpenGlTrace, 
                   isRestrictedBackupMode || !normalMode, app.persistent, 
                   new Configuration(mConfiguration), app.compat, 
                   getCommonServicesLocked(app.isolated), 
                   mCoreSettingsObserver.getCoreSettingsLocked()); 
           updateLruProcessLocked(app, false, null); 
           app.lastRequestedGc = app.lastLowMemory = SystemClock.uptimeMillis(); 
       } catch (Exception e) { 
          ............ 
           return false; 
       } 
    .... 
    boolean badApp = false; 
    boolean didSomething = false; 
// See if the top visible activity is waiting to run in this process... 
// 为true 
    if (normalMode) { 
        try { 
            // 执行ActivityStackSupervisor.attachApplicationLocked 
            if (mStackSupervisor.attachApplicationLocked(app)) { 
                didSomething = true; 
            } 
        } catch (Exception e) { 
            Slog.wtf(TAG, "Exception thrown launching activities in " + app, e); 
            badApp = true; 
        } 
    } 
    // Find any services that should be running in this process... 
    if (!badApp) { 
        try { 
            // 处理要运行这个进程中的service 
            didSomething |= mServices.attachApplicationLocked(app, processName); 
        } catch (Exception e) { 
            Slog.wtf(TAG, "Exception thrown starting services in " + app, e); 
            badApp = true; 
        } 
    } 
 
    // Check if a next-broadcast receiver is in this process... 
    if (!badApp && isPendingBroadcastProcessLocked(pid)) { 
        try { 
            // 处理广播 
            didSomething |= sendPendingBroadcastsLocked(app); 
        } catch (Exception e) { 
            // If the app died trying to launch the receiver we declare it 'bad' 
            Slog.wtf(TAG, "Exception thrown dispatching broadcasts in " + app, e); 
            badApp = true; 
        } 
    } 
    ........ 
    if (!didSomething) { 
           updateOomAdjLocked(); 
       } 
 
       return true; 
}

attachApplicationLocked函数比较长,首先以传入的app进程号为索引从AMS的mPidsSelfLocked中取出app进程的ProcessRecord对象。然后调用ProcessRecord对象的makeActive方法调用ProcessStatsService开始记录process的状态,接着将PROC_START_TIMEOUT_MSG消息,从消息循环中移除,检查是否重新执行dex2oat生成app的oat文件。
该方法主要做了一下四件事情:

  • 调用ActivityThread的bindApplication方法去启动Application;
  • 是调用ActivityStackSupervisor的attachApplicationLocked()方法去启动ActivityStack栈顶的Activity;
  • 是ActiveServices调用的attachApplicationLocked()方法启动在当前App进程中的service;
  • 是检查是否有广播broadcast到这个application,如果有则广播。

其执行的流程图如下图所示:
这里写图片描述

ApplicationThread.bindApplication方法

接下来重点分析下bindApplication()方法,这个方法最终效果是调用了App的Application对象的onCreate方法。其源码如下:

public final void bindApplication( 
                String processName, //ProcessRecord中记录的进程名字 
                ApplicationInfo appInfo, 
                List<ProviderInfo> providers, // app中的providers 
                ComponentName instrumentationName, 
                ProfilerInfo profilerInfo, 
                Bundle instrumentationArgs, //测试相关 
                IInstrumentationWatcher instrumentationWatcher, 
                IUiAutomationConnection instrumentationUiConnection, int debugMode, 
                boolean enableOpenGlTrace, boolean isRestrictedBackupMode, boolean persistent, 
                Configuration config, CompatibilityInfo compatInfo, Map<String, IBinder> services, 
                Bundle coreSettings) { 
 
            if (services != null) { 
                // Setup the service cache in the ServiceManager 
                ServiceManager.initServiceCache(services); 
            } 
 
            // 发送SET_CORE_SETTINGS消息 
            // 获取系统的设定并设置到ActivityThread中 
            setCoreSettings(coreSettings); 
 
            // 拿到PMS 
            IPackageManager pm = getPackageManager(); 
            android.content.pm.PackageInfo pi = null; 
            try { 
                // 以包名从PMS中获得PackageInfo 
                pi = pm.getPackageInfo(appInfo.packageName, 0, UserHandle.myUserId()); 
            } catch (RemoteException e) { 
            } 
            if (pi != null) { 
                // 该app是否设置了共享uid 
                boolean sharedUserIdSet = (pi.sharedUserId != null); 
                // app进程名字是否被设定为与包名不一致 
                // 默认情况下,app进程名字就是其包名 
                // 当显示设置process name 的时候可以执行进程的名字 
                boolean processNameNotDefault = 
                (pi.applicationInfo != null && 
                 !appInfo.packageName.equals(pi.applicationInfo.processName)); 
 
                // 如果设置了共享uid或者进程名字设置为了其他名字, 
                // 这就导致该app可能运行在一个已经运行的进程中 
                boolean sharable = (sharedUserIdSet || processNameNotDefault); 
 
                // 如果app是单独的进程,那么要想VM注册相关信息 
                // 是就上就在/data/dalvik-cache/profiles/创建一个以包名为名字的空文件,另外两个参数没用到 
                if (!sharable) { 
                    VMRuntime.registerAppInfo(appInfo.packageName, appInfo.dataDir, 
                                            appInfo.processName); 
                } 
            } 
            // 创建兵初始化AppBindData对象 
            // 在这里设置了进程名字,app的provider,ApplicationInfo 
            AppBindData data = new AppBindData(); 
            data.processName = processName; 
            data.appInfo = appInfo; 
            data.providers = providers; 
            // 测试相关 
            data.instrumentationName = instrumentationName; 
            data.instrumentationArgs = instrumentationArgs; 
            data.instrumentationWatcher = instrumentationWatcher; 
            data.instrumentationUiAutomationConnection = instrumentationUiConnection; 
            data.debugMode = debugMode; 
            data.enableOpenGlTrace = enableOpenGlTrace; 
            // 是否允许adb backup 
            data.restrictedBackupMode = isRestrictedBackupMode; 
            // 进程是否常驻内存,杀掉后,会被重启 
            data.persistent = persistent; 
            data.config = config; 
            data.compatInfo = compatInfo; 
            data.initProfilerInfo = profilerInfo; 
            // 发送BIND_APPLICATION消息 
            sendMessage(H.BIND_APPLICATION, data); 
        }

bindApplication()方法要通过PMS检查启动的app是否设置了共享uid,以及检查当前app进程的名字是否设定的与包名不一致,符合两者中的任一种情况下,则说明该app进程可能运行在另一个已经存在的进程中。
bindApplication()方法主要是创建和初始化了AppBindData对象,并发送两个消息:一个是SET_CORE_SETTINGS;另一个是BIND_APPLICATION。SET_CORE_SETTINGS主要是获取系统的设定并设置到ActivityThread中。BIND_APPLICATION用于启动App并安装所有的provider,并回调App的oncreate方法BIND_APPLICATION消息。
ActivityThread中处理BIND_APPLICATION消息的方法是handleBindApplication(),其源码如下:

private void handleBindApplication(AppBindData data) { 
    mBoundApplication = data; 
   ....... 
 
    // 设置进程的名字,因为前面ActivityThread.main将其设置为了"<pre-initialized>" 
    Process.setArgV0(data.processName); 
    // 设置app在ddms中显示的进程名字 
    android.ddm.DdmHandleAppName.setAppName(data.processName, 
                                            UserHandle.myUserId()); 
    // 普通app进程,一般情况下为false 
    // 除非xml设置persistent为true    
    // 带有persistent标记的进程在低内存设备中部支持使用硬件加速                                  
    if (data.persistent) { 
        if (!ActivityManager.isHighEndGfx()) { 
            HardwareRenderer.disable(false); 
        } 
    } 
 
    if (mProfiler.profileFd != null) { 
        mProfiler.startProfiling(); 
    } 
 
    // 根据app编译时指定的sdk版本与当前系统sdk版本设置AsyncTask 
    if (data.appInfo.targetSdkVersion <= android.os.Build.VERSION_CODES.HONEYCOMB_MR1) { 
        AsyncTask.setDefaultExecutor(AsyncTask.THREAD_POOL_EXECUTOR); 
    } 
 
    Message.updateCheckRecycle(data.appInfo.targetSdkVersion); 
 
    // 恢复时区和位置信息 
    TimeZone.setDefault(null); 
    Locale.setDefault(data.config.locale); 
    // 资源管理初始化设置 
    mResourcesManager.applyConfigurationToResourcesLocked(data.config, data.compatInfo); 
    mCurDefaultDisplayDpi = data.config.densityDpi; 
    applyCompatConfiguration(mCurDefaultDisplayDpi); 
 
    // 设置AppBindData中LoadedApk info属性字段 
    // 这里会根据传入app的ActivityInfo和CompatibilityInfo创建一个LoadedApk对象 
    data.info = getPackageInfoNoCheck(data.appInfo, data.compatInfo); 
 
    // 如果应用没有指定使用设备的density,那么默认使用mdpi 
    if ((data.appInfo.flags&ApplicationInfo.FLAG_SUPPORTS_SCREEN_DENSITIES) 
            == 0) { 
        mDensityCompatMode = true; 
        Bitmap.setDefaultDensity(DisplayMetrics.DENSITY_DEFAULT); 
    } 
    updateDefaultDensity(); 
    // 创建ContextImpl上下文,里面也设计到了资源管理相关的内容 ,如从LoadedApk中提取资源 
    // 后续还需对其进行初始化 
    final ContextImpl appContext = ContextImpl.createAppContext(this, data.info); 
    // 普通app启动时,isIsolated为false 
    if (!Process.isIsolated()) { 
        //在沙箱目录中创建cache文件夹 
        final File cacheDir = appContext.getCacheDir(); 
 
        if (cacheDir != null) { 
            //将创建的cache文件夹与属性"java.io.tmpdir"关联 
            System.setProperty("java.io.tmpdir", cacheDir.getAbsolutePath()); 
        } else { 
            Log.v(TAG, "Unable to initialize /"java.io.tmpdir/" property due to missing cache directory"); 
        } 
 
        // Use codeCacheDir to store generated/compiled graphics code 
        // 在沙箱目录创建code-cache文件夹 
        final File codeCacheDir = appContext.getCodeCacheDir(); 
        if (codeCacheDir != null) { 
            setupGraphicsSupport(data.info, codeCacheDir); 
        } else { 
            Log.e(TAG, "Unable to setupGraphicsSupport due to missing code-cache directory"); 
        } 
    } 
 
    // 设置时间格式 
    final boolean is24Hr = "24".equals(mCoreSettings.getString(Settings.System.TIME_12_24)); 
    DateFormat.set24HourTimePref(is24Hr); 
    View.mDebugViewAttributes = 
            mCoreSettings.getInt(Settings.Global.DEBUG_VIEW_ATTRIBUTES, 0) != 0; 
 
    // 调试相关 
    if ((data.appInfo.flags & 
         (ApplicationInfo.FLAG_SYSTEM | 
          ApplicationInfo.FLAG_UPDATED_SYSTEM_APP)) != 0) { 
        StrictMode.conditionallyEnableDebugLogging(); 
    } 
 
    if (data.appInfo.targetSdkVersion > 9) { 
        StrictMode.enableDeathOnNetwork(); 
    } 
 
    NetworkSecurityPolicy.getInstance().setCleartextTrafficPermitted( 
            (data.appInfo.flags & ApplicationInfo.FLAG_USES_CLEARTEXT_TRAFFIC) != 0); 
 
    if (data.debugMode != IApplicationThread.DEBUG_OFF) { 
      ............ 
    } 
 
    // Enable OpenGL tracing if required 
    if (data.enableOpenGlTrace) { 
        GLUtils.setTracingLevel(1); 
    } 
 
    // Allow application-generated systrace messages if we're debuggable. 
    boolean appTracingAllowed = (data.appInfo.flags&ApplicationInfo.FLAG_DEBUGGABLE) != 0; 
    Trace.setAppTracingAllowed(appTracingAllowed); 
 
    /** 
     * Initialize the default http proxy in this process for the reasons we set the time zone. 
     */ 
    IBinder b = ServiceManager.getService(Context.CONNECTIVITY_SERVICE); 
    if (b != null) { 
        IConnectivityManager service = IConnectivityManager.Stub.asInterface(b); 
        try { 
          // 设置网络代理 
            final ProxyInfo proxyInfo = service.getProxyForNetwork(null); 
            Proxy.setHttpProxySystemProperty(proxyInfo); 
        } catch (RemoteException e) {} 
    } 
    // 为null 
    if (data.instrumentationName != null) { 
      .......... 
    } else { 
      // 创建Instrumentation对象 
        mInstrumentation = new Instrumentation(); 
    } 
    if ((data.appInfo.flags&ApplicationInfo.FLAG_LARGE_HEAP) != 0) { 
        dalvik.system.VMRuntime.getRuntime().clearGrowthLimit(); 
    } else { 
        dalvik.system.VMRuntime.getRuntime().clampGrowthLimit(); 
    } 
    final StrictMode.ThreadPolicy savedPolicy = StrictMode.allowThreadDiskWrites(); 
    try { 
        // 创建app的Application对象 
        Application app = data.info.makeApplication(data.restrictedBackupMode, null); 
        mInitialApplication = app; 
 
        // don't bring up providers in restricted mode; they may depend on the 
        // app's custom Application class 
        if (!data.restrictedBackupMode) { 
            List<ProviderInfo> providers = data.providers; 
            if (providers != null) { 
                installContentProviders(app, providers); 
                // For process that contains content providers, we want to 
                // ensure that the JIT is enabled "at some point". 
                mH.sendEmptyMessageDelayed(H.ENABLE_JIT, 10*1000); 
            } 
        } 
 
        // Do this after providers, since instrumentation tests generally start their 
        // test thread at this point, and we don't want that racing. 
        try { 
          // 执行instrumentation的onCreate()方法 
            mInstrumentation.onCreate(data.instrumentationArgs); 
        } 
        catch (Exception e) { 
          ................ 
        } 
        // 执行Application的onCreate生命周期方法 
        try { 
            mInstrumentation.callApplicationOnCreate(app); 
        } catch (Exception e) { 
            ............... 
        } 
    } finally { 
        StrictMode.setThreadPolicy(savedPolicy); 
    } 
}

handleBindApplication函数主要完成了如下的一些操作:

  1. 确定了进程的最终名字,以及其在ddms中显示的进程名字;
  2. 恢复进程的时区和位置信息;
  3. 调用getPackageInfoNoCheck()创建LoadApk对象;
  4. 创建ContextImpl对象,是AppContext;
  5. 设置网络代理;
  6. 创建Instrumentation对象。

LoadedApk

LoadedApk类用来记录描述一个被加载运行的APK,的代码、资源等信息。

public final class LoadedApk { 
 
    private static final String TAG = "LoadedApk"; 
 
    private final ActivityThread mActivityThread; // App的ActivityThread对象 
    private ApplicationInfo mApplicationInfo;   // 描述App信息的ApplicationInfo,如果App中重载了Application类,那么其类名会被记录在ApplicationInfo中 
    final String mPackageName;// app的包名 
    private final String mAppDir;// app在/data/app/<包名>路径 
    private final String mResDir;// 资源路径 
    private final String[] mSplitAppDirs; 
    private final String[] mSplitResDirs; 
    private final String[] mOverlayDirs; 
    private final String[] mSharedLibraries;// 共享java库 
    private final String mDataDir;//数据沙箱目录 
    private final String mLibDir;// native so库位置 
    private final File mDataDirFile; 
    private final ClassLoader mBaseClassLoader;//getPackageInfoNoCheck()创建的LoadedApk对象中该字段初始化为null 
    private final boolean mSecurityViolation; 
    private final boolean mIncludeCode;// 这个apk是否包含dex 
    private final boolean mRegisterPackage; 
    private final DisplayAdjustments mDisplayAdjustments = new DisplayAdjustments(); 
    Resources mResources; 
    private ClassLoader mClassLoader;// 
    private Application mApplication;// 这个app的Application对象,如果App继承了Application,那么为其子类对象 
 
    private final ArrayMap<Context, ArrayMap<BroadcastReceiver, ReceiverDispatcher>> mReceivers 
        = new ArrayMap<Context, ArrayMap<BroadcastReceiver, LoadedApk.ReceiverDispatcher>>(); 
    private final ArrayMap<Context, ArrayMap<BroadcastReceiver, LoadedApk.ReceiverDispatcher>> mUnregisteredReceivers 
        = new ArrayMap<Context, ArrayMap<BroadcastReceiver, LoadedApk.ReceiverDispatcher>>(); 
    private final ArrayMap<Context, ArrayMap<ServiceConnection, LoadedApk.ServiceDispatcher>> mServices 
        = new ArrayMap<Context, ArrayMap<ServiceConnection, LoadedApk.ServiceDispatcher>>(); 
    private final ArrayMap<Context, ArrayMap<ServiceConnection, LoadedApk.ServiceDispatcher>> mUnboundServices 
        = new ArrayMap<Context, ArrayMap<ServiceConnection, LoadedApk.ServiceDispatcher>>(); 
 
    int mClientCount = 0; 
 
    Application getApplication() { 
        return mApplication; 
    }

通过分析可知,在handleBindApplication()方法中通过调用getPackageInfoNoCheck()方法创建LoadedApk对象。getPackageInfoNoCheck()的源码如下:

public final LoadedApk getPackageInfoNoCheck(ApplicationInfo ai, 
            CompatibilityInfo compatInfo) { 
        return getPackageInfo(ai, compatInfo, null, false, true, false); 
    }

getPackageInfoNoCheck()又调用了getPackageInfo()。

private LoadedApk getPackageInfo( 
            ApplicationInfo aInfo, // app的Application信息 
            CompatibilityInfo compatInfo, // 兼容性 
            ClassLoader baseLoader,// 传入null 
            boolean securityViolation,// 传入false 
            boolean includeCode,// 传入true 
            boolean registerPackage // 传入false 
            ) { 
// 要启动app的拥有者与当前系统用户不一致 
final boolean differentUser = (UserHandle.myUserId() != UserHandle.getUserId(aInfo.uid)); 
synchronized (mResourcesManager) { 
    WeakReference<LoadedApk> ref; 
    if (differentUser) { 
        ref = null; 
    } else if (includeCode) { 
        // 如果包含了dex,那么从ActivityThread.mPackages中先查找是否已经有了apk对应的LoadedApk 
        ref = mPackages.get(aInfo.packageName); 
    } else { 
      // 如果没有包含了dex,那么从ActivityThread.mResourcePackages中先查找是否已经有了apk对应的LoadedApk 
        ref = mResourcePackages.get(aInfo.packageName); 
    } 
    // 如果前面已经从mPackages或者mResourcePackages中找到了apk对应的LoadedApk,那么就可以直接返回了 
    // 没有找到的话,就要创建LoadedApk对象了 
    if (packageInfo == null || (packageInfo.mResources != null 
         && !packageInfo.mResources.getAssets().isUpToDate())) { 
 
      // 创建LoadedApk对象 
     packageInfo = 
         new LoadedApk(this, aInfo, compatInfo, baseLoader, 
                 securityViolation, includeCode && 
                 (aInfo.flags&ApplicationInfo.FLAG_HAS_CODE) != 0, registerPackage); 
 
     if (mSystemThread && "android".equals(aInfo.packageName)) { 
         packageInfo.installSystemApplicationInfo(aInfo, 
                 getSystemContext().mPackageInfo.getClassLoader()); 
     } 
 
     // 创建LoadedApk对象之后,将其加入对应的缓存列表中 
     if (differentUser) { 
         // Caching not supported across users 
     } else if (includeCode) { 
         mPackages.put(aInfo.packageName, 
                 new WeakReference<LoadedApk>(packageInfo)); 
     } else { 
         mResourcePackages.put(aInfo.packageName, 
                 new WeakReference<LoadedApk>(packageInfo)); 
     } 
  } 
  return packageInfo; 
} 
}

由以上代码可知,当要获取一个LoadedApk对象时,先从ActivityThread的两个缓存列表:mPackages和mResourcePackages中寻找,没找到的话才会新建LoadedApk对象,然后将其加入对应的缓存列表中。当找到apk对应的LoadedApk对象后,以此为参数创建Application的Context对象。

final ContextImpl appContext = ContextImpl.createAppContext(this, data.info); 
static ContextImpl createAppContext(ActivityThread mainThread, LoadedApk packageInfo) { 
     if (packageInfo == null) throw new IllegalArgumentException("packageInfo"); 
     return new ContextImpl(null, mainThread, 
             packageInfo, null, null, false, null, null, Display.INVALID_DISPLAY); 
 } 
 
private ContextImpl( 
        ContextImpl container, // 传入null 
        ActivityThread mainThread,// app的ActivityThread对象 
        LoadedApk packageInfo, // apk对应的LoadedApk对象 
        IBinder activityToken, // 传入为null 
        UserHandle user, boolean restricted, 
        Display display, Configuration overrideConfiguration, int createDisplayWithId) { 
    mOuterContext = this; 
 
    mMainThread = mainThread; 
    mActivityToken = activityToken; 
    mRestricted = restricted; 
 
    if (user == null) { 
        user = Process.myUserHandle(); 
    } 
    mUser = user; 
    // context中会记录apk对应的LoadedApk对象 
    mPackageInfo = packageInfo; 
    // 资源管理相关,后续单独开篇介绍 
    mResourcesManager = ResourcesManager.getInstance(); 
    .............. 
 
    Resources resources = packageInfo.getResources(mainThread); 
    if (resources != null) { 
        if (displayId != Display.DEFAULT_DISPLAY 
                || overrideConfiguration != null 
                || (compatInfo != null && compatInfo.applicationScale 
                        != resources.getCompatibilityInfo().applicationScale)) { 
            resources = mResourcesManager.getTopLevelResources(packageInfo.getResDir(), 
                    packageInfo.getSplitResDirs(), packageInfo.getOverlayDirs(), 
                    packageInfo.getApplicationInfo().sharedLibraryFiles, displayId, 
                    overrideConfiguration, compatInfo); 
        } 
    } 
    mResources = resources; 
 
    if (container != null) { 
        mBasePackageName = container.mBasePackageName; 
        mOpPackageName = container.mOpPackageName; 
    } else { 
        // 记录app包名 
        mBasePackageName = packageInfo.mPackageName; 
        ApplicationInfo ainfo = packageInfo.getApplicationInfo(); 
        if (ainfo.uid == Process.SYSTEM_UID && ainfo.uid != Process.myUid()) { 
            mOpPackageName = ActivityThread.currentPackageName(); 
        } else { 
            mOpPackageName = mBasePackageName; 
        } 
    } 
    // 内容提供者相关 
    mContentResolver = new ApplicationContentResolver(this, mainThread, user); 
}

bindApplication()方法关键时序图如下:
这里写图片描述

在这个方法中创建了Classloader,以及Application对象。然后执行Application对象的attach方法,这个方法中又会调用attachBaseContext()方法。也就是说Application对象首先被执行的方法不是onCreate()方法,而是attach()方法。

attachApplicationLocked

由ActivityThread.main的整体执行时序图中可知,启动activity的最终是attachApplicationLocked()方法。

boolean attachApplicationLocked(ProcessRecord app) throws RemoteException { 
    final String processName = app.processName; 
    boolean didSomething = false; 
    for (int displayNdx = mActivityDisplays.size() - 1; displayNdx >= 0; --displayNdx) { 
        ArrayList<ActivityStack> stacks = mActivityDisplays.valueAt(displayNdx).mStacks; 
        for (int stackNdx = stacks.size() - 1; stackNdx >= 0; --stackNdx) { 
            final ActivityStack stack = stacks.get(stackNdx); 
            // 从 如何启动app中篇之Task的管理 可知,此时mFocusedStack指向即将要运行的activity所在的ActivityStack 
            // 下面这个方法就是为了从众多ActivityStack找到这个ActivityStack 
            if (!isFrontStack(stack)) { 
                continue; 
            } 
            // 找到了所需的ActivityStack 
            // 然后找到其栈顶的Activity,实际就是mTaskHistory数组末端的Task的顶端Activity 
            ActivityRecord hr = stack.topRunningActivityLocked(null); 
            if (hr != null) { 
                if (hr.app == null && app.uid == hr.info.applicationInfo.uid 
                        && processName.equals(hr.processName)) { 
                    try { 
                        if (realStartActivityLocked(hr, app, true, true)) { 
                            didSomething = true; 
                        } 
                    } catch (RemoteException e) { 
                        Slog.w(TAG, "Exception in new application when starting activity " 
                              + hr.intent.getComponent().flattenToShortString(), e); 
                        throw e; 
                    } 
                } 
            } 
        } 
    } 
    if (!didSomething) { 
        ensureActivitiesVisibleLocked(null, 0); 
    } 
    return didSomething; 
}

ActivityStackSupervisor的流程调用关系可以用下面的流程图表示。

这里写图片描述

原创文章,作者:奋斗,如若转载,请注明出处:https://blog.ytso.com/tech/app/5967.html

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