一、建立点类
//点类
class point {
public:
//设置
void setX(float x) {
X = x;
}
//
void setY(float y) {
Y = y;
}
//获取
float getX() {
return X;
}
float getY() {
return Y;
}
private:
float X;
float Y;
};
二、建立圆类(含有判断的成员函数)
//圆类
class circle {
public:
//设置
void setR(float r) {
R = r;
}
void setCenter(point p) {
Center = p;
}
//获取
float getR() {
return R;
}
point getCenter() {
return Center;
}
//构建成员函数判断点与圆的关系
void pointandcircle( point& p) {
float d = (Center.getX() - p.getX()) * (Center.getX() - p.getX()) + (Center.getY() - p.getY()) * (Center.getY() - p.getY());//点到圆心距离的平方
float rD = R * R;//半径的平方
if (rD == d) {
cout << "成员::点在圆上!" << endl;
}
else if (rD > d) {
cout << "成员::点在圆内!" << endl;
}
else {
cout << "成员::点在圆外!" << endl;
}
}
private:
float R;
point Center;
};
三、全局函数判断
//构建全局函数判断点与圆的关系
void pointandcircle(circle& c, point& p) {
float d = (c.getCenter().getX() - p.getX()) * (c.getCenter().getX() - p.getX()) + (c.getCenter().getY() - p.getY()) * (c.getCenter().getY() - p.getY());//点到圆心距离的平方
float rD = c.getR() * c.getR();//半径的平方
if (rD == d) {
cout << "全局::点在圆上!" << endl;
}
else if (rD > d) {
cout << "全局::点在圆内!" << endl;
}
else {
cout << "全局::点在圆外!" << endl;
}
}
四、源代码
#define _CRT_SECURE_NOWARNINGS//宏定义,防止调用函数时报错
#include <iostream>
using namespace std;
//点类
class point {
public:
//设置
void setX(float x) {
X = x;
}
//
void setY(float y) {
Y = y;
}
//获取
float getX() {
return X;
}
float getY() {
return Y;
}
private:
float X;
float Y;
};
//圆类
class circle {
public:
//设置
void setR(float r) {
R = r;
}
void setCenter(point p) {
Center = p;
}
//获取
float getR() {
return R;
}
point getCenter() {
return Center;
}
//构建成员函数判断点与圆的关系
void pointandcircle( point& p) {
float d = (Center.getX() - p.getX()) * (Center.getX() - p.getX()) + (Center.getY() - p.getY()) * (Center.getY() - p.getY());//点到圆心距离的平方
float rD = R * R;//半径的平方
if (rD == d) {
cout << "成员::点在圆上!" << endl;
}
else if (rD > d) {
cout << "成员::点在圆内!" << endl;
}
else {
cout << "成员::点在圆外!" << endl;
}
}
private:
float R;
point Center;
};
//构建全局函数判断点与圆的关系
void pointandcircle(circle& c, point& p) {
float d = (c.getCenter().getX() - p.getX()) * (c.getCenter().getX() - p.getX()) + (c.getCenter().getY() - p.getY()) * (c.getCenter().getY() - p.getY());//点到圆心距离的平方
float rD = c.getR() * c.getR();//半径的平方
if (rD == d) {
cout << "全局::点在圆上!" << endl;
}
else if (rD > d) {
cout << "全局::点在圆内!" << endl;
}
else {
cout << "全局::点在圆外!" << endl;
}
}
void test01() {
//点
point p1;
float x1,y1;
cout << "请输入点的X坐标:" << endl;
cin >> x1;
p1.setX(x1);
cout << "请输入点的Y坐标:" << endl;
cin >> y1;
p1.setY(y1);
//圆
circle c1;
point center;
float x2, y2, r;
cout << "请输入圆心的X坐标:" << endl;
cin >> x2;
center.setX(x2);
cout << "请输入圆心的Y坐标:" << endl;
cin >> y2;
center.setY(y2);
cout << "请输入圆的半径:" << endl;
cin >> r;
c1.setR(r);
c1.setCenter(center);
//全局函数判断
pointandcircle(c1, p1);
//成员函数判断
c1.pointandcircle(p1);
}
float main() {
test01();
system("pause");
return 0;
}
原创文章,作者:Carrie001128,如若转载,请注明出处:https://blog.ytso.com/tech/pnotes/267720.html