U3d代码
class UserInfo
{
public string id;
public string name;
public UserInfo() { }
public UserInfo(string id,string name)
{
this.id = id;
this.name = name;
}
}
public class TestHtml : MonoBehaviour {
string url = "http://127.0.0.1/test.php";
byte[] namebyte;
void Awake()
{
//1.用这个构造函数的时候。class UserIfo 不能有pulic UserInfo(){}这个空的构造函数
//UserInfo userinfo = new UserInfo("wu","wenbo");
//string nameinfo = JsonMapper.ToJson(userinfo);
2.用这个构造函数的时候。class UserIfo 需要有pulic UserInfo(){}这个空的构造函数
UserInfo userinfo = new UserInfo();
userinfo.id = "wu";
userinfo.name = "wenbo";
string nameinfo = JsonMapper.ToJson(userinfo);
StartCoroutine(UnityWebRequestPost(url, nameinfo, text => { Debug.Log(text); }));
}
}
IEnumerator UnityWebRequestPost(string url, string jsonStr, Action<string> textCallBack)
{
byte[] bytes = Encoding.UTF8.GetBytes(jsonStr);
UnityWebRequest request = new UnityWebRequest(url, UnityWebRequest.kHttpVerbPOST)
{
uploadHandler = new UploadHandlerRaw(bytes),
downloadHandler = new DownloadHandlerBuffer()
};
request.SetRequestHeader("Content-Type", "application/json;charset=utf-8");
yield return request.SendWebRequest();
if (request.isHttpError || request.isNetworkError)
{
Debug.LogError(request.error);
}
else
{
string result = request.downloadHandler.text;
Debug.Log(result);
// string ss = System.Text.Encoding.UTF8.GetString(request.downloadHandler.data, 0, request.downloadHandler.data.Length - 0);
JsonData objs = JsonMapper.ToObject(request.downloadHandler.text);
Debug.Log(objs["id"]);
Debug.Log(objs["name"]);
Debug.Log(objs.ToJson());
}
}
PHP代码
$data = file_get_contents('php://input');
echo $data;
原创文章,作者:奋斗,如若转载,请注明出处:https://blog.ytso.com/tech/pnotes/272669.html