ABAP版连连看详解编程语言

网上看到的,感觉不错,借来装13。。。

*&---------------------------------------------------------------------* 
*& Report  ZGAME_LLK 
*& 
*&---------------------------------------------------------------------* 
*& 
*& 
*&---------------------------------------------------------------------* 
 
REPORT zgame_llk. 
INCLUDE <icon>. 
TYPE-POOLS: slis. 
TABLES: sscrfields. 
CLASS lcl_event_handler DEFINITION DEFERRED. 
 
DATA: lt_icon TYPE TABLE OF icon WITH HEADER LINE. 
DATA: go_timer TYPE REF TO cl_gui_timer, "进度条计时器 
       go_evt_hndl TYPE REF TO lcl_event_handler, 
       twinkle_timer TYPE REF TO cl_gui_timer,   "闪烁计时器 
       twinkle_evt_hndl TYPE REF TO lcl_event_handler. 
DATA: l_left_time TYPE i VALUE 360, "剩余时间 
      l_times TYPE i,                 "用来控制进度条的黑方框数目 
      l_start_time TYPE i,            "开始时间 
      l_end_time TYPE i,              "结束时间 
      l_cost_time TYPE i.             "所用时间 
TYPES: BEGIN OF score_line, 
  user    LIKE sy-uname, 
  time(5) TYPE c, 
  hintcount(3) TYPE c, 
  reformcount(3) TYPE c, 
END OF score_line. 
DATA: high_scores TYPE TABLE OF score_line WITH HEADER LINE, 
      database_id LIKE indx-srtfd VALUE 'Z0324491X'. " export/import to database ID 
*----------------------------------------------------------------------* 
*       CLASS lcl_event_handler DEFINITION 
*----------------------------------------------------------------------* 
* 
*----------------------------------------------------------------------* 
CLASS lcl_event_handler DEFINITION. 
  PUBLIC SECTION. 
    METHODS: 
    handle_timer FOR EVENT finished OF cl_gui_timer, 
    handle_twinkle FOR EVENT finished OF cl_gui_timer. 
ENDCLASS. "lcl_event_handler DEFINITION 
*&---------------------------------------------------------------------* 
*&      CLASS lcl_event_handler IMPLEMENTATION 
*&---------------------------------------------------------------------* 
CLASS lcl_event_handler IMPLEMENTATION. 
  METHOD handle_timer."进度条 
    CALL METHOD cl_gui_cfw=>set_new_ok_code 
      EXPORTING 
        new_code = 'RFSH'. 
    CALL METHOD go_timer->run "必须重新激活定时器 
    EXCEPTIONS 
      OTHERS = 9. 
  ENDMETHOD.                 "handle_timer 
 
  METHOD handle_twinkle."提示闪烁 
    CALL METHOD cl_gui_cfw=>set_new_ok_code 
      EXPORTING 
        new_code = 'TWNK'. 
    CALL METHOD twinkle_timer->run "必须重新激活定时器 
    EXCEPTIONS 
      OTHERS = 9. 
  ENDMETHOD.                 "handle_timer 
ENDCLASS. "lcl_event_handler IMPLEMENTATION 
 
DEFINE displ_hsline. 
  selection-screen: begin of line. 
  selection-screen: comment  38(3) hs1_&1. 
  selection-screen: comment 42(14) hs2_&1. 
  selection-screen: comment  56(5) hs3_&1. 
  selection-screen: comment  64(8) hs4_&1. 
  selection-screen: comment  73(8) hs5_&1. 
  selection-screen: end of line. 
END-OF-DEFINITION. 
 
SELECTION-SCREEN BEGIN OF SCREEN 1001. 
*功能按钮 
SELECTION-SCREEN PUSHBUTTON 40(6) bt_hint USER-COMMAND bt_hint. 
SELECTION-SCREEN COMMENT 70(10) usedtime. 
SELECTION-SCREEN PUSHBUTTON 50(6) bt_rfm USER-COMMAND bt_reform. 
SELECTION-SCREEN PUSHBUTTON 60(6) bt_rec USER-COMMAND bt_record. 
*SELECTION-SCREEN PUSHBUTTON 28(10) refresh USER-COMMAND bt_refresh. 
*时间条 
SELECTION-SCREEN BEGIN OF LINE. 
SELECTION-SCREEN COMMENT 39(80) progress. 
SELECTION-SCREEN END OF LINE. 
*图片按钮 
SELECTION-SCREEN SKIP 1. 
SELECTION-SCREEN PUSHBUTTON 38(4) bto01 USER-COMMAND bto01 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 41(4) bto02 USER-COMMAND bto02 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 44(4) btc01 USER-COMMAND btc01 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 47(4) btc02 USER-COMMAND btc02 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 50(4) btc03 USER-COMMAND btc03 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 53(4) btc04 USER-COMMAND btc04 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 56(4) btc05 USER-COMMAND btc05 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 59(4) btc06 USER-COMMAND btc06 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 62(4) btc07 USER-COMMAND btc07 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 65(4) btc08 USER-COMMAND btc08 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 68(4) btc09 USER-COMMAND btc09 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 71(4) btc10 USER-COMMAND btc10 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 74(4) btc11 USER-COMMAND btc11 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 77(4) btc12 USER-COMMAND btc12 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 80(4) bto03 USER-COMMAND bto03 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 83(4) bto04 USER-COMMAND bto04 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON /38(4) bto05 USER-COMMAND bto05 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 83(4) bto06 USER-COMMAND bto06 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON /38(4) btr01 USER-COMMAND btr01 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 44(4) pb001 USER-COMMAND pb001 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 47(4) pb002 USER-COMMAND pb002 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 50(4) pb003 USER-COMMAND pb003 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 53(4) pb004 USER-COMMAND pb004 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 56(4) pb005 USER-COMMAND pb005 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 59(4) pb006 USER-COMMAND pb006 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 62(4) pb007 USER-COMMAND pb007 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 65(4) pb008 USER-COMMAND pb008 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 68(4) pb009 USER-COMMAND pb009 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 71(4) pb010 USER-COMMAND pb010 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 74(4) pb011 USER-COMMAND pb011 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 77(4) pb012 USER-COMMAND pb012 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 83(4) btr13 USER-COMMAND btr13 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON /38(4) btr02 USER-COMMAND btr02 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 44(4) pb013 USER-COMMAND pb013 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 47(4) pb014 USER-COMMAND pb014 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 50(4) pb015 USER-COMMAND pb015 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 53(4) pb016 USER-COMMAND pb016 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 56(4) pb017 USER-COMMAND pb017 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 59(4) pb018 USER-COMMAND pb018 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 62(4) pb019 USER-COMMAND pb019 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 65(4) pb020 USER-COMMAND pb020 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 68(4) pb021 USER-COMMAND pb021 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 71(4) pb022 USER-COMMAND pb022 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 74(4) pb023 USER-COMMAND pb023 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 77(4) pb024 USER-COMMAND pb024 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 83(4) btr14 USER-COMMAND btr14 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON /38(4) btr03 USER-COMMAND btr03 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 44(4) pb025 USER-COMMAND pb025 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 47(4) pb026 USER-COMMAND pb026 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 50(4) pb027 USER-COMMAND pb027 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 53(4) pb028 USER-COMMAND pb028 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 56(4) pb029 USER-COMMAND pb029 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 59(4) pb030 USER-COMMAND pb030 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 62(4) pb031 USER-COMMAND pb031 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 65(4) pb032 USER-COMMAND pb032 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 68(4) pb033 USER-COMMAND pb033 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 71(4) pb034 USER-COMMAND pb034 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 74(4) pb035 USER-COMMAND pb035 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 77(4) pb036 USER-COMMAND pb036 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 83(4) btr15 USER-COMMAND btr15 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON /38(4) btr04 USER-COMMAND btr04 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 44(4) pb037 USER-COMMAND pb037 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 47(4) pb038 USER-COMMAND pb038 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 50(4) pb039 USER-COMMAND pb039 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 53(4) pb040 USER-COMMAND pb040 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 56(4) pb041 USER-COMMAND pb041 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 59(4) pb042 USER-COMMAND pb042 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 62(4) pb043 USER-COMMAND pb043 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 65(4) pb044 USER-COMMAND pb044 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 68(4) pb045 USER-COMMAND pb045 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 71(4) pb046 USER-COMMAND pb046 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 74(4) pb047 USER-COMMAND pb047 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 77(4) pb048 USER-COMMAND pb048 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 83(4) btr16 USER-COMMAND btr16 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON /38(4) btr05 USER-COMMAND btr05 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 44(4) pb049 USER-COMMAND pb049 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 47(4) pb050 USER-COMMAND pb050 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 50(4) pb051 USER-COMMAND pb051 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 53(4) pb052 USER-COMMAND pb052 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 56(4) pb053 USER-COMMAND pb053 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 59(4) pb054 USER-COMMAND pb054 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 62(4) pb055 USER-COMMAND pb055 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 65(4) pb056 USER-COMMAND pb056 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 68(4) pb057 USER-COMMAND pb057 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 71(4) pb058 USER-COMMAND pb058 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 74(4) pb059 USER-COMMAND pb059 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 77(4) pb060 USER-COMMAND pb060 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 83(4) btr17 USER-COMMAND btr17 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON /38(4) btr06 USER-COMMAND btr06 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 44(4) pb061 USER-COMMAND pb061 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 47(4) pb062 USER-COMMAND pb062 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 50(4) pb063 USER-COMMAND pb063 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 53(4) pb064 USER-COMMAND pb064 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 56(4) pb065 USER-COMMAND pb065 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 59(4) pb066 USER-COMMAND pb066 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 62(4) pb067 USER-COMMAND pb067 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 65(4) pb068 USER-COMMAND pb068 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 68(4) pb069 USER-COMMAND pb069 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 71(4) pb070 USER-COMMAND pb070 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 74(4) pb071 USER-COMMAND pb071 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 77(4) pb072 USER-COMMAND pb072 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 83(4) btr18 USER-COMMAND btr18 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON /38(4) btr07 USER-COMMAND btr07 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 44(4) pb073 USER-COMMAND pb073 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 47(4) pb074 USER-COMMAND pb074 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 50(4) pb075 USER-COMMAND pb075 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 53(4) pb076 USER-COMMAND pb076 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 56(4) pb077 USER-COMMAND pb077 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 59(4) pb078 USER-COMMAND pb078 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 62(4) pb079 USER-COMMAND pb079 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 65(4) pb080 USER-COMMAND pb080 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 68(4) pb081 USER-COMMAND pb081 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 71(4) pb082 USER-COMMAND pb082 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 74(4) pb083 USER-COMMAND pb083 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 77(4) pb084 USER-COMMAND pb084 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 83(4) btr19 USER-COMMAND btr19 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON /38(4) btr08 USER-COMMAND btr08 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 44(4) pb085 USER-COMMAND pb085 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 47(4) pb086 USER-COMMAND pb086 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 50(4) pb087 USER-COMMAND pb087 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 53(4) pb088 USER-COMMAND pb088 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 56(4) pb089 USER-COMMAND pb089 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 59(4) pb090 USER-COMMAND pb090 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 62(4) pb091 USER-COMMAND pb091 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 65(4) pb092 USER-COMMAND pb092 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 68(4) pb093 USER-COMMAND pb093 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 71(4) pb094 USER-COMMAND pb094 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 74(4) pb095 USER-COMMAND pb095 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 77(4) pb096 USER-COMMAND pb096 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 83(4) btr20 USER-COMMAND btr20 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON /38(4) btr09 USER-COMMAND btr09 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 44(4) pb097 USER-COMMAND pb097 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 47(4) pb098 USER-COMMAND pb098 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 50(4) pb099 USER-COMMAND pb099 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 53(4) pb100 USER-COMMAND pb100 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 56(4) pb101 USER-COMMAND pb101 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 59(4) pb102 USER-COMMAND pb102 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 62(4) pb103 USER-COMMAND pb103 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 65(4) pb104 USER-COMMAND pb104 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 68(4) pb105 USER-COMMAND pb105 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 71(4) pb106 USER-COMMAND pb106 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 74(4) pb107 USER-COMMAND pb107 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 77(4) pb108 USER-COMMAND pb108 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 83(4) btr21 USER-COMMAND btr21 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON /38(4) btr10 USER-COMMAND btr10 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 44(4) pb109 USER-COMMAND pb109 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 47(4) pb110 USER-COMMAND pb110 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 50(4) pb111 USER-COMMAND pb111 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 53(4) pb112 USER-COMMAND pb112 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 56(4) pb113 USER-COMMAND pb113 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 59(4) pb114 USER-COMMAND pb114 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 62(4) pb115 USER-COMMAND pb115 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 65(4) pb116 USER-COMMAND pb116 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 68(4) pb117 USER-COMMAND pb117 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 71(4) pb118 USER-COMMAND pb118 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 74(4) pb119 USER-COMMAND pb119 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 77(4) pb120 USER-COMMAND pb120 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 83(4) btr22 USER-COMMAND btr22 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON /38(4) btr11 USER-COMMAND btr11 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 44(4) pb121 USER-COMMAND pb121 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 47(4) pb122 USER-COMMAND pb122 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 50(4) pb123 USER-COMMAND pb123 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 53(4) pb124 USER-COMMAND pb124 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 56(4) pb125 USER-COMMAND pb125 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 59(4) pb126 USER-COMMAND pb126 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 62(4) pb127 USER-COMMAND pb127 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 65(4) pb128 USER-COMMAND pb128 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 68(4) pb129 USER-COMMAND pb129 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 71(4) pb130 USER-COMMAND pb130 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 74(4) pb131 USER-COMMAND pb131 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 77(4) pb132 USER-COMMAND pb132 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 83(4) btr23 USER-COMMAND btr23 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON /38(4) btr12 USER-COMMAND btr12 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 44(4) pb133 USER-COMMAND pb133 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 47(4) pb134 USER-COMMAND pb134 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 50(4) pb135 USER-COMMAND pb135 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 53(4) pb136 USER-COMMAND pb136 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 56(4) pb137 USER-COMMAND pb137 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 59(4) pb138 USER-COMMAND pb138 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 62(4) pb139 USER-COMMAND pb139 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 65(4) pb140 USER-COMMAND pb140 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 68(4) pb141 USER-COMMAND pb141 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 71(4) pb142 USER-COMMAND pb142 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 74(4) pb143 USER-COMMAND pb143 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 77(4) pb144 USER-COMMAND pb144 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 83(4) btr24 USER-COMMAND btr24 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON /38(4) bto07 USER-COMMAND bto07 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 83(4) bto08 USER-COMMAND bto08 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON /38(4) bto09 USER-COMMAND bto09 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 41(4) bto10 USER-COMMAND bto10 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 44(4) btc13 USER-COMMAND btc13 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 47(4) btc14 USER-COMMAND btc14 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 50(4) btc15 USER-COMMAND btc15 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 53(4) btc16 USER-COMMAND btc16 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 56(4) btc17 USER-COMMAND btc17 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 59(4) btc18 USER-COMMAND btc18 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 62(4) btc19 USER-COMMAND btc19 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 65(4) btc20 USER-COMMAND btc20 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 68(4) btc21 USER-COMMAND btc21 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 71(4) btc22 USER-COMMAND btc22 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 74(4) btc23 USER-COMMAND btc23 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 77(4) btc24 USER-COMMAND btc24 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 80(4) bto11 USER-COMMAND bto11 VISIBLE LENGTH 2. 
SELECTION-SCREEN PUSHBUTTON 83(4) bto12 USER-COMMAND bto12 VISIBLE LENGTH 2. 
SELECTION-SCREEN COMMENT /38(80) c_topic. 
SELECTION-SCREEN ULINE /38(48) . 
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SELECTION-SCREEN ULINE /38(48) . 
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SELECTION-SCREEN END OF SCREEN 1001. 
 
START-OF-SELECTION. 
  CALL SCREEN 1001. 
 
  DATA: l_chars(26) TYPE c VALUE 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'. 
 
  DATA: BEGIN OF lt_game OCCURS 0,                            "游戏区域 
     value(14) TYPE c, 
   END OF lt_game. 
 
  DATA: BEGIN OF lt_number OCCURS 0,                        "1~144 
     number TYPE i, 
   END OF lt_number. 
 
  DATA: BEGIN OF lt_area OCCURS 0, 
     chr(1) TYPE c, 
     row TYPE i, 
     col TYPE i, 
     top TYPE i, 
     left TYPE i, 
     bottom TYPE i, 
     right TYPE i, 
   END OF lt_area. 
 
  DATA: BEGIN OF lt_pic OCCURS 0, 
     id(4) TYPE c, 
   END OF lt_pic. 
 
  DATA: lt_last_area LIKE lt_area OCCURS 0, 
         lt_cur_area LIKE lt_area OCCURS 0. 
 
  DATA: randnum TYPE i,     "随机数 
        randchr(1) TYPE c,  "随即字母 
        linecount TYPE i.   "lt_number的行数 
 
  DATA: last_pb(5) TYPE c, 
        cur_pb(5) TYPE c, 
        connected(1) TYPE c, 
        left_pbs TYPE i VALUE 144,            "剩余个数 
        l_pb_chr(1) TYPE c,                   "按钮对应的字母 
        l_hint_count(3) TYPE c,               "提示次数 
        l_reform_count(3) TYPE c,             "重排次数 
        l_dead(1) TYPE c,                     "是否还可以消除 
        l_gameover(1) TYPE c.                 "时间耗尽、游戏结束 
 
  DATA: l_hint_pb1(5) TYPE c,                               "提示按钮1 
        l_hint_pb2(5) TYPE c,                               "提示按钮2 
        l_hint_icon1(4) TYPE c, 
        l_hint_icon2(4) TYPE c. 
 
INITIALIZATION. 
 
  bt_hint = '提示'. 
  bt_rfm = '重排'. 
  bt_rec = '排行榜'. 
*  refresh = '刷新图片'. 
  btc01 = btc13 = btr01 = btr13 = '1'. 
  btc02 = btc14 = btr02 = btr14 = '2'. 
  btc03 = btc15 = btr03 = btr15 = '3'. 
  btc04 = btc16 = btr04 = btr16 = '4'. 
  btc05 = btc17 = btr05 = btr17 = '5'. 
  btc06 = btc18 = btr06 = btr18 = '6'. 
  btc07 = btc19 = btr07 = btr19 = '7'. 
  btc08 = btc20 = btr08 = btr20 = '8'. 
  btc09 = btc21 = btr09 = btr21 = '9'. 
  btc10 = btc22 = btr10 = btr22 = '10'. 
  btc11 = btc23 = btr11 = btr23 = '11'. 
  btc12 = btc24 = btr12 = btr24 = '12'. 
 
  c_topic = '================:: HIGH SCORES ::================'. 
  hs2_0  = '用户名'. 
  hs3_0  = '时间'. 
  hs4_0  = '提示次数'. 
  hs5_0  = '重排次数'. 
 
  PERFORM high_scores_read. 
 
  PERFORM high_scores_show. 
 
  DO 30 TIMES. 
    CONCATENATE progress '' INTO progress. 
  ENDDO. 
 
*  初始化时间 
  PERFORM init_timer_progress. 
 
*1.初始化lt_game、lt_number、lt_pic. 
  DO 144 TIMES. "为lt_number赋值:1~144 
    lt_number-number = sy-index. 
    APPEND lt_number. 
  ENDDO. 
 
  l_hint_count = '0'. 
  l_reform_count = '0'. 
  l_gameover = ''. 
 
  DO 14 TIMES.  "初始化lt_game为14个# 
    lt_game-value = '##############'. 
    APPEND lt_game. 
  ENDDO. 
 
  DATA: l_icon_count TYPE i, 
        l_get_icon TYPE c. 
  SELECT * INTO TABLE lt_icon FROM icon. 
  DELETE lt_icon WHERE 
    id = icon_green_light OR 
    id = icon_yellow_light OR 
    id = icon_red_light OR 
    id = icon_message_information OR 
    id = icon_message_warning OR 
    id = icon_message_error OR 
    id = icon_message_question OR 
    id = icon_message_critical OR 
    id = icon_space OR 
    id = icon_include_in_selection OR 
    id = icon_light_out OR 
    id = icon_remove_from_selection OR 
    id = icon_wf_workitem_ol OR 
    id = icon_new_handling_unit OR 
    id = icon_new_handling_if_full OR 
    id = icon_set_sum_undo OR 
    id = icon_sort_undo OR 
    id = icon_bw_process OR 
    id = icon_bw_simulate OR 
    id = icon_bw_process_cancel OR 
    id = icon_bw_simulate_cancel OR 
    id = icon_org_unit OR 
    id = icon_incomplete OR 
    id = icon_aew_project 
. 
 
  l_icon_count = LINES( lt_icon[] ). 
  REFRESH: lt_pic. 
  DO 26 TIMES. 
    CLEAR: l_get_icon. 
    WHILE l_get_icon = ''. 
      CALL FUNCTION 'QF05_RANDOM_INTEGER' 
        EXPORTING 
          ran_int_max   = l_icon_count 
          ran_int_min   = 1 
        IMPORTING 
          ran_int       = randnum 
        EXCEPTIONS 
          invalid_input = 1 
          OTHERS        = 2. 
      READ TABLE lt_icon INDEX randnum. 
      READ TABLE lt_pic WITH KEY id = lt_icon-id. 
      IF sy-subrc <> 0. 
        l_get_icon = 'X'. 
        lt_pic-id = lt_icon-id. 
        APPEND lt_pic. 
      ENDIF. 
    ENDWHILE. 
  ENDDO. 
 
*2.生成随机数 
  DO 72 TIMES. "执行72次,每次生成一个字母,并在lt_number中取出两个随机数字,确定其在lt_game中的位置,放入。 
    CALL FUNCTION 'QF05_RANDOM_INTEGER' 
      EXPORTING 
        ran_int_max   = 26 
        ran_int_min   = 1 
      IMPORTING 
        ran_int       = randnum 
      EXCEPTIONS 
        invalid_input = 1 
        OTHERS        = 2. 
    randnum = randnum - 1. 
    randchr = l_chars+randnum(1). 
    DO 2 TIMES. 
      DESCRIBE TABLE lt_number LINES linecount. 
      CALL FUNCTION 'QF05_RANDOM_INTEGER' 
        EXPORTING 
          ran_int_max   = linecount 
          ran_int_min   = 1 
        IMPORTING 
          ran_int       = randnum 
        EXCEPTIONS 
          invalid_input = 1 
          OTHERS        = 2. 
      PERFORM update_internaltable_and_icon USING randchr. 
    ENDDO. 
  ENDDO. 
 
*3.检查是否有可以连接的 
  PERFORM check_dead. 
 
*4.设置开始时间 
  GET RUN TIME FIELD l_start_time. 
 
AT SELECTION-SCREEN. 
 
*时间递减 
  IF sy-ucomm = 'RFSH' AND l_left_time > 0. 
    l_left_time = l_left_time - 12. 
    IF l_left_time = 0. 
      CALL METHOD go_timer->free.  "删除定时器 
      l_gameover = 'X'. 
      MESSAGE '时间已经耗尽,你失败了!' TYPE 'E'. 
    ENDIF. 
  ENDIF. 
 
  GET RUN TIME FIELD l_end_time. 
  l_cost_time = ( l_end_time - l_start_time ) / 1000000. 
  usedtime = l_cost_time. 
  CONDENSE usedtime NO-GAPS. 
  CONCATENATE '已用时' usedtime '' INTO usedtime. "更新comment 
 
  IF sy-ucomm = 'TWNK'. 
    PERFORM pb_twinkle. 
    CALL METHOD twinkle_timer->free. 
    FREE twinkle_timer. 
  ENDIF. 
 
*更新时间条 
  CLEAR progress. 
  l_times = l_left_time / 12. 
  DO l_times TIMES. 
    CONCATENATE progress '' INTO progress. 
  ENDDO. 
  l_times = 30 - l_times. 
  DO l_times TIMES. 
    CONCATENATE progress '' INTO progress. 
  ENDDO. 
 
  CHECK l_gameover = ''. 
 
  IF sscrfields-ucomm = 'BT_HINT'. 
    PERFORM get_hint USING 'X'. 
  ELSEIF sscrfields-ucomm = 'BT_REFORM'. 
    PERFORM reform USING ''. 
*  ELSEIF sscrfields-ucomm = 'BT_REFRESH'. 
*    PERFORM update_pb_visible. 
  ELSEIF sscrfields-ucomm = 'BT_RECORD'. 
    PERFORM alv_show_record. 
  ENDIF. 
  CHECK sscrfields-ucomm CS 'PB'. 
 
*图片按钮事件处理 
  IF last_pb IS NOT INITIAL. 
    CHECK sscrfields-ucomm NE last_pb. 
    cur_pb = sscrfields-ucomm. 
    PERFORM get_area TABLES lt_last_area USING last_pb '' ''. 
    PERFORM get_area TABLES lt_cur_area USING cur_pb '' ''. 
    PERFORM check_connect TABLES lt_last_area lt_cur_area CHANGING connected. 
    IF connected EQ 'X'. 
      PERFORM clear_pb USING last_pb. 
      PERFORM clear_pb USING cur_pb. 
      last_pb = ''. 
      cur_pb = ''. 
    ELSE. 
      last_pb = cur_pb. 
    ENDIF. 
    REFRESH: lt_last_area, lt_cur_area. 
  ELSE. 
    last_pb = sscrfields-ucomm. 
  ENDIF. 
 
AT SELECTION-SCREEN OUTPUT. 
  PERFORM update_pb_visible. 
 
*&---------------------------------------------------------------------* 
*&      Form  SET_CHAR 
*&---------------------------------------------------------------------* 
*       在lt_game中设置相应字母, 
*       并在lt_number中删除对应行,并更新按钮图片 
*----------------------------------------------------------------------* 
*      -->P_LT_GAME  text 
*      -->P_LT_NUMBER  text 
*      -->P_RANDNUM1  text 
*----------------------------------------------------------------------* 
FORM update_internaltable_and_icon USING p_chr. 
  DATA: row TYPE p, 
        col TYPE p, 
        left TYPE p, 
        right TYPE p, 
        pbname(5) TYPE c, 
        pbnum(3) TYPE c, 
        chr_index TYPE i. 
  FIELD-SYMBOLS <pbname> TYPE ANY. 
 
  READ TABLE lt_number INDEX randnum. 
 
*修改lt_game 
  row = FLOOR( ( lt_number-number - 1 ) / 12 ) + 2. 
  col = ( lt_number-number - 1 )  MOD 12 + 2. 
  left = col - 1. 
  right = 14 - col. 
 
  READ TABLE lt_game INDEX row. 
  CONCATENATE lt_game-value+0(left) p_chr lt_game-value+col(right) INTO lt_game-value. 
  MODIFY lt_game INDEX row. 
 
*在lt_number中删除对应行 
  DELETE lt_number INDEX randnum. 
 
*更新图片 
  pbnum = lt_number-number. 
  PERFORM get_pb_name USING pbnum CHANGING pbname. 
  ASSIGN (pbname) TO <pbname>. 
 
  FIND p_chr IN SECTION OFFSET 0 OF l_chars 
     MATCH OFFSET chr_index. 
  chr_index = chr_index + 1. 
  READ TABLE lt_pic INDEX chr_index. 
  IF <pbname> IS ASSIGNED. 
    <pbname> = lt_pic-id. 
  ENDIF. 
ENDFORM. " SET_CHAR 
*&---------------------------------------------------------------------* 
*&      Form  GET_AREA 
*&---------------------------------------------------------------------* 
*       根据button或p_row、p_col获取其area 
*----------------------------------------------------------------------* 
*      -->AREA       text 
*      -->PB_UCOMM   text 
*----------------------------------------------------------------------* 
FORM get_area TABLES area STRUCTURE lt_area USING pb_ucomm p_row p_col. 
  DATA: num TYPE p, 
        row TYPE p, 
        col TYPE p, 
        tmprow TYPE p, 
        tmpcol TYPE p, 
        chr(1) TYPE c. 
 
  IF pb_ucomm NE ''. 
    num = pb_ucomm+2(3). 
    row = FLOOR( ( num - 1 ) / 12 ) + 2. 
    col = ( num - 1 )  MOD 12 + 2. 
  ELSE. 
    row = p_row. 
    col = p_col. 
  ENDIF. 
 
  READ TABLE lt_game INDEX row. 
  tmpcol = col - 1. 
  area-chr = lt_game-value+tmpcol(1). 
 
  area-row = row. 
  area-col = col. 
 
*取Top 
  tmprow = row - 1. 
  tmpcol = col - 1. 
  READ TABLE lt_game INDEX tmprow. 
  chr = lt_game-value+tmpcol(1). 
  WHILE chr EQ '#'. 
    IF tmprow = 0. 
      EXIT. 
    ENDIF. 
    tmprow = tmprow - 1. 
    READ TABLE lt_game INDEX tmprow. 
    chr = lt_game-value+tmpcol(1). 
  ENDWHILE. 
  area-top = tmprow + 1. 
 
*取Left 
  tmprow = row. 
  tmpcol = col - 2. 
  READ TABLE lt_game INDEX tmprow. 
  chr = lt_game-value+tmpcol(1). 
  WHILE chr EQ '#'. 
    IF tmpcol = 0. 
      EXIT. 
    ENDIF. 
    tmpcol = tmpcol - 1. 
    chr = lt_game-value+tmpcol(1). 
  ENDWHILE. 
  IF tmpcol = 0. 
    area-left = 1. 
  ELSE. 
    area-left = tmpcol + 2. 
  ENDIF. 
 
*取Bottom 
  tmprow = row + 1. 
  tmpcol = col - 1. 
  READ TABLE lt_game INDEX tmprow. 
  chr = lt_game-value+tmpcol(1). 
  WHILE chr EQ '#'. 
    IF tmprow = 15. 
      EXIT. 
    ENDIF. 
    tmprow = tmprow + 1. 
    READ TABLE lt_game INDEX tmprow. 
    chr = lt_game-value+tmpcol(1). 
  ENDWHILE. 
  area-bottom = tmprow - 1. 
 
*取Right 
  tmprow = row. 
  tmpcol = col. 
  READ TABLE lt_game INDEX tmprow. 
  chr = lt_game-value+tmpcol(1). 
  WHILE chr EQ '#'. 
    IF tmpcol = 13. 
      EXIT. 
    ENDIF. 
    tmpcol = tmpcol + 1. 
    chr = lt_game-value+tmpcol(1). 
  ENDWHILE. 
  IF tmpcol = 13. 
    area-right = 14. 
  ELSE. 
    area-right = tmpcol. 
  ENDIF. 
 
  APPEND area. 
ENDFORM. "GET_AREA 
*&---------------------------------------------------------------------* 
*&      Form  check_connected 
*&---------------------------------------------------------------------* 
*       查看是否可以连接 
*----------------------------------------------------------------------* 
*      -->LASTPB     text 
*      -->CURPB      text 
*----------------------------------------------------------------------* 
FORM check_connect TABLES lt_area1 STRUCTURE lt_area 
                            lt_area2 STRUCTURE lt_area 
                   CHANGING connect. 
  DATA: tmpnum TYPE i. 
 
  READ TABLE lt_area1 INDEX 1. 
  READ TABLE lt_area2 INDEX 1. 
 
  IF lt_area1-chr EQ '#' OR lt_area2-chr EQ '#'. 
    connect = ''. 
    EXIT. 
  ENDIF. 
 
  IF lt_area1-chr NE lt_area2-chr. 
    connect = ''. 
    EXIT. 
  ENDIF. 
 
*相邻情况下的判断 
  tmpnum = ABS( lt_area1-row - lt_area2-row ) + ABS( lt_area1-col - lt_area2-col ). 
  IF tmpnum = 1. 
    connect = 'X'. 
    EXIT. 
  ENDIF. 
 
  DATA: j TYPE i, 
         k TYPE i, 
         l TYPE i, 
         m TYPE i, 
         n TYPE i, 
         flag_failed(1) TYPE c, 
         tmpchr(1) TYPE c. 
 
 
 
*不相邻的时候,判断方式一 
  j = lt_area1-top. 
  WHILE j <= lt_area1-bottom. 
    k = lt_area2-top. 
    WHILE k <= lt_area2-bottom. 
      IF j EQ k. 
        READ TABLE lt_game INDEX j. 
        IF lt_area1-col < lt_area2-col. 
          l = lt_area1-col + 1. 
          m = lt_area2-col - 1. 
          flag_failed = ''. 
          WHILE l <= m. 
            n = l - 1. 
            tmpchr = lt_game-value+n(1). 
            IF tmpchr NE '#'. 
              flag_failed = 'X'. 
              EXIT. 
            ENDIF. 
            l = l + 1. 
          ENDWHILE. 
          IF flag_failed = ''. 
            connect = 'X'. 
            RETURN. 
          ENDIF. 
        ELSE. 
          l = lt_area2-col + 1. 
          m = lt_area1-col - 1. 
          flag_failed = ''. 
          WHILE l <= m. 
            n = l - 1. 
            tmpchr = lt_game-value+n(1). 
            IF tmpchr NE '#'. 
              flag_failed = 'X'. 
              EXIT. 
            ENDIF. 
            l = l + 1. 
          ENDWHILE. 
          IF flag_failed = ''. 
            connect = 'X'. 
            RETURN. 
          ENDIF. 
        ENDIF. 
      ENDIF. 
      k = k + 1. 
    ENDWHILE. 
    j = j + 1. 
  ENDWHILE. 
 
 
*不相邻的时候,判断方式二 
  j = lt_area1-left. 
  WHILE j <= lt_area1-right. 
    k = lt_area2-left. 
    WHILE k <= lt_area2-right. 
      IF j EQ k. 
        IF lt_area1-row < lt_area2-row. 
          l = lt_area1-row + 1. 
          m = lt_area2-row - 1. 
          flag_failed = ''. 
          WHILE l <= m. 
            n = j - 1. 
            READ TABLE lt_game INDEX l. 
            tmpchr = lt_game-value+n(1). 
            IF tmpchr NE '#'. 
              flag_failed = 'X'. 
              EXIT. 
            ENDIF. 
            l = l + 1. 
          ENDWHILE. 
          IF flag_failed = ''. 
            connect = 'X'. 
            RETURN. 
          ENDIF. 
        ELSE. 
          l = lt_area2-row + 1. 
          m = lt_area1-row - 1. 
          flag_failed = ''. 
          WHILE l <= m. 
            n = j - 1. 
            READ TABLE lt_game INDEX l. 
            tmpchr = lt_game-value+n(1). 
            IF tmpchr NE '#'. 
              flag_failed = 'X'. 
              EXIT. 
            ENDIF. 
            l = l + 1. 
          ENDWHILE. 
          IF flag_failed = ''. 
            connect = 'X'. 
            RETURN. 
          ENDIF. 
        ENDIF. 
      ENDIF. 
      k = k + 1. 
    ENDWHILE. 
    j = j + 1. 
  ENDWHILE. 
  connect = ''. 
ENDFORM. "check_connected 
*&---------------------------------------------------------------------* 
*&      Form  CLEAR_PIC 
*&---------------------------------------------------------------------* 
*       隐藏按钮,并更新lt_game 
*----------------------------------------------------------------------* 
*      -->P_LAST_PB  text 
*----------------------------------------------------------------------* 
FORM clear_pb USING pbname. 
  FIELD-SYMBOLS <pbname> TYPE ANY. 
  ASSIGN (pbname) TO <pbname>. 
  <pbname> = icon_space. 
 
  DATA: row TYPE p, 
         col TYPE p, 
         left TYPE p, 
         right TYPE p, 
         modnum TYPE p, 
         costtime(4) TYPE c, 
         msg(40) TYPE c. 
 
  row = FLOOR( ( pbname+2(3) - 1 ) / 12 ) + 2. 
  col = ( pbname+2(3) - 1 )  MOD 12 + 2. 
  left = col - 1. 
  right = 14 - col. 
 
  READ TABLE lt_game INDEX row. 
  CONCATENATE lt_game-value+0(left) '#' lt_game-value+col(right) INTO lt_game-value. 
  MODIFY lt_game INDEX row. 
 
  left_pbs = left_pbs - 1. 
  IF left_pbs = 0. 
    msg = ''. 
    GET RUN TIME FIELD l_end_time. 
    l_cost_time = ( l_end_time - l_start_time ) / 1000000 + l_reform_count * 20 + l_hint_count * 5. 
    costtime = l_cost_time. 
    CONCATENATE '恭喜你!用时为:' costtime '秒!' INTO msg. 
    CONDENSE msg NO-GAPS. 
    MESSAGE msg TYPE 'S'. 
    PERFORM high_scores_read. 
    PERFORM high_scores_update. 
    PERFORM high_scores_show. 
    EXIT. 
  ENDIF. 
 
  modnum = left_pbs MOD 2. 
  IF modnum = 0. 
    PERFORM check_dead. 
  ENDIF. 
 
ENDFORM. " CLEAR_PIC 
*&---------------------------------------------------------------------* 
*&      Form  get_pb_chr 
*&---------------------------------------------------------------------* 
*       根据pbname获取其代表的字母 
*----------------------------------------------------------------------* 
*      -->PBNAME     text 
*----------------------------------------------------------------------* 
FORM get_pb_chr USING pbname. 
  DATA: num TYPE p, 
        row TYPE p, 
        col TYPE p, 
        tmpcol TYPE p. 
 
  num = pbname+2(3). 
  row = FLOOR( ( num - 1 ) / 12 ) + 2. 
  col = ( num - 1 )  MOD 12 + 2. 
 
  READ TABLE lt_game INDEX row. 
  tmpcol = col - 1. 
  l_pb_chr = lt_game-value+tmpcol(1). 
ENDFORM. "get_pb_chr 
 
 
*&---------------------------------------------------------------------* 
*&      Form  get_chr 
*&---------------------------------------------------------------------* 
*       根据p_row、p_col获取相应位置的字母 
*----------------------------------------------------------------------* 
*      -->P_ROW      text 
*      -->P_COL      text 
*----------------------------------------------------------------------* 
FORM get_chr USING p_row p_col CHANGING p_chr. 
  DATA: row TYPE p, 
        col TYPE p. 
  row = p_row. 
  col = p_col - 1. 
  READ TABLE lt_game INDEX row. 
  p_chr = lt_game-value+col(1). 
ENDFORM. "get_chr 
*&---------------------------------------------------------------------* 
*&      Form  GET_HINT 
*&---------------------------------------------------------------------* 
*       获取提示。 
*       若成功,则hintcount每次加一。 
*       如果没有可供消除的,更新l_dead为'X'。 
*----------------------------------------------------------------------* 
*      -->HINTCOUNT  text 
*      -->RESULT     text 
*----------------------------------------------------------------------* 
FORM get_hint USING flag_show_msg. " 
  DATA: row1 TYPE p VALUE 2, 
        col1 TYPE p VALUE 2, 
        row2 TYPE p, 
        col2 TYPE p, 
        crow1(2) TYPE c, 
        ccol1(2) TYPE c, 
        crow2(2) TYPE c, 
        ccol2(2) TYPE c, 
        area1 LIKE lt_area OCCURS 0, 
        area2 LIKE lt_area OCCURS 0, 
        can_connect(1) TYPE c, 
        msg(40) TYPE c, 
        chr1(1) TYPE c, 
        chr2(1) TYPE c. 
 
  WHILE row1 <= 13. 
    WHILE col1 <= 13. 
      PERFORM get_chr USING row1 col1 CHANGING chr1. 
      IF chr1 NE '#'. 
        IF col1 = 13 . 
          IF row1 = 13. 
            l_dead = 'X'. 
            RETURN. 
          ELSE. 
            row2 = row1 + 1. 
            col2 = 2. 
          ENDIF. 
        ELSE. 
          row2 = row1. 
          col2 = col1 + 1. 
        ENDIF. 
        WHILE row2 <= 13. 
          WHILE col2 <= 13. 
            PERFORM get_chr USING row2 col2 CHANGING chr2. 
            IF chr2 EQ chr1. 
              REFRESH: area1, area2. 
              PERFORM get_area TABLES area1 USING '' row1 col1. 
              PERFORM get_area TABLES area2 USING '' row2 col2. 
              PERFORM check_connect TABLES area1 area2 CHANGING can_connect. 
              IF can_connect = 'X'. 
                IF flag_show_msg EQ 'X'. 
                  crow1 = row1 - 1. 
                  ccol1 = col1 - 1. 
                  crow2 = row2 - 1. 
                  ccol2 = col2 - 1. 
                  l_hint_count = l_hint_count + 1. 
                  CONCATENATE '' l_hint_count '次提示:第' crow1 '行第' 
                    ccol1 '列----第' crow2 '行第' ccol2 '' ',耗时增加5秒!' INTO msg. 
                  CONDENSE msg NO-GAPS. 
                  MESSAGE msg TYPE 'S'. 
                  "闪烁 
                  DATA: pbnum(3) TYPE c. 
                  l_hint_pb1 = l_hint_pb1 = ''. 
                  pbnum = ( crow1 - 1 ) * 12 + ccol1. 
                  PERFORM get_pb_name USING pbnum CHANGING l_hint_pb1. 
                  pbnum = ( crow2 - 1 ) * 12 + ccol2. 
                  PERFORM get_pb_name USING pbnum CHANGING l_hint_pb2. 
                  IF l_hint_icon1 EQ ''. 
                    PERFORM pb_twinkle. 
                    PERFORM init_timer_twinkle. 
                  ENDIF. 
                ENDIF. 
                l_dead = ''. 
                RETURN. 
              ENDIF. 
            ENDIF. 
            col2 = col2 + 1. 
          ENDWHILE. 
          row2 = row2 + 1. 
          col2 = 2. 
        ENDWHILE. 
      ENDIF. 
      col1 = col1 + 1. 
    ENDWHILE. 
    row1 = row1 + 1. 
    col1 = 2. 
  ENDWHILE. 
  l_dead = 'X'. 
ENDFORM. "GET_HINT 
 
 
*&---------------------------------------------------------------------* 
*&      Form  reform 
*&---------------------------------------------------------------------* 
*       重排 
*----------------------------------------------------------------------* 
FORM reform USING p_flag. "系统自动重拍时,不累计重排次数 
  DATA: BEGIN OF ft_chars OCCURS 0, 
    chr(1) TYPE c, 
  END OF ft_chars. 
  DATA: f_counts TYPE i, 
        j TYPE i VALUE 2, 
        k TYPE i VALUE 1, 
        msg(40) TYPE c. 
 
*所有剩余的字母放入fm_chars. 
  WHILE j <= 13. 
    READ TABLE lt_game INDEX j. 
    WHILE k <= 12. 
      IF lt_game-value+k(1) NE '#'. 
        ft_chars-chr = lt_game-value+k(1). 
        APPEND ft_chars. 
      ENDIF. 
      k = k + 1. 
    ENDWHILE. 
    j = j + 1. 
    k = 1. 
  ENDWHILE. 
 
*初始化lt_game以及lt_number. 
  REFRESH: lt_game, lt_number. 
  DO 14 TIMES.  "初始化lt_game为14个# 
    lt_game-value = '##############'. 
    APPEND lt_game. 
  ENDDO. 
  DO 144 TIMES. "为lt_number赋值:1~144 
    lt_number-number = sy-index. 
    APPEND lt_number. 
  ENDDO. 
 
*随机将数据放入lt_game 
  LOOP AT ft_chars. 
    DESCRIBE TABLE lt_number LINES linecount. 
    CALL FUNCTION 'QF05_RANDOM_INTEGER' 
      EXPORTING 
        ran_int_max   = linecount 
        ran_int_min   = 1 
      IMPORTING 
        ran_int       = randnum 
      EXCEPTIONS 
        invalid_input = 1 
        OTHERS        = 2. 
    PERFORM update_internaltable_and_icon USING ft_chars-chr. 
  ENDLOOP. 
 
  PERFORM update_pb_visible. 
 
  IF p_flag = ''. 
    l_reform_count = l_reform_count + 1. 
    msg = l_reform_count. 
    CONCATENATE '' msg '次重排,耗时增加20秒!' INTO msg. 
    CONDENSE msg NO-GAPS. 
    MESSAGE msg TYPE 'S'. 
  ENDIF. 
ENDFORM. "reform 
*&---------------------------------------------------------------------* 
*&      Form  check_dead 
*&---------------------------------------------------------------------* 
*       检查是否还有可以消除的,如果没有,自动执行重排直至有可以消除的为止 
*----------------------------------------------------------------------* 
FORM check_dead. 
  PERFORM get_hint USING ''. 
  WHILE l_dead EQ 'X'. 
    MESSAGE '没有可以消除的图片,自动进行重排' TYPE 'S'. 
    PERFORM reform USING 'X'. 
    PERFORM get_hint USING ''. 
  ENDWHILE. 
ENDFORM. "check_dead 
*&---------------------------------------------------------------------* 
*&      Form  Update_pb_visible 
*&---------------------------------------------------------------------* 
*       重排后,刷新按钮的可见性 
*----------------------------------------------------------------------* 
FORM update_pb_visible. 
  LOOP AT SCREEN. 
    CHECK screen-name+0(2) EQ 'PB'. 
    PERFORM get_pb_chr USING screen-name. 
    IF l_pb_chr EQ '#'. 
      screen-invisible = '1'. 
    ELSE. 
      screen-invisible = '0'. 
    ENDIF. 
    MODIFY SCREEN. 
  ENDLOOP. 
ENDFORM. "Update_pb_visible 
*&---------------------------------------------------------------------* 
*&      Form  init_timer_progress 
*&---------------------------------------------------------------------* 
*       初始化进度条计时器 
*----------------------------------------------------------------------* 
FORM init_timer_progress. 
  CHECK go_timer IS INITIAL. 
  CREATE OBJECT go_timer 
    EXCEPTIONS 
      OTHERS = 9. 
  CREATE OBJECT go_evt_hndl. 
  SET HANDLER go_evt_hndl->handle_timer FOR go_timer. 
  go_timer->interval = 12.                                  "设置间隔为6秒 
  CALL METHOD go_timer->run "激活定时器 
  EXCEPTIONS 
    OTHERS = 9. 
ENDFORM. " init_timer_progress 
*&---------------------------------------------------------------------* 
*&      Form  init_timer_twinkle 
*&---------------------------------------------------------------------* 
*       初始化闪烁计时器 
*----------------------------------------------------------------------* 
FORM init_timer_twinkle. 
  CREATE OBJECT twinkle_timer 
    EXCEPTIONS 
      OTHERS = 9. 
  CREATE OBJECT twinkle_evt_hndl. 
  SET HANDLER twinkle_evt_hndl->handle_twinkle FOR twinkle_timer. 
  twinkle_timer->interval = 1.                              "设置间隔为1秒 
  CALL METHOD twinkle_timer->run "激活定时器 
  EXCEPTIONS 
    OTHERS = 9. 
ENDFORM. "init_timer_twinkle 
*&---------------------------------------------------------------------* 
*&      Form  high_scores_read 
*&---------------------------------------------------------------------* 
*       text 
*----------------------------------------------------------------------* 
FORM high_scores_read. 
  REFRESH high_scores. 
  IMPORT lines = high_scores[] FROM DATABASE indx(st) ID database_id. 
ENDFORM. "high_scores_read 
*&---------------------------------------------------------------------* 
*&      Form  high_scores_show 
*&---------------------------------------------------------------------* 
*       text 
*----------------------------------------------------------------------* 
FORM high_scores_show. 
  DATA: s(7) TYPE c, line(3) TYPE c. 
  FIELD-SYMBOLS: <fs0> TYPE c, 
                 <fs1> TYPE c, 
                 <fs2> TYPE c, 
                 <fs3> TYPE c, 
                 <fs4> TYPE c. 
 
  DO 177 TIMES. 
    line = sy-index. 
    CONDENSE line NO-GAPS. 
    CONCATENATE 'hs1_' line INTO s. 
    ASSIGN (s) TO <fs0>. 
    CONCATENATE 'hs2_' line INTO s. 
    ASSIGN (s) TO <fs1>. 
    CONCATENATE 'hs3_' line INTO s. 
    ASSIGN (s) TO <fs2>. 
    CONCATENATE 'hs4_' line INTO s. 
    ASSIGN (s) TO <fs3>. 
    CONCATENATE 'hs5_' line INTO s. 
    ASSIGN (s) TO <fs4>. 
    READ TABLE high_scores INDEX sy-index. 
    IF high_scores-user = 'AC-LSUN'. 
      high_scores-user = '************'. 
    ENDIF. 
    IF sy-subrc EQ 0. 
      <fs0> = line. 
      <fs1> = high_scores-user. 
      <fs2> = high_scores-time. 
      <fs3> = high_scores-hintcount. 
      <fs4> = high_scores-reformcount. 
      CONDENSE <fs3> NO-GAPS. 
      CONDENSE <fs4> NO-GAPS. 
      IF <fs1> <> '' AND <fs3> = ''. 
        <fs3> = '0'. 
      ENDIF. 
      IF <fs1> <> '' AND <fs4> = ''. 
        <fs4> = '0'. 
      ENDIF. 
    ELSE. 
      CLEAR: <fs0>, <fs1>, <fs2>, <fs3>. 
      EXIT. 
    ENDIF. 
  ENDDO. 
ENDFORM. "high_scores_show 
*&---------------------------------------------------------------------* 
*&      Form  high_scores_update 
*&---------------------------------------------------------------------* 
*       text 
*----------------------------------------------------------------------* 
FORM high_scores_update. 
  high_scores-user = sy-uname. 
  WRITE l_cost_time TO high_scores-time RIGHT-JUSTIFIED. 
  WRITE l_hint_count TO high_scores-hintcount. 
  WRITE l_reform_count TO high_scores-reformcount. 
  APPEND high_scores. 
  SORT high_scores BY time user hintcount reformcount. 
*  LOOP AT high_scores FROM 11. 
*    DELETE high_scores INDEX sy-tabix. 
*  ENDLOOP. 
  EXPORT lines = high_scores[] TO DATABASE indx(st) ID database_id. 
ENDFORM. "high_scores_update 
*&---------------------------------------------------------------------* 
*&      Form  PB_TWINKLE 
*&---------------------------------------------------------------------* 
*       闪烁 
*----------------------------------------------------------------------* 
*      -->P_CROW1  text 
*      -->P_CCOL1  text 
*      -->P_CROW2  text 
*      -->P_CCOL2  text 
*----------------------------------------------------------------------* 
FORM pb_twinkle. 
  FIELD-SYMBOLS: <pbname1> TYPE ANY, 
                 <pbname2> TYPE ANY. 
 
  ASSIGN (l_hint_pb1) TO <pbname1>. 
  ASSIGN (l_hint_pb2) TO <pbname2>. 
  IF <pbname1> NE icon_space. 
    l_hint_icon1 = <pbname1>. 
    <pbname1> = icon_space. 
  ELSE. 
    <pbname1> = l_hint_icon1. 
    l_hint_icon1 = ''. 
  ENDIF. 
  IF <pbname2> NE icon_space. 
    l_hint_icon2 = <pbname2>. 
    <pbname2> = icon_space. 
  ELSE. 
    <pbname2> = l_hint_icon2. 
    l_hint_icon1 = ''. 
  ENDIF. 
ENDFORM. " PB_TWINKLE 
*&---------------------------------------------------------------------* 
*&      Form  get_pb_name 
*&---------------------------------------------------------------------* 
*       根据pushbutton的编号获取其名字 
*----------------------------------------------------------------------* 
*      -->P_PBNUM    text 
*      -->P_PBNAME   text 
*----------------------------------------------------------------------* 
FORM get_pb_name USING p_pbnum CHANGING p_pbname. 
  DATA: pbnum(3) TYPE c. 
  pbnum = p_pbnum. 
  CONDENSE pbnum NO-GAPS. 
  IF STRLEN( pbnum ) EQ 1. 
    CONCATENATE 'PB00' pbnum INTO p_pbname. 
  ELSEIF STRLEN( pbnum ) EQ 2. 
    CONCATENATE 'PB0' pbnum INTO p_pbname. 
  ELSE. 
    CONCATENATE 'PB' pbnum INTO p_pbname. 
  ENDIF. 
ENDFORM. "get_pb_name 
*&---------------------------------------------------------------------* 
*&      Form  ALV_SHOW_RECORD 
*&---------------------------------------------------------------------* 
*       text 
*----------------------------------------------------------------------* 
FORM alv_show_record . 
  DATA: ls_layout TYPE slis_layout_alv. 
  DATA: lt_fieldcat TYPE slis_t_fieldcat_alv, 
        ls_fieldcat TYPE slis_fieldcat_alv. 
  DATA: BEGIN OF lt_data OCCURS 0. 
  DATA: num TYPE i. 
  INCLUDE TYPE score_line. 
  DATA: END OF lt_data. 
  ls_layout-zebra = 'X'. 
  ls_layout-colwidth_optimize = 'X'. 
 
  DEFINE append_fieldcat. 
    ls_fieldcat-fieldname = &1. 
    ls_fieldcat-seltext_l = &2. 
    ls_fieldcat-seltext_m = &2. 
    ls_fieldcat-seltext_s = &2. 
    append ls_fieldcat to lt_fieldcat. 
  END-OF-DEFINITION. 
 
  append_fieldcat 'NUM' '排名' . 
  append_fieldcat 'USER' 'User' . 
  append_fieldcat 'TIME' '时间' . 
  append_fieldcat 'HINTCOUNT' '提示次数' . 
  append_fieldcat 'REFORMCOUNT' '重排次数' . 
 
  PERFORM high_scores_read. 
 
  LOOP AT high_scores. 
    MOVE-CORRESPONDING high_scores TO lt_data. 
    lt_data-num = sy-tabix. 
    IF lt_data-user = 'AC-LSUN'. 
      lt_data-user = '************'. 
    ENDIF. 
    APPEND lt_data. 
  ENDLOOP. 
 
  CALL FUNCTION 'REUSE_ALV_GRID_DISPLAY' 
    EXPORTING 
*      i_callback_program = sy-repid 
      is_layout          = ls_layout 
      it_fieldcat        = lt_fieldcat 
      i_grid_title       = '排行榜' 
    TABLES 
      t_outtab           = lt_data[] 
    EXCEPTIONS 
      program_error      = 1 
      OTHERS             = 2. 
ENDFORM.                    " ALV_SHOW_RECORD

。。。我手机没玩过,所以总是连不完

原创文章,作者:Maggie-Hunter,如若转载,请注明出处:https://blog.ytso.com/tech/pnotes/18647.html

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